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THE SUMMONER |
This is level nineteen of Myth II: Soulblighter. |
Go to the Journal for literature and interpretation of the level. |
I don't know of any real easter eggs here yet, but this level has enough interesting things without them.
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Look around where your units first beam in. There is a device with three pits, and a big field of "void". |
Those devices are used to deactivate two barriers in this level - were those voids once barriers, before the Tain shattered? |
There are a total of seven of these devices, two gates and five voids. But if the voids were once gates, where did that one pit of void in
the middle lead? 5D space? |
If you look very closely at the tiny "crystals" you must position near the devices to deactivate the gates, you will see that they are
themselves tiny Tains! This is also true of the crystals elsewhere in the games and of Shiver's projectiles. |
Near the end, there is a passageway guarded by four Tain towers, which can only be passed by having the Deceiver (or presumably any mage)
pick up a magic crystal and stand in the passage. The towers will strike him, and cause no collateral damage to other units passing. |
And in the final section, we see a Myrkridian skull platform, minus the standard. Was this the same one the Legionairres passes in TFL? |
Addendum: If you look even further past the skull platform in the final section of the map, you can see a Tain exit-arch,
just like from The Smiths of Muirthemne level in TFL. Maybe this IS where the narrator passed by back then... |
Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.
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Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.
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Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic munkies - you know who you are.
No portion of this website may be reprinted without explicit permission from Bungie.org, unless it is content created and submitted by you. By submitting content to this site, you grant Bungie.org the right to use it as they see fit, unless otherwise negotiated in writing.
Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
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