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Regions, Locations, Places & Maps

 

Regions

 

Avernus

A region southwest of the Blind Steppes, on the northwest bank of the Gjol River.

Overlapping regions:
Dire Marsh, The

Barrier, The

The vast desert east of the Cloudspine. Once was the fertile Cath Bruig Empire, until Balor and his Fallen Lords decimated the Empire and left only the Barrier in their wake. In the Great War, The Head to retrive a magical suit of armor, but there was captured by The Deceiver and interrogated by Balor, until the Five Champions rescued him. The Barrier still holds the ruined city of Muirthemne, ancient capitol of the Cath Bruig Empire.

Passages From The Game:

The Desert east of the Cloudspine Mountains. This area used to be the fertile Empire of the cath Bruig, but was put to the torch adn blighted after the passing of the armies of the Dark fifty years ago.

-Barrier Description, Glossary, Myth TFL Manual

"The great desert east of the Cloudspine. Once the fertile empire of Cath Bruig, the Barrier was razed and blighted when Muirthemne fell to Balor's forces, becoming an arid desert devoid of most life."

-Barrier Description, Glossary, Myth II Manual

Overlapping regions:
Twelve Duns, The

Notable locations:
Muirthemne

Blind Steppes, The

Home of the Mauls and source of the Gjol River.

Passages From The Game:

Like a nightmare clothed in flesh, the Mauls swept across The Blind Steppes, their grotesque appearance and incredible strength causing even the most hardened Warrior to tremble with fear.

-Maul Flavor Text, Myth II

Overlapping regions:
Gjol River, The

Cath Bruig Empire, The

The empire of the Cath Bruig, once occupying the majority of the continent, until Balor and his Fallen Lords decimated the Empire and left only the Barrier in their wake. When Muirthemne was recaptured and the Ibis Crown recovered, the Empire was reinstated with Alric as its emperor.

Passages From The Game:

"...we will go forth and strike down our enemies. And once they have been vanquished we will rebuild the Cath Bruig Empire to its former glory."

-Alric (Emperor) Flavor Text, Myth II

"Once we have recovered the Ibis Crown," he declared, "Llancarfan will once more be the seat of the Cath Bruig Empire with myself as Emperor. The people will draw strength from me and we will go forth and strike down our enemies. Once they have been defeated we will rebuild the Empire to its former glory."

-Myth II, Level 16, "The Ibis Crown"

Notable locations:
Muirthemne

Chalk Cliffs, The

Some cliffs, presumably composed largely of chalk, near Shoal. May be related to the Chalk Hills.

Overlapping regions:
Ermine, The
Province, The

Notable locations:
Shoal

Chalk Hills, The

Some hills, presumably composed largely of chalk. May be related to the Chalk Cliffs. Popular with highwaymen.

Passages From The Game:

"...[to the likes of] the highwaymen of the Chalk Hills... and the bandit gangs of Tarhan Downs...it was business as usual... it didn't matter who died, as long as their bellies were full."

-Bowman (Dark) Flavor Text, Myth II

Cloudspine Mountains

The primary mountain range in the world of Myth, dividing East from West.

Passages From The Game:

Mountain range in the central continent, which runs north and south. There are only three passes along the Cloudspine - Bagrada, the Stair of Grief, and Seven Gates.

-Barrier Description, Glossary, Myth TFL Manual

"A mountain range spanning the continent, running north to south across its center. An almost impassable barrier, the Cloudspine has only three passes-Bagrada, Seven Gates, and The Stair of Grief. Even these are only passable during the summer months."

-Barrier Description, Glossary, Myth II Manual

Notable locations:
Bagrada
Seven Gates
Stair of Grief, The
Tharsis

Deep Mire, The

A swamp northwest of the Ermine.

Dire Marsh, The

A poisonous marsh, fed by the Gjol River. The Legion passed through here during the Great War, and here the Watcher was finally killed.

Passages From The Game:

Swamp in the North.

-Dire Marsh Description, Glossary, Myth TFL Manual

"An enormous swampland. Fed by the poisoned Gjol River, the Dire Marsh was the site of many battles between the Legion and the forces of The Watcher and Soulblighter during the Great War. It was here that the Watcher, crippled by arrows tipped with his own bones, finally fell."

-Dire Marsh Description, Glossary, Myth II Manual

Overlapping regions:
Gjol River, The

Dramus River, The

A river through the Stair of Grief, where the Deceiver was thought to have been killed, and in which his scepter was lost and later recovered.

Passages From The Game:

"Today the Dramus River is frozen solid, but back then it was a muddy torrent of melted snow and ice brought on by the eruption of Tharsis."

-Myth II, Level 12, "The Stair of Grief"

Drowned Kingdom of Yer-Ks

A drowned kingdom north of the Deep Mire.

Ermine, The

A large forest in the northeastern part of the West, home to the fir'Bolg and their enemies, the bre'Unor.

Passages From The Game:

"The wolves of The Ermine have been a menace to the people of the Free Cities of the North... since the area was settled in the Axe Age."

-Wolf Flavor Text, Myth II

Overlapping regions:
Meander River, The
Scamander River, The

Forest Heart

A large forest southeast of the Cloudspine, home to the Forest Giants. Here was the site of the battle where the Tain was used for the first time since its inception, by Soulblighter against the Legion.

Passages From The Game:

Huge forest east of the Cloudspine Mountains, home of the Forest Giants.

