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Myth II:
With Friends Like These
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The Ibis Crown

WALLS OF MUIRTHEMNE
Walls of Muirthemne

Thursday February 26, Outer Walls of Muirthemne

Today, after more than two months of separation, we have finally rejoined the rest of the Legion. I will not even hazard to guess the thoughts of those who first sighted the mighty Trow accompanying our force.

After we settled in, Garrick told us of events in the west. Shiver's attack on White Falls came as expected, and the battle there raged for the better part of a month, until Baelden and the seventh legion swept up from the south and attacked Shiver's flank. Her army was forced to retreat east toward Willow and the combined forces under Alric and Baelden fell upon her rear guard, destroying it utterly.

The victory was short-lived, however, as Shiver returned a week later with an army of Myrkridia. This time we were pushed across the Meander and now Tandem's fall is inevitable.

So the King has decided on a new course of action. The Legion must capture Muirthemne, though for what purpose we cannot tell, for the city holds no strategic benefits. King Alric himself plans to be here within the week, and we must capture the city before he arrives.

Our scouts have returned from the city proper bearing grim news. The shade Herod and a great number of fetch and Myrkridia are occupying the old armory, just inside the city walls.

Tomorrow we lay siege to Muirthemne with the aid of the Trow and a team of Dwarven Mortars. Breaching the massive wall that protects the old armory is foremost on our list of objectives. While that curtain stands, our infantry is but grist for the mill.

 

Go to the Field Guide Entry documenting this level's easter eggs and points of interest with pictures.

Mission Objective: The ancient capital is occupied by Fallen forces. Find a weakness in the city wall and blast through it with your Dwarven mortars. The assault will fail if you lose your Dwarves. Eliminate the forces guarding the city and clear the way for an airborne assault.

Notable Quote: "Hey, this looks like a good spot!"

Notes: This is the first level in the game in which destrucable models are a part of the mission objective.

The following are the pregame pics for this level.

Pregame Pic
"Today, after more than two months of separation, we have finally rejoined the rest of the Legion. I will not even hazard to guess the thoughts of those who first sighted the mighty Trow accompanying our force."

BEEFCAKE!

 

Pregame Pic
"The victory was short-lived, however, as Shiver returned a week later with an army of Myrkridia. This time we were pushed across the Meander and now Tandem's fall is inevitable."

"Graoug... rock crush scissors, me win... aurg..."

 

Pregame Pic
"Our scouts have returned from the city proper bearing grim news. The shade Herod and a great number of fetch and Myrkridia are occupying the old armory, just inside the city walls."

 

Pregame Pic
"Tomorrow we lay siege to Muirthemne with the aid of the Trow and a team of Dwarven Mortars. Breaching the massive wall that protects the old armory is foremost on our list of objectives. While that curtain stands, our infantry is but grist for the mill."

If you win this level you see your forces charging through the outer wall.

Loss Screen

If you lose this level you see one of your Dwarven Mortars lying dead on the ground.

Loss Screen

Myth II:
With Friends Like These
Index Myth II:
The Ibis Crown


Written and compiled by Forrest.


Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.


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Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.

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