News Archive for August 2003
Saturday August 30th
MythDev have unleashed the last of the Myth 2 patches on the community. Along with a few bug fixes and feature enhancements comes a Mac OS X CD installer that performs a full 1.4.3 install from a CD in the drive. You can even hop onto PlayMyth straight away but the Myth 2 EEL file is still needed to play on any other server. Patch MariusNet is obviously also needed if you're planning to connect to marius.net.
Again, this is the final patch MythDev will release for Myth 2 unless any major bugs pop up, so the team will be focusing on Myth 3 for now. Mac Vengeance anyone? We can always hope...
Thursday August 28th
Tonight, as always is TFL night on MariusNet. If you don't have TFL, or prefer SB, head on over anyway and meet up with some folks and have some fun. Who knows. I may even show up tonight. Of course, that's if you care.
Wednesday August 27th
Allright. Here's what you do. Get over to http://www.killahcalvary.com/~dorfball" and register. That is all.
Tuesday August 26th
Strange enough, none of the other Myth sites (that I know of) covered my address (Although, the smart folks over at Rampancy recognized my power). I didn't even see mention of it in any of the forums. How odd. At first I thought that maybe this site just wasn't getting the traffic I thought it was. But I got many, many nice letters from folks from all over the community. So, now I know we're getting plenty of traffic. I guess those who write the news on the other sites are just in denial about my presidency. Hmmm...
Anyhoo, I got a lot of nice letters, so I'd like to thank those who wrote to me. Although, with the nice folks, there is always one nutcase out there. :)
I suppose that's to be expected. The big P.Z. ~out~
Saturday August 23rd
I'm not so sure we're a community at this point. It?s more like a political system. I therefore appoint myself as President. Yeah, you heard me. President Zandervix. Sure, it's just an honorary title at this point, but who knows?
Well, as President, I say we should stop all the bickering, and get back to a community state. I've got a feeling that we're going to have our own little version of red vs blue here.
Webster's defines 'community' as: a unified body of individuals. (Oddly enough, just two words up from community is communist, but I digress.) Note the unified body of the definition. Right now we are not unified. Heck, we're more seperated than Tom and Nichole; Bruce and Demi; Sonny and Cher; Michael and Bubbles. It's just sad, people.
Yes, people will always have their differences. There is no stopping that. But do we have to split the community over things? Now, I admit, I don't know every little detail of every little tiff, but I do know a group of quarrelsome pre-schoolers when I see one.
Let me just point out, and I've said this before, that I appreciate all the work that is done by members of this community that furthers the game and a community as a whole. I appreciate people who put time and money into game servers and file servers and websites. I appreciate the fact that all of these things are free to me. We must be aware that with these priviliges comes responsibility. We have to be responsible for our actions. Just as I'm sure I'll get some back-lash for my comments here.
Clem, just the other day, posted a rather wordy point about the use of The Mill. I won't re-cap it all here, but I will say that I agree with it for the most part. It basically states that if you want to post to The Mill, you should be free of problems and issues with it's management and members. Also meaning philisophical differences with these same individuals. I won't pretend to know exactly what that means, but I get the point. Unfortunately, with a lot of organizations, the entity as a whole, no matter how good it may be, may be overshadowed by the negative actions of just a few individuals. These few individuals can make a problem out of the whole system. The Myth organizations are no different. While I'm fine with all of the organizations within the community based on the the work they do and what they can contribute, there are those few individuals within these organizations that can make [Myth] life unbearable. These individuals, with continual flaming and hate spewing, continue to try to be above the community. No one person is above a community, not even it's President. :)
It's important we remember what got us here. We came for a game. We came for a good time. Sure, some of us came to exhibit our skills, or even to display our vanity; but in the end of it all, it had to do with a game. Some of us came for the comeraderie, for the friendships. I personally came for the story itself, but stayed for the fun. Whatever the reason we are here, we originally came here for, and because of, a game. Why we stay, well, that could be for various reasons. But I don?t believe in staying just to spread dissent and to try and push members of this community out. We can't all agree, it's true; but we have to live with each other, so let's play nice.