-Forest Heart Description, Glossary, Myth TFL Manual

"...since the end of the Great War the armies of The Province have served as a kind of policing body... from the Free Cities of the North to Forest Heart..."

-Warrior Flavor Text, Myth II

"An ancient and majestic forest east of the Cloudspine. Home to the peaceful but powerful Forest Giants. Forest Heart was the site of many battles during the Great War."

-Forest Heart Description, Glossary, Myth II Manual

Overlapping regions:
Wild River, The

Free Cities of the North, The

A large region in the West, more recently settled than the Province and thus less developed. As it suggests, it is in the northern regions of the West.

Passages From The Game:

...since the end of the Great War the armies of The Province have served as a kind of policing body... from the Free Cities of the North to Forest Heart..."

-Warrior Flavor Text, Myth II

"Tandem is the cornerstone of the free cities of the North ... "

-Myth II, Level 10, "Landing"

Overlapping regions:
Meander River, The
Scamander River, The

Notable locations:
Crow's Bridge
Otter Ferry
Ox Head
Tandem
Willow
White Falls

Gjol River, The

A poison river leading into the Dire Marsh from the Blind Steppes.

Passages From The Game:

"The Legion has reached the Gjol, the poisoned river which feeds the Dire Marsh."

-Myth TFL, Level 20, "Across The Gjol"

A poisoned river that runs south into the Dire Marsh.

-Gjol Description, Glossary, Myth TFL Manual

"Poisoned river that flows out of the Blind Steppes and into the Dire Marsh."

-Gjol Description, Glossary, Myth II Manual

Overlapping regions:
Avernus
Dire Marsh, The
Gower

Notable locations:
Blind Steppes, The

Gower

A region south of the Blind Steppes, on the southeast bank of the Gjol River. It is said that to the east of it lies the "Edge of All", a theoretical line dividing the lands of the Dark from the lands of the Light.

Overlapping regions:
Dire Marsh, The

Hill Lands, The

The place of which Fang-Grinder was the "Black Dog"

Passages From The Game:

"Dreaded Fang-Grinder, whose very name stuck fear into even those who rallied round him in battle! Called the 'King of the Ghols' and 'the Black Dog of the Hill Lands', he was the greatest and most terrible of his kind!"

-"Fang Grinder", Tales From Myth The Fallen Lords

"As for Mauriac, lost and alone, he wandered the hill country for a time, an aimless rogue warrior, unable to come to terms with his disgraced honor."

-"Fang Grinder", Tales From Myth The Fallen Lords

Hill Of Mourning, The

The site of Rabican and Shiver's final duel.

Passages From The Game:

"The battlefield fell silent as the two commanders confronted one another atop the Hill of Mourning."

-"Ground Zero", Tales From Myth The Fallen Lords

Ire River, The

A river flowing from Seven Gates to Ash, and home to the Lesotho Dam.

Overlapping regions:
Province, The

Notable locations:
Ash
Seven Gates
Silvermines

Kor, Mountains of

Some mountains, under which one incarnation of the Leveler was buried.

Passages From The Game:

"The Leveler was never killed. He was immobilized by sorcery, beheaded and burned at the stake in the Second Era. A thousand years later he was drawn and quartered on the plains before Ileum, the tireless horses dragging the pieces of his lifeless body to the four corners of the world. Again in the Fourth Era his body was destroyed by fire, his ashes mixed with salt and buried under the Mountains of Kor. Balor, Moagim and all those before them wore the Mantle of The Leveler."

-Myth II, Epilogue

Meander River, The

A river flowing from the Stair of Grief to Tandem.

Passages From The Game:

"We made haste toward Tandem, our rallying point. Tandem is the cornerstone of the free cities of the North, and the key to Tandem is White Falls. So we will sail up the Meander and secure the fortress there."

-Myth II, Level 10, "Landing"

Overlapping regions:
Ermine, The
Free Cities of the North

Notable locations:
Tandem
White Falls

Plain of Scales, The

A plain north of Scales, east of the Toven River, and south of Bagrada..

Passages From The Game:

Lowlands easy of the Toven River, which rise to the Cloudspine Mountains and Bagrada..

-Plain of Scales Description, Glossary, Myth TFL Manual

"A vast lowland east of the Toven River and rising to the Cloudspine at Bagrada."

-Plain of Scales Description, Glossary, Myth II Manual

Overlapping regions:
Cloudspine Mountains
Toven River, The

Notable locations:
Bagrada
Scales

Province, The

A large region in the West, encompasing such grand cities as Scales, Covenant, Tyr, and Madrigal.

Passages From The Game:

...since the end of the Great War the armies of The Province have served as a kind of policing body... from the Free Cities of the North to Forest Heart..."

-Warrior Flavor Text, Myth II

Overlapping regions:
Chalk Cliffs, The
Ire River, The
Plain of Scales, The
Tovan River, The

Notable locations:
Ash
Avon's Grove
Comfort
Covenant
Madrigal
Scales
Shoal
Silvermines
Tyr

Scamander River, The

A prominant river in the West, reaching from the Cloudspine through the Ermine and the Free Cities of the North and on to the ocean.

Passages From The Game:

Main river in the southeastern continent, flowing east from the Clouspine mountains to the sea.

-Scamander Description, Glossary, Myth TFL Manual

"The main river in the southwest of the continent, flowing from the Cloudspine to the ocean."

-Scamander Description, Glossary, Myth II Manual

Overlapping regions:
Free Cities of the North

Notable locations:
Otter Ferry

Scholomance, The

Home of the Warlocks.

