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Regions,
Locations, Places & Maps
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Regions
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Avernus
A region
southwest of the Blind
Steppes, on
the northwest bank of the Gjol
River.
Overlapping
regions:
Dire
Marsh, The
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Barrier,
The
The vast
desert east of the Cloudspine.
Once was the fertile Cath
Bruig
Empire,
until Balor
and his Fallen
Lords
decimated the Empire and left only the Barrier in their
wake. In the Great War, The
Head to
retrive a magical
suit of armor,
but there was captured by The
Deceiver
and interrogated by Balor,
until the Five
Champions
rescued him. The Barrier still holds the ruined city of
Muirthemne,
ancient capitol of the Cath
Bruig
Empire.
Passages From The
Game:
The Desert
east of the Cloudspine Mountains. This area used to be
the fertile Empire of the cath Bruig, but was put to the
torch adn blighted after the passing of the armies of the
Dark fifty years ago.
-Barrier
Description, Glossary, Myth TFL Manual
"The great
desert east of the Cloudspine. Once the fertile empire of
Cath Bruig, the Barrier was razed and blighted when
Muirthemne fell to Balor's forces, becoming an arid
desert devoid of most life."
-Barrier
Description, Glossary, Myth II Manual
Overlapping
regions:
Twelve
Duns, The
Notable
locations:
Muirthemne
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Blind
Steppes, The
Home of the
Mauls
and source of the Gjol
River.
Passages From The
Game:
Like a
nightmare clothed in flesh, the Mauls swept across The
Blind Steppes, their grotesque appearance and incredible
strength causing even the most hardened Warrior to
tremble with fear.
-Maul Flavor
Text, Myth II
Overlapping
regions:
Gjol
River, The
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Cath
Bruig Empire, The
The empire of
the Cath
Bruig, once
occupying the majority of the continent, until
Balor
and his Fallen
Lords
decimated the Empire and left only the Barrier
in their wake. When Muirthemne
was recaptured and the Ibis
Crown
recovered, the Empire was reinstated with
Alric
as its emperor.
Passages From The
Game:
"...we
will go forth and strike down our enemies. And once they
have been vanquished we will rebuild the Cath Bruig
Empire to its former glory."
-Alric
(Emperor) Flavor Text, Myth II
"Once we
have recovered the Ibis Crown," he declared, "Llancarfan
will once more be the seat of the Cath Bruig Empire with
myself as Emperor. The people will draw strength from me
and we will go forth and strike down our enemies. Once
they have been defeated we will rebuild the Empire to its
former glory."
-Myth II,
Level 16, "The Ibis Crown"
Notable
locations:
Muirthemne
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Chalk
Cliffs, The
Some cliffs,
presumably composed largely of chalk, near
Shoal.
May be related to the Chalk
Hills.
Overlapping
regions:
Ermine,
The
Province,
The
Notable
locations:
Shoal
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Chalk
Hills, The
Some hills,
presumably composed largely of chalk. May be related to
the Chalk
Cliffs.
Popular with highwaymen.
Passages From The
Game:
"...[to
the likes of] the highwaymen of the Chalk Hills...
and the bandit gangs of Tarhan Downs...it was business as
usual... it didn't matter who died, as long as their
bellies were full."
-Bowman
(Dark) Flavor Text, Myth II
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Cloudspine
Mountains
The primary
mountain range in the world of Myth, dividing East from
West.
Passages From The
Game:
Mountain
range in the central continent, which runs north and
south. There are only three passes along the Cloudspine -
Bagrada, the Stair of Grief, and Seven Gates.
-Barrier
Description, Glossary, Myth TFL Manual
"A
mountain range spanning the continent, running north to
south across its center. An almost impassable barrier,
the Cloudspine has only three passes-Bagrada, Seven
Gates, and The Stair of Grief. Even these are only
passable during the summer months."
-Barrier
Description, Glossary, Myth II Manual
Notable
locations:
Bagrada
Seven
Gates
Stair
of Grief, The
Tharsis
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Deep
Mire, The
A swamp
northwest of the Ermine.
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Dire
Marsh, The
A poisonous
marsh, fed by the Gjol
River. The
Legion
passed through here during the Great War, and here the
Watcher
was finally killed.
Passages From The
Game:
Swamp in
the North.
-Dire Marsh
Description, Glossary, Myth TFL Manual
"An
enormous swampland. Fed by the poisoned Gjol River, the
Dire Marsh was the site of many battles between the
Legion and the forces of The Watcher and Soulblighter
during the Great War. It was here that the Watcher,
crippled by arrows tipped with his own bones, finally
fell."