I?ve been through a lot of forum posts with people claiming 'Myth is dead.' I don't believe that. This community has been in various states of living and dying; but it is/was never dead. Currently it's not in it's glory days, and hasn't been for a while; but with the talented individuals that are currently residing within this community, it could come back to being close. However, that will never happen if we continue the infighting that is occuring. If you push away talented individuals, you're dooming us to continue on a downward spiral. However, that doesn't give those with the talents the right to act like complete asses.
This community can't be patched up overnight. I know not everyone will suddenly decide to be civil to one another. What I do ask is that everyone sit back and think real hard about why they are here and what motivates them to stay.
I know this is nothing new. This is all stuff we've heard before. "Get along and play nice." But when single individuals begin making things unbearable for others at the cost of the community, it makes me sick. We're a community. This is no place for selfishness and politics. This is not a business. This is a place for a game. And the advancement of that game. If you're on a high horse, get off of it. You don't own this planet, you just live here for a time.
It's okay to thank people for the work that they do. It's also okay to admit that you may not always be right. Everyone has their own point of view, and not every point of view is in the wrong. Just like not every point of view is in the right. Going back to Webster's, just a few pages over from 'community' is the word 'compromise.' I invite you to look it up for yourself.
My views may not neccesarily reflect the views of anyone else, including those of the community or others involved with this site. But they are my views amd I'm not afraid to say it. My name is Zandervix, and I am the President.
Friday August 22nd
This from MythWA:
After a chaotic week MythWA.com should be back in full shape. All CGI scripts should have been restored after the attack on the server that happened almost a week ago. We are up and running on a new server now and security will be better in the future.Another update: the forums are all back on-line.
There might however be forum posts missing, and if there is a thread or post that you canŽt find and really want to get it back, contact me and IŽll see if I can extract it from the pile of junk data I got over here. The MWC forum got the biggest hit it seems.
The MWC page will be updated as soon as possible as will uploads of the grand final films (who are allready out on other servers).
Here's the snippet from PennyArcade in response to an inquiry about games that have been taken over (and further developed) by a community:
I would be disappointed, yes, disappointed in you if you were not familiar with Bungie's Myth. Almost universally adored, and luscious with (then novel) 3Dfx accelerated graphics, Myth games were good in virtually every way one can reckon a tactical fantasy game. It had a beautiful interface that allowed access to a wheelbarrow full of great maps and gametypes, it was essentially the cat's pajamas. We're all aware that when Bungie became a part of Microsoft, Bungie's own multiplayer matching service would eventually become a thing of the past. Of course, this was long after I had started playing other games - so I was not aware that the community had risen to the challenge here, as well. I had heard about this more recently, when gamers displeased with the state of Myth III successfully petitioned Take-Two Interactive to gain access to the source code in order to fix the game.
Think about that for a second.
In any event, their legacy is real - modern, playable versions of all three Myth games, and a matchmaking service to tie it all together. It makes me want to clap.
Thursday August 21st
Wednesday August 20th
General Pepper posted an interesting idea to the Asylum. It's sort of a D&D version of Myth (Think GURPS, but before the wars, and into the Great War). You can check it out here and post your thoughts.
Monday August 18th
Dave "Chia" Pindrys has been sighted. Here's the full beef from PlayMyth:
Dave 'Chia' Pindrys is back! I [Spond] had the priviledge and pleasure to play a couple of games of grave with him last night. He said he's going to be attending school in Savannah this fall, and he's doing great.Welcome back, buddy! Good Luck!
For those of you who don't know or maybe don't remember, Chia is a long time Myth community supporter and member. He designed the original Bungie Sightings website for Bungie's official "#1 fan" Miguel "Freewill" Chavez. He also hosted The Myrgard Times, a Myth news site for which Drunk Bob, myself, and other Myth wackos wrote for. He is a huge part of Myth and Halo lore, with his name right up there with Freewill, Peter Tampte, Peter Marks, Alex Seropian and just about anyone else you can think of.