Passages From The Game:

"Our scouts have brought back news of an odd group of men who have gathered nearby. From their description alone, Twelve Motion recognized them as Warlocks from the Scholomance, ancient allies of The Deceiver and collaborators of the Fallen Lords."

-Myth II, Level 13, "The Deceiver"

Taharn Downs

Some downs popular with bandit gangs.

Passages From The Game:

"...[to the likes of] the highwaymen of the Chalk Hills... and the bandit gangs of Tarhan Downs...it was business as usual... it didn't matter who died, as long as their bellies were full."

-Bowman (Dark) Flavor Text, Myth II

Toven River, The

A river to the west of the Plain of Scales, flowing from the Cloudspine to the ocean west of Scales.

Passages From The Game:

"A vast lowland east of the Toven River and rising to the Cloudspine at Bagrada."

-Plain of Scales Description, Glossary, Myth II Manual

Overlapping regions:
Plain of Scales, The
Province, The

Notable locations:
Scales

Twelve Duns, The

Some duns near the lost Trow city of Rhi'Ornin it was here that the Trow were won to the side of the Light by Legionaires under The Deceiver.

Passages From The Game:

"[The Deceiver] has brought us here, to The Twelve Duns, closer to the Trow demesne than any sane man has dared in two generations. We are a mere four hours march from the lost city of Rhi'ornin."

-Myth II, Level 14, "With Friends Like These"

Notable locations:
Rhi'Ornin

Untamed Lands

Lands to the southeast of the known world of Myth, where Soulblighter first studied the black arts, and where the Tain was taken when it was stolen from Muirthemne.

Passages From The Game:

"...failing to recover the head of Balor at the Great Devoid, Soulblighter fled to the east into the Untamed Lands... back to the hidden temple where he first studied the black arts..."

-Soulblighter Flavor Text, Myth II

"... but he has disappeared into the 'Untamed Lands' before, often for years at a time; always returning with something more unspeakably evil or singularly malignant than the time before."

-Twice Born Flavor Text, Myth TFL

West, The

A generic term reffering to all lands west of the Cloudspine.

Overlapping regions:
Chalk Cliffs, The
Deep Mire, The
Drowned Kingdom, The
Ermine, The
Free Cities of the North
Ire River, The
Meander River, The
Plain of Scales, The
Province, The
Scamander River, The
Toven River, The

Notable locations:
Ash
Avon's Grove
Comfort
Covenant
Crow's Bridge
Madrigal
Otter Ferry
Ox Head
Scales
Shoal
Silvermines
Strand
Tandem
Tyr
White Falls
Willow

Western Ocean, The

The ocean west of the known world of Myth.

Wild River, The

A river southwest of Forest Heart and northeast of the Cloudspine, which empties into the Cavan Bight.

Passages From The Game:

"Runs between Forest Heart and the Cloudspine, emptying into the Cavan Bight."

-Wild River Description, Glossary, Myth II Manual

Overlapping regions:
Cloudspine
Forest Heart

Notable locations:
Cavan Bight
Tallow

 

Locations

 

Ash

A small town near the mouth of the Ire River.

Avon's Grove

An ill-fated village south of the Ermine, where the Shade Phelot butchered the population and turned many of them into Thrall.

Passages From The Game:

"...those that Phelot deemed unsuitable for use as thrall... were given to the ghols, who hacked their limbs and chewed their flesh... this is how he dealt with the people of Avon's Grove."

-Shade Flavor Text, Myth II

"Say, did'ja hear what happened at Avon's Grove?"

"Yeah, there were no bodies."

"What'd they do with all the bodies?"

-Warriors, "Crow's Bridge" Cutscene, Level 1, Myth TFL

Bagrada

One of the three passes through the Cloudspine, running from the Plain of Scales to Forest Heart. It has been the site of countless battles.

Passages From The Game:

Southernmost of the three passes across the Cloudspine Mountains. It connects the Plain of Scales with Forest Heart, and has been the site of battles from time immemoria;.

-Bagrada Description, Glossary, Myth TFL Manual

"Southernmost pass across the Cloudspine range, Bagrada is a network of dead ends and box canyons that connect the Plain of Scales with Forest Heart. Countless battles have been waged here, including several during the Great War."

-Bagrada Description, Glossary, Myth II Manual

Notable places:
Devil's Overlook
Fool's Traverse

Brayle

One of the three main cities just north of Forest Heart. Near it is Keep Kildaer, home of the evil Baron.

Passages From The Game:

"When we reached Tallow, Rurik told the mayor he had overheard the brigands speaking of taking corpses to a castle near the town of Brayle."

-Myth II, Level 4, "Into The Breach"

Notable places:
Keep Kildaer

Cavan Bight

The place where the Wild River empties into.

Passages From The Game:

"Runs between Forest Heart and the Cloudspine, emptying into the Cavan Bight."

-Wild River Description, Glossary, Myth II Manual

Comfort

A small town north of Madrigal, where forward elements of the Legion created a massive distraction to give Rabican and his forces time to defeat Shiver and her forces at Madrigal.

Yet another small town outside of Madrigal.

-Comfort Description, Glossary, Myth TFL Manual

Covenant

A major city in the Province. It was destroyed by Soulblighter early in the Great War, and razed again by The Watcher when The Head sent the Legion to recover the Total Codex. Sixty years later, in the war with Soulblighter, the Legion was again sent to recover the Codex from the newly rebuilt Library.

