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WALLS OF MUIRTHEMNE |
This is level fifteen of Myth II: Soulblighter. |
Go to the Journal for literature and interpretation of the level. |
Again, this level doesn't really, have any easter eggs that we know of yet. But it's got a couple novelties, at least.
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As the level begins, we get control of Trow or the first time in the entire Myth series, a wet dream come true for many lemurs out
there. We also see the third occurrance of paratroopers in the whole series, this time for the new Dwarven Mortar units. |
Here we see the ruined city walls for which the level is named. Notice the Ghols with cannons on the barracks, and the spider symbol in the distance. |
These engraving were no doubt placed here by the spider-worshipping Smiths of Muirthemne, around whom whole cults of spider-worshippers
grew in old Muirthemne. |
There's some cool destructable models placed along the walls, to give function to the breaches you must blast to win. |
When you finally enter the walls, you will meet up with Herod, the first shade in Myth II. |
And finally, if you take the time to look around inside the old city, you will see these half-buried pyramid-type things. The Cath Bruig
seem to have taken a lot from Egyptian culture, most notable the obsession with herons, cranes, and ibises, all of whom represent the Egyptian
phoenix, a symbol of rebirth. |
Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.
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Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.
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Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic munkies - you know who you are.
No portion of this website may be reprinted without explicit permission from Bungie.org, unless it is content created and submitted by you. By submitting content to this site, you grant Bungie.org the right to use it as they see fit, unless otherwise negotiated in writing.
Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
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