THE WATCHER ENTERS COVENANT IN SEARCH OF THE TOTAL CODEX.
Monday September 15, Outskirts of Tyr
The battle for Madrigal lasted four days without pause. Shiver
fell on the first night in a spectacular dream duel with Rabican,
one of the Nine. No one expected this. We have never before challenged
one of The Fallen and won.
But the truth behind the victory is stranger than any of the rumors.
Apparently The Nine found the severed head of one of Balor's enemies
from the old days, buried out in the desert under several tons
of sand and rock, and managed to start talking to the thing. Balor
is the power behind The Fallen Lords, and we figure his enemy
is our friend.
They say that The Head had an old score to settle with Shiver,
and told Rabican that her one weakness was vanity, and showed
him how to exploit it.
The Head appears to know something about everything, and now it
has us looking for an artifact called the Total Codex. Its been
located in the ruined city of Covenant, but the first group sent
to retrieve it has not returned.
In a few minutes Rabican himself is going to send a few of us
through a World Knot to Covenant, to bring back the Codex.
Go to the Field Guide Entry documenting this level's easter eggs and points of interest with
Mission Objective: Lead the Journeyman to the Total Codex, then follow him out of
Notes: You can't escape back through the World Knot because something
happened to it. Also, if you race to the Codex you might catch
a glimpse of the lost group.
Notable Quote: "I've got it. Now we must flee!"
|Before the level starts there is a cutscene we can draw some information from.
This is quite obviosly a closeup of the markings on one of the
world knot pylons. What could it mean?
Here is a picture of the stained glass window overlooking the
once mighty cathedral in Covenant. The image appears to be an
eagle holding a stick or spear. What does it mean?
This is the statue of Connacht that stands just outside the cathedral.
The book he holds, "Lanreb", as well as the rest of the statue,
was created by Mark Bernal (Lanreb is Bernal backwards).
Maybe this cutscene is trying to reveal some mysteries to us,
the answeres of which will not be solved until Myth 2. Who knows...
If you win this level you see what looks like an injured survivor of the original lost party
delivering the codex to your troops when you discover him. Another
warriors treats his injuries.
But wait, chances are that you only stumbled upon the remains
of this first party after they were already slain with no survivors.
However if you check our field guide on this scenerio you will find that it is indeed possible to
save a few of the lost party members if you hurry (or even most,
if you play it just right). Thus, this picture can be accurate.
This also opens the possibility that originally Bungie planned
to require you to save the lost party, but scratched that idea
and turned it more into a scavenger operation of retrieving the
codex from the remains.
Or, this could be a member of your party (he looks a big like
a skinny Journeman, don't you think?) handing the Codex over to
When you lose you see The Watcher has caught you and wrestled the codex from your dead
Look at the crumbling cathedral in the background there... it
wasn't that badly damaged in the level itself. Did The Watcher just summon
fire from the skies and smash it some more before posing for this
|The following images are actual pregame graphics that were cut from the final release. These graphics seem to
illustrate what the narrator reads from the journal entries.
"But the truth behind the victory is stranger than any of the
rumors. Apparently The Nine found the severed head of one of Balors
enemies from the old days, buried out in the desert under several
tons of sand and rock, and managed to start talking to the thing.
Balor is the power behind The Fallen Lords, and we figure his
enemy is our friend."
"The Head appears to know something about everything, and now
it has us looking for an artifact called the Total Codex. Its
been located in the ruined city of Covenant, but the first group
sent to retrieve it has not returned."
The Total Codex resting on the floor of the cathedral in Covenant.
|Again we don't learn anything new, but at least the pictures are
Written and compiled by the Myth Nontoxic crew.
Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.
Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.
Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic munkies - you know who you are.
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Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
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