Along about Dec 01, 2001, Chia was in a wreck, where a huge truck and his compact car got into a disagreement over who was bigger. The truck won. gg. Chia being inside the loser, wound up in the hospital for a very long time. The Myth Community, the larger Bungie community, and in truth the entire gaming world rallied around to help with support, prayers, and donations to help cover medical expences. There were news items on PC Gamestuff and Inside Mac Games as well as the most well established Myth and Halo fan sites, and many others. For a while, Freewill operated helpdavepindrys.com with a paypal account, and a guestbook. I remember reading the guestbook often, and being amazed at the outpouring from the world's gamers.
Goes to show how much love there is in the community, despite how we may act towards one another at times. Chia coming back now is nothing short of an answer to prayer to me personally, and should be a sign to the community at large that we all belong to a bigger group.
Sunday August 17th
From a MythDev:
The Next Phase
MythDevelopers is preparing to head into the next phase of development on the Myth game. For this task, we're looking for talented individuals who would like to contribute to a worthwhile project. We're currently looking for folks in the following areas:
We're looking for code junkies. Must be virtuosos in programming C and C++. Of particular interest are programmers who understand OpenGL programming. Any physics knowledge is a plus as well. Programmers should submit two examples of recent programming they have done as a showcase of their work, or include links to work they've done.
MythDev is looking for talented traditional Illustrator's who have a flair for fantasy style illustration and the creative bent mind to back up their talent.
We're also currently looking for advanced 3d artists experienced in producing Low Poly Units and Models for current generation games.
4. Beta Testers
This is perhaps the biggest need we face. We're looking for current Myth players and new players alike to help us test new creations. This is open to anyone who is willing to spend some time testing developer builds of our upcoming project.
If you are interested in applying for any of these areas, please fill out the form on the Contact page. Someone will get back to you within 24 hours to let you know your email had been received. If you have any questions, please send an email to firstname.lastname@example.org.
Friday August 15th
If you haven't been over there for a while, go check out MythDev. They've got some good bits of news on some new builds for Myth II & III, as well as sporting a new look. Check it!
Wednesday August 13th
From the MBO newsdesk:
A new community project has been created in which anybody interested can participate. The goal of this project is to build a bot that can be run on a game server or a website and hold conversations pertaining to the Myth series. If you wish to participate in the development of this bot, head on over to the MythAlice Website!" Go to www.darooster.net/mythaliceSo why don't you head on over and help them test ole' Alice out. Give her a spin, as it were.
Tuesday August 12th
Just like the title says: PlayMyth now supports ranked for TFL.
Monday August 11th
As was alluded to in a recent interview, the MythDevelopers team have begun selling Myth gear through their new cafepress shop. Most of the material has been seen before but hi-res versions are now able to be sold legally.
The proceeds from these goodies will go into the development fund for further advancement of the Myth series. There's a lot to choose from so head over there now do your thingamawotsit.
First of all, I'd like to apologise for my extended absence of late. I now find myself stateside at the start of a three week tour of the west coast as well as New York area and environs. As for the last three weeks, I spent those in Italy so there's that excuse. Zandervix seemed to have pulled the place together rather nicely while I was gone too. I think he might deserve a cookie. Well, I am back now so you can return to hassling and harassing me for old time's sake.
So without further ado: On with the news!
Kevin from rampancy.net has interviewed Blades from MythDev and PlayMyth. The questions range from Blades' personal experience with Myth to the relationship between MythDev and Take Two with a discussion on Myth's future as the core. Definitely worth a read, especially for those wondering which direction the Myth franchise is facing in.