Passages From The Game:

"Iri trekked for three days through Ghol haunted hills, eating as he walked, sleeping between footfalls; he ran for the last 5 hours, traversing the 26 mile wide corpse-filled morass ringing Covenant..."

-Dwarven Pathfinder Flavor Text, Myth TFL

"The Watcher has entered Covenant from the north, and his tireless undead are raping the old city a second time; tearing down what few structures stand in their way, and choking the sky with dust and smoke. That he wants the book which now rests at the bottom of my pack is clear."

-Myth TFL, Level 5, "Flight From Covenant"

"Mauriac was prince regent [of Covenant] during King Alric's adolescence, and knows of an underground tunnel just outside the city which leads to Shoal, a village four miles away down the coast. The King's family used it to escape Covenant when Soulblighter leveled the city twelve years ago, and today we hope it will help us elude The Watcher."

-Myth TFL, Level 5, "Flight From Covenant"

Once a major city of the Province, Covenant was sacked and destroyed fifteen years ago by the Dark.

-Covenant Description, Glossary, Myth TFL Manual

"...the farmland surrounding Covenant was choked with the shattered remains of two armies and pregnant with diseases of the blood... It is from this fortress that he issued his commands."

-The Deceiver Flavor Text, Myth II

"...they attacked the city of Covenant... reinforced not only by the slaughtered town folk and farmers... but also by the plunder of catacombs, crypts and cemeteries of a thousand years."

-Thrall Flavor Text, Myth II

"...preceding the assault on Covenant... two score and nine wights were herded into the Tiber an hours march from the city, there to stand until they burst, rendering the water undrinkable."

-Wight Flavor Text, Myth II

"...he had sacrificed much in pursuit of the Ultimate Truth... a permanent chair at the University of Covenant... a seat in the King's court... and, there was no denying it, his soul."

-Warlock Flavor Text, Myth II

"A great city of the Province, Covenant was sacked by the Dark in the Great War."

-Covenant Descrption, Glossary, Myth II Manual

Notable places:
Great Library, The Shepherd's Gate

Crow's Bridge

A city near Madrigal.

Passages From The Game:

"Yesterday our legion entered the village of Crow's Bridge and halted there for the night. We are just four days march from the besieged city of Madrigal now, and with a little luck should arrive there in time to prevent its capture by the enemy."

-Myth TFL, Level 1, "Crow's Bridge"

A small town outside the major city of Madrigal.

-Crow's Bridge Description, Glossary, Myth TFL Manual

Deep, The

A large bay in the ancient Trow lands.

Gonen

A city west of Brayle.

Passages From The Game:

"Leave it for the torches, lads, and make haste for Gonen!"

-Myth II, Level 6, "Gonen's Bridge"

Notable places:
Gonen's Bridge

Great Devoid, The

A bottomless pit. It was created when the extinct race of the Callieach destroyed themselves, rather than be hunted to extinction by the Trow. At the end of the Great War, Balor's head was thrown into the Devoid, to rid the world of him forever.

Passages From The Game:

"Balor has been killed before," Alric told us after we raised the Myrkridian standard, "and each time it has only made him more powerful. Our best hope is to cut off his head, and hurl it into the Great Devoid. Only in this way will the world be rid of him forever."

-Myth TFL, Level 25, "The Great Devoid"

A bottomless chasm near Myrgard, created by the Callieach during their final days. Rather than be hunted to extinction by the Trow, the Callieach destroyed themselves and many Trow, leaving behind only the Devoid.

-Great Devoid Description, Glossary, Myth TFL Manual

"The Great Devoid is a chasm near Myrgard that is said to have no bottom. It was created when the Callieach destroyed themselves rather than be hunted to extinction by the Trow. Following his defeat at Rhi'anon, Balor's severed head was brought here and cast into the Devoid."

-Great Devoid Description, Glossary, Myth II Manual

Ileum

A place near some plains.

Passages From The Game:

"The Leveler was never killed. He was immobilized by sorcery, beheaded and burned at the stake in the Second Era. A thousand years later he was drawn and quartered on the plains before Ileum, the tireless horses dragging the pieces of his lifeless body to the four corners of the world. Again in the Fourth Era his body was destroyed by fire, his ashes mixed with salt and buried under the Mountains of Kor. Balor, Moagim and all those before them wore the Mantle of The Leveler."

-Myth II, Epilogue

Leix

Home to some pirates.

Passages From The Game:

"Maeldun's only words on returning exhausted to Tyr from a long campaign in the East to find half the city burning after a raid by pirates from Leix were 'Show me the way to Leix.'"

-Warrior Flavor Text, Myth TFL

Llancarfan

The seat of the Cath Bruig Empire. Perhaps another name for Muirthemne, or a location within Muirthemne.

Passages From The Game:

"One hundred ten years ago, during the Wolf Age, Muirthemne was sacked, burned and all but buried under a mountain of rock and sand by Balor and the Fallen Lords. As I stood before the ruins of the Mausoleum of the Cath Bruig I could not help but wonder what we hoped to gain by owning it."

-Myth II, Level 16, "The Ibis Crown"

Madrigal

One of the Free Cities of the North. It was here that Shiver was defeated by Rabican, thanks to advice from The Head. It was also the home of Alric, and thus the seat of civilization after the Great War.

Passages >From The Game:

One of the Free Cities of the North.

