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THE SUMMONER
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Monday April 20, Inside the Tain
Once we were inside the Tain, The Deceiver explained its importance and what
we must do here. I must admit that I was somewhat distracted, however. This
place is wholly outside of my experience. The air is cool and very dry and has a
metallic taste. There are sections of cave wall that merge seamlessly with
emptiness. Looking into these voids brings on feelings of nausea and I cannot
shake the feeling that we are being watched.
The Tain was supposed to be the final resting place of the Myrkridia, but The
Summoner has been inside the shattered artifact for five months now, slowly
resurrecting their entire race. To think of it makes me shudder, and even now
the Myrkridia spread across the Province like fire across a dry field, leaving
death and blackened ruins in their wake. We must stop him now.
By all accounts, Soulblighter butchered the entire population of Strand looking
for The Summoner. How he knew where to look for him, or even how, is unclear.
It is obvious that Soulblighter did not have access to the Total Codex. If he
did, it would have led him right to the man. Instead, he tortured and killed
nearly every living soul within three weeks travel of that ill-fated city before
finding him.
The Deceiver has brought us here to kill The Summoner. The ruin he will bring
about if allowed to remain alive is unconscionable. This alone dictates that he
must die.
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Go to the Field Guide Entry documenting this level's easter eggs and points of interest with
pictures.
Mission Objective: The Tain is filled with obstacles and traps. You'll need Dwarves and The Deceiver to get through. Keep them alive. Find and kill the Summoner.
Notable Quote: "Insolent whelp, your deeds gather to you not glory but suffering and death!"
Notes: The Smiths of Muirthemne were Dwarves, which is why only they can manage the traps inside the Tain. |
The following are the pregame pics for this level. |
"Once we were inside the Tain, The Deceiver explained its importance and what
we must do here. I must admit that I was somewhat distracted, however. This
place is wholly outside of my experience. The air is cool and very dry and has a
metallic taste. There are sections of cave wall that merge seamlessly with
emptiness. Looking into these voids brings on feelings of nausea and I cannot
shake the feeling that we are being watched."
I wonder about that last line; watched by who? (or should I say... by whom?) |
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"The Tain was supposed to be the final resting place of the Myrkridia, but The
Summoner has been inside the shattered artifact for five months now, slowly
resurrecting their entire race."
I have to wonder, just who was this Summoner guy? What kind of lunatic would ressurrect the Myrkridia? |
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"To think of it makes me shudder, and even now
the Myrkridia spread across the Province like fire across a dry field, leaving
death and blackened ruins in their wake. We must stop him now."
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|
"By all accounts, Soulblighter butchered the entire population of Strand looking
for The Summoner. How he knew where to look for him, or even how, is unclear.
It is obvious that Soulblighter did not have access to the Total Codex. If he
did, it would have led him right to the man."
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"Instead, he tortured and killed
nearly every living soul within three weeks travel of that ill-fated city before
finding him."
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If you win this level you see your forces teleporting into Soulblighter's camp.
Now that's foreshadowing.
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If you lose this level you see a Myrkridia adding your skulls to the pile.
Hey, rastafarian 'Krid! Nice dreads man.
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Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.
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Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.
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Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic munkies - you know who you are.
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Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
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