Saturday August 9th
I've been getting a number of e-mails about my little editorial on Aug 5th [Myth:TFL v1.4]. Most of them have been quite nice, thanks. But I want to point out one particular one that I got yesterday from someone on the inside. It explains some of the reasoning behind the way the update was made. I'm going to say this again: I totally appreciate the work that MythDev has done for this community, and will continue to do for this community. And I thank [anonymous] for their letter. But I still have to say, "why didn't you say so in the first place?" Here's an excerpt to help the understanding begin:
The main goal of TFL 1.4 was to be OS X native, which is a major feature for us OS X users. Other goals were to make it playable on pmnet and not to change anything else. After watching all the problems brought on by the changes in Myth 2 w/ 1.4, we had no desire to mess up a game that people have played for years and love. There are plans in the future for bigger and better things that involve TFL but we just wanted to get something out there that worked first. Porting it to OS X and replacing the entire network layer in 2 weeks while finishing updates for Myth2 & Myth3 was a pretty major thing. The code for the entire low level networking code was last or Bungie maybe never had it, because Apple pretty much wrote it for them. Which is also another reason the entire networking/metaserver layer had to be replaced..Ok. That does explain a few things; but I have a question. Now, first understand that I'm no programmer, so maybe I'm totally ignorant in this situation. However, wouldn't it have been possible to do all the things to it that they wanted to (besides playability on PMNet) in patch 1.4, then make a 1.4.1 that adds the required items to play on PMNet? Then, everyone could have the updates, and those who wanted to play on PMNet could add 1.4.1, and the MNet players would miss out on nothing. Just a thought. Again, I'm no programmer/coder/etc...
On the mnet thing: TFL 1.4 is using the complete metaserver layer from Myth3 which mnet will not support.
Even if the secure myth protocol was turned off it still wouldn't work on mnet because the packet structures are all m3 ones.
I do appreciate the explanation given, and hope that future updates may include the rest of the community. We are, after all, one big (happy?) family, no?
Friday August 8th
That's right, the Tourney of Ego, originally slated to only have 32 teams, have been getting such a good response that they've upped it to 64 teams. There's not much time left. Get over there and register!
Thursday August 7th
Let me speak real slowly. This-is-for-Myth-2, not-Myth:TFL. This-will-play-on-MNet. Okie dokie? Now, here's the first bit of information from Blades:
After months of blood, sweat and tears, Project Magma in association with MythDev are pleased to bring you the release of Myth II v1.4.1.Shortly after, (the next day - I think) a bug was found, so it was fixed, and thus was created 1.4.2. The pertinent info, from Blades:
Created by die-hard members of the Myth community, Myth II 1.4.1 fixes not only outstanding problems with the game engine, but also adds functionality which will allow for continued community growth; this is truly a project for all Myth players.
A lot of hard work went into this for the community. It's the result of countless hours of working, reworking and reworking again of thousands of lines of code by people who simply love this game. If you enjoy the updates, drop by the projectmagma.net or MythDev.com forums and let them know what you think.
After a marathon session of tracking and debugging things on the PC and Macintosh end of Myth II code... we're somewhat happy to bring you Myth II v1.4.2... although many of us wish it wouldn't have been necessary.Here's the links:
You should update to v1.4.2 if you are having any problems using the v1.4.1 on either Mac or PC platforms. If you are running 1.4.1, you DO NOT NEED TO DOWNLOAD THE COMPLETE 12-14 MEG FILE, we've provided a 1.4.1 -> 1.4.2 updater that is .5 - 1.5 megs to make life easier. Be sure to read the instructions for installing. Version 1.4.2 and 1.4.1 are 100% compatible and will not cause any sync problems.
We're also providing manual installers for those who prefer that kind of thing. Be sure to read the readme with the manual installers. If you're updating a basic install of M2 from CD, the automatic installers should work great for you.
Windowsupdate: Apparently the two 1.4.2 Manual Installers can't be remote accessed. Go to playmyth for those two links.
Version 1.4.1 - 1.4.2 Updater
Myth II v1.4.2 Manual Installer
Myth II: v1.4.2 Auto Update Installer
Version 1.4.1 - 1.4.2 Updater
Myth II v1.4.2 Manual Installer
Myth II: v1.4.2 Auto Update Installer
Wednesday August 6th
How's about a little cut n' paste from MariusNet:
Well, after 2 years, Team MariusNet has a new member - PrplPplEater. PPE joins the team to take over the day to day running of the MariusNet server and the direction it will take. Marius will still be around to code things in as he has time, and I'll [Conner] be around to help with PPE's transition and to help with the php/mysql backend and such. Anyway, when you see PPE, give him a 'howdy!'And from PPE himself:
PrplPplEater here (a.k.a. 'PPE'). I just thought I'd toss up a post to introduce myself to any that may not know who I am.Good luck to you PPE!