-Madrigal Description, Glossary, Myth TFL Manual

"A city in the northwest of the Province, Madrigal was the site of a great battle between Rabican and Shiver during the Great War. Though it was successfully defended by the Light for most of the war, internal strife and the crushing weight of the Dark armies caused its downfall only weeks before the war finally ended."

-Madrigal Description, Glossary, Myth II Manual

Notable places:
Gate of Storms

Muirthemne

The ancient capital of the Cath Bruig Empire. It was sacked by Balor and his Fallen Lords during the Wolf Age, but recaptured 110 years later by Alric and the Legion in their war against Soulblighter.

Passages From The Game:

Fifty years ago the Fallen overcame the armies of the Cath Bruig, sacked Muirthemne and turned the empire East of the Cloudspine into desert (now called the Devoid).

-Sack of Muirthemne, Fall of Cath Bruig Description, Glossary, Myth TFL Manual

"[Many of them] were slain when they attacked Muirthemne, and their cursed blood seeped into the ground... not every mysterious disappearance could be traced back to the Spider-cults."

-Myrkridian Ghost Flavor Text, Myth II

"One hundred ten years ago, during the Wolf Age, Muirthemne was sacked, burned and all but buried under a mountain of rock and sand by Balor and the Fallen Lords. As I stood before the ruins of the Mausoleum of the Cath Bruig I could not help but wonder what we hoped to gain by owning it."

-Myth II, Level 16, "The Ibis Crown"

"He told me about old Muirthemne, describing it with words that seemed out of place coming from such a grizzled warrior. He spoke of its many spired palaces and monuments and the grand bazaar during each year's harvest."

-Myth II, Epilogue

"Returning to the ruin Muirthemne had become in their absence, the deathless Heron Guards each tore nine gold tiles from the palace wall, every one the weight of a grown man ... "

-Journeyman Flavor Text, Myth TFL

"When Alric sent word that a man was needed to pierce the corpse-city of Muirthemne to its dead heart, and obtain from it what might be the only hope for victory, Truan volunteered without hesitation."

-Berserk Hero Flavor Text, Myth TFL

"On the day Muirthemne was razed, the sun rose to reveal an army that seemed to stretch across the horizon, and at its center stood Balor with his standard silhouetted against the morning sun."

-The Leveler Flavor Text, Myth TFL

Ancient capital of the Empire of the Cath Bruig, home to the mighty sorcerers and seat of a great empire. It was completely shattered and destroyed by the Dark. This is the place that the Tain was made.

-Muirthemne Description, Glossary, Myth TFL Manual

"The ancient capital of the Cath Bruig empire, Muirthemne was home to many great sorcerers and craftsmen, whose works included the Tain. Ruled by Connacht during the Wind Age, it was sacked and utterly razed when he returned as Balor during the Great War."

-Muirthemne Description, Glossary, Myth II Manual Notable places:
Llancarfan (?)

Myrgard

One of the two major Dwarven cities. It was captured by the Ghols shortly before the Great War, and again liberated by the Dwarves near the end of the War.

Passages From The Game:

"...with the destruction of their most sacred shrine at Myrgard and driven out of the Dwarven lands, the Ghols have only redoubled their efforts to '... devour the dwarves from existence'."

-Ghol Flavor Text, Myth II

"...they celebrate the capture of the Dwarven capital at Myrgard with feasts under the full moon... re-enacting its spoliation, so they will never forget their moment of triumph."

-Ghol Flavor Text, Myth II

"Within a year of Balor's defeat, the dwarves had reclaimed Myrgard and its provinces. Most dwarves chose to return to their homeland and rebuild, but some built new lives in the West."

-Dwarf Flavor Text, Myth II

"...turning the godhead of the ghols into a monument to Balin's victory. Nothing else has done more to sustain the mutual hatred since the ghols raided the crypt at Myrgard for 'victuals'."

-Dwarf Flavor Text, Myth II

"The Ghols have forever been at war with the dwarves around Myrgard and Stoneheim, and the rape of the dwarves' ancestral home there has been the Ghol's rabid dream for centuries."

-Ghol Flavor Text, Myth TFL

"Hours after the fall of Myrgard, the dwarves defending Stoneheim collapsed the barbican, entombing ten thousand of their number behind as many tons of shattered rock."

-Dwarf Flavor Text, Myth TFL

" ... though the dwarves before Myrgard were unshaken by the wights opposite them, each knew the slow, bleeding death-fever which awaited those who survived the battle."

-Wight Flavor Text, Myth TFL

Ancestral home of the Dwarves. Along with the other major Dwarven city of Stoneheim, it was seized and occupied by the Ghols fifty years ago.

-Myrgard Description, Glossary, Myth TFL Manual

"The ancestral home of the Dwarves. Along with the other major Dwarven city of Stoneheim, Myrgard was seized by the Ghols over a century ago. Occupied for more than fifty years, Myrgard was finally liberated after the defeat of the Dark in the Great War. With the Ghols driven out, the Dwarves returned, with a deeper hatred of their mortal enemies than ever before."

-Myrgard Description, Glossary, Myth II Manual

Otter Ferry

A small town between Tandem and Madrigal, where the Legion camped before their attack on Comfort during the Great War. Here the traitorous mayor of Otter Ferry was killed before he could reveal the Legion's plans to cross the Scamander River.

Another small town outside of Madrigal.

-Otter's Ferry Description, Glossary, Myth TFL Manual

Ox Head

The westernmost point of coastline, located in the Free Cities of the North.

