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RIVER OF BLOOD
THE LEGION ENTERS RHI'ANON; ASMALL FORCE IS SENT AHEAD TO SECURE AN IMPORTANT BRIDGE. |
Monday July 20, Outside Rhi'anon
None of us miss the mosquitoes and leeches of the marsh, but this
bleak landscape is hardly better. We are outside the old Trow
city of Rhi'anon, abandoned centuries ago in the war which nearly
exterminated their race. Each hour brings us closer to Balor's
fortress and almost certainly to the end of our own lives.
After weeks of shadowing us, Soulblighter's army vanished after
the battle on the Gjol. He's certain to show up again soon, but
meanwhile its given us a welcome rest from fighting.
Alric has been busy again, hardly sleeping I'm told, planning
for the coming battle. A single berserk reached us yesterday,
after having come all the way over the mountains from the city
of Willow, fourteen hundred miles away. He delivered to Alric
a single package the size of a man's fist, wrapped in rags, and
refuses to talk with anyone about events in the west.
A small group of us are going into the city ahead of the main
force tomorrow, to secure a bridge which Alric fears the enemy
would destroy if we attacked in force. Once it has been secured,
the Legion will follow. |
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Go to the Field Guide Entry documenting this level's easter eggs and points of interest with
pictures.
Mission Objective: Secure the bridge across the old canal inside Rhi'anon.
Interesting Scenery: Trow Graffiti inside the walls of Rhi'anon near the East edge
of the map. |
The following image is an actual pregame pic cut from the final release. |
"A single berserk reached us yesterday, after having come all the
way over the mountains from the city of Willow, fourteen hundred
miles away. He delivered to Alric a single package the size of
a mans fist, wrapped in rags, and refuses to talk with anyone
about events in the west." |
Before the level starts there is a short cutscene of a caped man. |
Balor looks fowards from the safety of his fortress as the Legion
presses onward and as a comet darts across the sky. |
This is the best look we get at Balor during the entire game.
That is most likely the only intention of this cutscene, to give
us a good look at him. |
If you win this level you see your troops moving across the bridge.
If you lose you see a the remains of a legion member by a stone column.
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Written and compiled by the Myth Nontoxic crew. |
Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.
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Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.
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Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic munkies - you know who you are.
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Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
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