While I haven't been around Myth as long as some folks around here (omg, I never played the demo!!), I've been playing Myth since about 4 months after the release of Myth: TFL and I was an obsessive player of BC Mudpit Dark back in the old Bnet days :)
For the last 2 years or so (and for the foreseeable future) I've been running MythForums.com and about a year and a half ago I began working with Conner to bring ranking, support for orders and a few other things to MariusNet (most of the work was Conner... ya just can't touch his database skills!).
Anyway, I'm pretty proud (and humbled) to have been asked to be the one to carry the torch forward and I'll do everything I can to keep MariusNet a great and fun place to play for the entire Myth community.
Tuesday August 5th
Yes, of course you care what I think about it! Okay, with that out of the way, let me first just say that MythDev has just released version 1.4 for Myth TFL (which allows play on PMNet). But before you go and download it, know this: If you prefer your TFL on MariusNet, then leave 1.4 off your hardrive. This new version is PlayMyth only. They claim to have a number of other tweaks, but the biggest thing is for playability on PMNet.
Yes, I do realize this news is a couple of days old, but after seeing a few comments on it in the various forums, I wanted to try it out before I posted the news here. Let me just say this; I didn't notice any significant changes to the game itself. Heck, I've been playing this game for almost 6 years now, and have had the 1.3 update from Bungie for the last 5. There is nothing that is updated here that I couldn't live without. Or even notice.
Now, don't get me wrong. I totally appreciate the efforts that MythDev puts into this community. Heck, without them, MWA would still be unplayable. ::ahem:: They have done a lot of good things, and have helped to keep this community kicking.
With that being said, though, I feel that this new update to TFL is a total grab for power. Why couldn't they have made this update with it's tweaks playable across the board. In my opinion, these minor tweaks are wrapped around the major issue making you think that you need v1.4, and when you upgrade, you are basically saying goodbye to MariusNet.
Need I remind anyone that when Bungie.Net finally went offline, MariusNet was there to fill the void. Now it seems that the entity known as MythDev is trying to choke them out of existence. What's next? Face it, this community doesn't have that many places left. Is the Myth community soon to be known as the MythDev community?
I'm not trying to tick anyone in big broth... uh... MythDev off here, I just want to voice an opinion. We should all be one happy community. We need to work together to create something stronger. I just feel that part of this community was just betrayed. It's kind of like cutting off an arm just to keep that arm from scratching your ass. Sure, that gives the other arm a chance to do it, but in the end, you'll regret it.
Just my 1 3/4 cents.
Monday August 4th
Due to real life and the constant beckoning of an unfinished Myth map and the seductive lure of my XBOX, I've been having a little trouble getting an MMC update completed. Yes, I've got films. Yes, I want more films. Yes, they are going to be up very soon (I hope). Harrassment is not the answer. However, if you have sent me a film lately, and I do not have it up yet, please shoot me an e-mail to remind me who you are, and what films you've sent me. I've gotten several from a number of different people, and I want to make sure I've got them all matched up properly. You know, for integrity sake and all that.
Over at PlayMyth, they've re-released a little gem and bit of Myth history: the original "What is Myth" video that was made and shown by Bungie at E3 way back before Myth was ever released. Excellent. This film is over 6 years old and, I'm sure, soon to be added to AFI's top 100 movies of all time. But until then, you can enjoy it in the comfort of your own home. You can check it out here!
Update: It's come to my attention that it's also available on the ClanPlaid hotline server at hotline.clanplaid.net
Sunday August 3rd
Oops, this one is a few weeks old, but anyhoo... MariusNet has done a few tweaks to their server and is now running v2.77. Or, as I call it, "the bigger, badder MariusNet."
Clem over at The Mill wants to remind everyone that you should only have one account over there. Got it?
Saturday August 2nd
Registrations for the Tourney of Ego has been going on for a few days now. It's a 2v2 tourney, so get your 'mostest favoritest' buddy (and one more, just in case) and head on over and register. They are only taking 32 teams, and spaces are filling up fast. So, don't wait!
Friday August 1th
If you were planning on submitting a map for the RMA Mapmaking Contest, well I hope you got it in before midnight last night. But just because the submission deadline is over, doesn't mean the fun stops. Keep an eye on their site for the winners.