Red Seal, Valley of the

The site of the climactic final battle between the Trow and the Oghres.

Passages From The Game:

"It all culminated in a single battle - the Battle at the Valley of the Red Seal was a solid month of fighting and it resulted in the extinction of their race."

-"Antero's Bestiary", Tales From Myth The Fallen Lords

Rhi'Anon

The ancient Trow capital. When Balor returned as The Leveler, he chose Rhi'Anon as his fortress. It was here that he was defeated at the end of the Great War.

Passages From The Game:

"Alric left at dusk, alone. The old maps, he says, all show a World Knot in Rhi'anon, though it has never been used in our time."

-Myth TFL, Level 23, "Pools Of Iron"

"We are outside the old Trow city of Rhi'anon, abandoned centuries ago in the war which nearly exterminated their race."

-Myth TFL, Level 22, "River Of Blood"

Ancient capital of the Trow, melted into the ice by Connacht during the Wind Age.

-Rhi'Anon Description, Glossary, Myth TFL Manual

"The ancient capital of the Trow. When Balor returned as the Leveller, it was in Rhi'anon that he raised his fortress, and led the Fallen. This was also his last battleground, where he fell to Alric in the final battle of the Great War."

-Rhi'Anon Description, Glossary, Myth II Manual

Connacht and his lieutenants fell on us in our moment of weakeness but showed us mercy, instead of returning us to the One Dream, he entomded us in the vaults beneath Rhi'Anon.

-"Antero's Bestiary", Tales From Myth The Fallen Lords

Rhi'Ornin

A lost Trow city near the Twelve Duns.

Passages From The Game:

"[The Deceiver] has brought us here, to The Twelve Duns, closer to the Trow demesne than any sane man has dared in two generations. We are a mere four hours march from the lost city of Rhi'ornin."

-Myth II, Level 14, "With Friends Like These"

"The lost city of the Trow. It was the first city to fall during the Trow-Oghre wars."

-Rhi'Ornin Description, Glossary, Myth II Manual

Seven Gates

One of the three passages through the Cloudspine, running from the wastelands south of Silvermines, around the southern edge of Tharsis, and into the Barrier.

Passages From The Game:

Central of the three passes across the Cloudspine Mountains, so named for its seven chokepoints.

-Stair of Grief Description, Glossary, Myth TFL Manual

"One of the three passes across the Cloudspine, named for its seven chokepoints, and overshadowed by an ancient volcano. Here, in the last year of the Great War, the Legion fought their way through the forces of The Watcher and The Deceiver and entered the Barrier."

-Stair of Grief Description, Glossary, Myth II Manual

Shoal

A city near Covenant.

Passages From The Game:

"Mauriac was prince regent [of Covenant] during King Alric's adolescence, and knows of an underground tunnel just outside the city which leads to Shoal, a village four miles away down the coast. The King's family used it to escape Covenant when Soulblighter leveled the city twelve years ago, and today we hope it will help us elude The Watcher."

-Myth TFL, Level 5, "Flight From Covenant"

Town where the player escaped from Covenant.

-Shoal Description, Glossary, Myth TFL Manual

Si'Anwon

A sunken Trow city where Bahl'al searched for the Dream of Unlife.

Passages From The Game:

"Bahl'al descended to the flooded, rusting halls of Si'anwon and under the sea there took no breath for nine days, searching the ruined palaces and temples of the Trow for the dream of unlife."

-Thrall Flavor Text, Myth TFL

Silvermines

A city near Tharsis, where The Watcher's arm was exumed by The Deceiver, then stolen by the Legion.

Passages From The Game:

"We're a hundred miles from Bagrada and two days ahead of the rest of the Legion today, outside a town called Silvermines, looking for The Watcher's arm."

-Myth TFL, Level 11, "Silvermines"

A small mining town near Seven Gates.

-Silvermines Description, Glossary, Myth TFL Manual

Stoneheim

One of the two major Dwarven cities. After Myrgard fell, the Dwarves defending Stoneheim collapsed the barbican "entombing tens of thousands of their number behind as many tons of shattered rock."

Passages From The Game:

"...then Cruniac called for the Dwarves... foremost amongst them was Jari, son of Balin and Uni, daughter of the Archon of Stoneheim; strong and wise... unsurpassed in bravery or daring..."

-Dwarven Pathfinder Flavor Text, Myth II

"He had been a mathematician and engineer before the Great War... when Stoneheim fell to the Ghols and the university was destroyed... these skills served him well in the years to come..."

-Dwarf Hero Flavor Text, Myth II

"The Ghols have forever been at war with the dwarves around Myrgard and Stoneheim, and the rape of the dwarves' ancestral home there has been the Ghol's rabid dream for centuries."

-Ghol Flavor Text, Myth TFL

"Hours after the fall of Myrgard, the dwarves defending Stoneheim collapsed the barbican, entombing ten thousand of their number behind as many tons of shattered rock."

-Dwarf Flavor Text, Myth TFL

Stong

A city, presumably destroyed by Soulblighter.

Passages From The Game:

"...it is arguable that Soulblighter was Balor's most brutal General... frequently killing those who begged him for mercy... he is the reason that Stong no longer appears on any map..."

-Soulblighter Flavor Text, Myth II

Strand

A small town in the south.

Tandem

The cornerstone city of the Free Cities of the North, on the north bank of the mouth of the Meander River.

Passages From The Game:

"A berserk at Tandem, having been told of the extraordinary taste of roast pig, is said to have replied 'and Ghol may taste like haggis, but I will never know, as they are filthy beasts.'"

-Pig Flavor Text, Myth II

"We made haste toward Tandem, our rallying point. Tandem is the cornerstone of the free cities of the North, and the key to Tandem is White Falls. So we will sail up the Meander and secure the fortress there."

-Myth II, Level 10, "Landing"

Tharsis

An ancient volcano overlooking Seven Gates. It erupted during the Great War for the first time in a thousand years, then again after Soulblighter's death sixty years later.

Passages From The Game:

"We have Soulblighter's army caught between the Cloudspine, the Ire River, and Tharsis - the legendary forge of the Trow."

-Myth II, Level 24, "Twice Born"

"Today the Dramus River is frozen solid, but back then it was a muddy torrent of melted snow and ice brought on by the eruption of Tharsis."

-Myth II, Level 12, "The Stair of Grief"

"Soulblighter has done the unthinkable. With his army scattered in disarray, he fled up through the Eye of Tharsis and into the very bowels of the earth. I can hardly blame him. The sight of Alric hacking his way through the enemy, Balmung flashing in his hand, caused many of our own men to stand aside in awe."

-Myth II, Level 25, "The Forge"

"The enormous volcano overlooking Seven Gates is erupting for the first time in ten centuries."

-Myth TFL, Level 12, "Shadow of the Mountain"

Tyr

A major city of the Province.

Passages From The Game:

"...Bahl'al spurred his army onward with a blistering wind. Three full days before his army arrived... the citizens of Tyr knew their doom lumbered nearer with each passing hour..."

-Thrall Flavor Text, Myth II

"Maeldun's only words on returning exhausted to Tyr from a long campaign in the East to find half the city burning after a raid by pirates from Leix were 'Show me the way to Leix.'"

-Warrior Flavor Text, Myth TFL

A large city of The Province that was sacked by the Dark ten years before current events.

-Tyr Description, Glossary, Myth TFL Manual

White Falls

A city upriver from Tandem

Passages From The Game:

"We made haste toward Tandem, our rallying point. Tandem is the cornerstone of the free cities of the North, and the key to Tandem is White Falls. So we will sail up the Meander and secure the fortress there."

-Myth II, Level 10, "Landing"

"A name referring to a town, a fortress, and the White Falls themselves. Located on the Meander River southeast of Tandem, they are the highest falls west of the Ermine."

-White Falls Description, Glossary, Myth II Manual

Willow

A city east of White Falls. Note that while it appears along the coastline west of White Falls on the map, it is reffered to as east of White Falls.

Passages From The Game:

"After we settled in, Garrick told us of events in the west. Shiver's attack on White Falls came as expected, and the battle there raged for the better part of a month, until Baelden and the seventh legion swept up from the south and attacked Shiver's flank. Her army was forced to retreat east toward Willow and the combined forces under Alric and Baelden fell upon her rear guard, destroying it utterly."

-Myth II, Level 15, "Walls of Muirthemne"

"A single berserk reached us yesterday, after having come all the way over the mountains from the city of Willow, fourteen hundred miles away."

-Myth TFL, Level 22, "River Of Blood"

Willow Creek

A village northwest of Forest Heart, the first to be destroyed when Soulblighter returned.

Passages From The Game:

"...well respected by his peers and admired by the townsfolk... he is the head of the town council... many think he will be the next mayor of Willow Creek."

-Rurik Flavor Text, Myth II

"A small town on the western edge of Forest Heart. Built on the site of a razed village, it is once again a flourishing farming community."

-Willow Creek Description, Glossary, Myth II Manual

 

Places

 

ai'Kijin-Tak

One of the three fir'Bolg war colleges.

Passages From The Game:

" ... on occasion an archer of promise is sent to the Ermine, the homeland of the fir'Bolg, to study his craft at one of the three war colleges: jo'Za-Thatal, wa'Ama-Tchal, or ai'Kijin-Tak."

-Bowman Flavor Text, Myth II

Angurvadal Glacier

A glacier in the Cloudspine, where the Deceiver wound up buried after his near-death at the end of the Great War.

Devil's Overlook

A pass in Bagrada.

Fool's Traverse

A pass in Bagrada.

Gate of Storms, The

Somewhere in Madrigal.

Passages >From The Game:

"Your Majesty! The Gate of Storms has fallen."

-Warrior to Alric, Myth II, Level 9, "Gate of Storms"

"Our vanguard has crossed the Scamander unchallenged and remains hidden on the southern bank of the river. Their assault will begin two hours after midnight against Shiver's right flank, at the same time the Madrigal garrison throws open the Gate of Storms and attacks her from the front."

-Myth TFL, Level 3, "Siege of Madrigal"

Gonen's Bridge

A bridge leading into Gonen.

Passages From The Game:

"The commander has sent me and a group of Dwarves ahead of our main force to "stuff Gonen like a turkey." I was unsure of his meaning until we reached Gonen's Bridge and the Dwarves began to load the bridge with satchel charges. Apparently he plans to destroy the bridge behind us once we are all across, to make pursuit more difficult."

-Bowman Flavor Text, Myth II

Great Library, The

A massive library in Covenant, where the Total Codex was kept.

Passages From The Game:

"King Alric says we must travel through the World Knot to Covenant and retrieve the Total Codex from the newly rebuilt library. He says that with the Codex we may be able to find The Summoner before Soulblighter can."

-Myth II, Level 8, "The Great Library"

Great University, The

A university in Covenant, which was home to the last surviving copy of Forgall's Bestiary until it was burned during the Great War.

Passages From The Game:

"When Covenant fell and the Great University burned, we lost countless generations of accumulated knowledge - chief amongst the loss was the last surviving copy of Forgall's Bestiary.

-"Antero's Bestiary", Tales From Myth The Fallen Lords

Grimace Point

The place where Mauriac's comrades were slain by Fang-Grinder.

Passages From The Game:

"It was a moonlit autumn night at the Battle of Grimace Point that Mauriac of Madrigal saw his fellow perish, fallen by Fang-Grinder. His warrior's vows forgotten, he fled in terror, such was his guilt and shame!"

-"Fang Grinder", Tales From Myth The Fallen Lords

jo'Za-Thatal

One of the three fir'Bolg war colleges.

Passages From The Game:

" ... on occasion an archer of promise is sent to the Ermine, the homeland of the fir'Bolg, to study his craft at one of the three war colleges: jo'Za-Thatal, wa'Ama-Tchal, or ai'Kijin-Tak."

-Bowman Flavor Text, Myth II

Keep Kildaer

The castle of the Kildaer family, near Brayle. Home of the Baron.

Passages From The Game:

"The guard told us that a few years ago the Baron had several secret passages constructed so that he could make a quick escape if his safety was ever compromised."

-Myth II, Level 5, "The Baron"

"When we reached Tallow, Rurik told the mayor he had overheard the brigands speaking of taking corpses to a castle near the town of Brayle. Indeed, the locals we encountered on the way said they had seen many wagons filled with bodies being hauled into the keep.

The master of this castle is Baron Kildaer. We were joined at Tallow by reinforcements to attack the Baron's stronghold and put an end to his unwholesome trade in human remains."

-Myth II, Level 4, "Into The Breach"

"Unoccupied since the Great War, it was thought that every member of the Kildaer family had been slain when the Fallen Lords crossed over the Cloudspine, destroying everything in their path."

-Keep Kildaer Description, Glossary, Myth II Manual

King's Highway

Somewhere between Crow's Bridge and Otter Ferry.

Lesotho Dam

A dam on the Ire River, near Silvermines. Soulblighter attempted to destroy it near the end of his war against Alric, to wash both Alric and Shiver's forces, who were battling down river, out to sea.

Passages From The Game:

"The scouts told us that Alric and nearly three thousand men from the Legion have come from Muirthemne to face Soulblighter. Unfortunately, they were met by Shiver and her army in the valley about two hours downstream from the dam. If the dam were destroyed, the resulting deluge would kill everything in its path for miles."

-Myth II, Level 22, "The Wall"

Mausoleum of Clovis, The

The mausoleum of Clovis, the first emperor of the Cath Bruig. Ceiscoran, a later emperor, hid the Ibis Crown in the crypt, to hide it from Balor's forces.

Passages From The Game:

"In honor of their heroism, Connacht allowed the men of the North who had been slain defending Llancarfan to be buried in the Mausoleum of Clovis - the Royal Crypt of the Cath Bruig."

-Berserk Ghost Flavor Text, Myth II

"...the masons who built the mausoleum for Clovis, the first Emperor of the Cath Bruig, still haunt these ancient corridors, eager to destroy those who would plunder its sacred vaults..."

-Dwarf Ghost Flavor Text, Myth II

"One hundred ten years ago, during the Wolf Age, Muirthemne was sacked, burned and all but buried under a mountain of rock and sand by Balor and the Fallen Lords. As I stood before the ruins of the Mausoleum of the Cath Bruig I could not help but wonder what we hoped to gain by owning it."

-Myth II, Level 16, "The Ibis Crown"

Nyx, Shrine of

A shrine to the god Nyx, creator of the Trow.

Passages >From The Game:

"Ah, Sinis! I thought you died when Mazzarin collapsed the Shrine of Nyx upon you."

-Alric to Sinis, Myth TFL, Level 10, "Out of the Barrier"

Shepherd's Gate

Somewhere in Covenant.

Thyrmir's Gorge

A gorge in the Stair of Grief, where the Deceiver was killed at the end of the Great War.

wa'Ama-Tchal

One of the three fir'Bolg war colleges.

Passages From The Game:

" ... on occasion an archer of promise is sent to the Ermine, the homeland of the fir'Bolg, to study his craft at one of the three war colleges: jo'Za-Thatal, wa'Ama-Tchal, or ai'Kijin-Tak."

-Bowman Flavor Text, Myth II

Wehrfaktorie, The

A famed Dwarven structure, presumably a factory or workshop. It was here that the guns used by the Poachers were forged.

Passages From The Game:

"Albrecht, the King of the Dwarves, having been presented with the latest invention of the famed Wehrfaktorie, is said to have replied "Such a thing would make war too terrible to wage.""

-Poacher Flavor Text, Myth II

 

Maps

 

The map of Myth: The Fallen Lords


(click image to enlarge)

A map of the world of Myth: The Fallen Lords


(click image to enlarge)

The map of Myth II: Soulblighter


(click image to enlarge)

A map of the world of Myth during the Wolf Age


(click image to enlarge WARNING: VERY LARGE - 1.9MB)

A map from the Myth III: The Wolf Age manual


(click image to enlarge)

An early Myth III map


(click image to enlarge)

A map of the world of Myth


(click image to enlarge)



Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.


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Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.

Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic™ webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic™ munkies - you know who you are.

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Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
 
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