-Dire Marsh
Description, Glossary, Myth II Manual
Overlapping
regions:
Gjol
River, The
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Dramus
River, The
A river
through the Stair
of Grief,
where the Deceiver
was thought to have been killed, and in which his
scepter
was lost and later recovered.
Passages From The
Game:
"Today the
Dramus River is frozen solid, but back then it was a
muddy torrent of melted snow and ice brought on by the
eruption of Tharsis."
-Myth II,
Level 12, "The Stair of Grief"
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Drowned
Kingdom of Yer-Ks
A drowned
kingdom north of the Deep
Mire.
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Ermine,
The
A large
forest in the northeastern part of the West,
home to the fir'Bolg
and their enemies, the bre'Unor.
Passages From The
Game:
"The
wolves of The Ermine have been a menace to the people of
the Free Cities of the North... since the area was
settled in the Axe Age."
-Wolf Flavor
Text, Myth II
Overlapping
regions:
Meander
River, The
Scamander
River, The
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Forest
Heart
A large
forest southeast of the Cloudspine,
home to the Forest
Giants.
Here was the site of the battle where the
Tain
was used for the first time since its inception, by
Soulblighter
against the Legion.
Passages From The
Game:
Huge
forest east of the Cloudspine Mountains, home of the
Forest Giants.
-Forest
Heart Description, Glossary, Myth TFL Manual
"...since
the end of the Great War the armies of The Province have
served as a kind of policing body... from the Free Cities
of the North to Forest Heart..."
-Warrior
Flavor Text, Myth II
"An
ancient and majestic forest east of the Cloudspine. Home
to the peaceful but powerful Forest Giants. Forest Heart
was the site of many battles during the Great War."
-Forest
Heart Description, Glossary, Myth II Manual
Overlapping
regions:
Wild
River, The
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Free
Cities of the North, The
A large
region in the West,
more recently settled than the Province
and thus less developed. As it suggests, it is in the
northern regions of the West.
Passages From The
Game:
...since
the end of the Great War the armies of The Province have
served as a kind of policing body... from the Free Cities
of the North to Forest Heart..."
-Warrior
Flavor Text, Myth II
"Tandem is
the cornerstone of the free cities of the North ... "
-Myth II,
Level 10, "Landing"
Overlapping
regions:
Meander
River, The
Scamander
River, The
Notable
locations:
Crow's
Bridge
Otter
Ferry
Ox
Head
Tandem
Willow
White
Falls
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Gjol
River, The
A poison
river leading into the Dire
Marsh from
the Blind
Steppes.
Passages From The
Game:
"The
Legion has reached the Gjol, the poisoned river which
feeds the Dire Marsh."
-Myth TFL,
Level 20, "Across The Gjol"
A poisoned
river that runs south into the Dire Marsh.
-Gjol
Description, Glossary, Myth TFL Manual
"Poisoned
river that flows out of the Blind Steppes and into the
Dire Marsh."
-Gjol
Description, Glossary, Myth II Manual
Overlapping
regions:
Avernus
Dire
Marsh, The
Gower
Notable
locations:
Blind
Steppes, The
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Gower
A region
south of the Blind
Steppes, on
the southeast bank of the Gjol
River. It
is said that to the east of it lies the "Edge of All", a
theoretical line dividing the lands of the Dark from the
lands of the Light.
Overlapping
regions:
Dire
Marsh, The
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Hill
Lands, The
The place of
which Fang-Grinder
was the "Black Dog"
Passages From The
Game:
"Dreaded
Fang-Grinder, whose very name stuck fear into even those
who rallied round him in battle! Called the 'King of the
Ghols' and 'the Black Dog of the Hill Lands', he was the
greatest and most terrible of his kind!"
-"Fang
Grinder", Tales From Myth The Fallen Lords
"As for
Mauriac, lost and alone, he wandered the hill country for
a time, an aimless rogue warrior, unable to come to terms
with his disgraced honor."
-"Fang
Grinder", Tales From Myth The Fallen Lords
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Hill
Of Mourning, The
The site of
Rabican
and Shiver's
final duel.
Passages From The
Game:
"The
battlefield fell silent as the two commanders confronted
one another atop the Hill of Mourning."
-"Ground
Zero", Tales From Myth The Fallen Lords
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Ire
River, The
A river
flowing from Seven
Gates to
Ash,
and home to the Lesotho
Dam.
Overlapping
regions:
Province,
The
Notable
locations:
Ash
Seven
Gates
Silvermines
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Kor,
Mountains of
Some
mountains, under which one incarnation of the
Leveler
was buried.
Passages From The
Game:
"The
Leveler was never killed. He was immobilized by sorcery,
beheaded and burned at the stake in the Second Era. A
thousand years later he was drawn and quartered on the
plains before Ileum, the tireless horses dragging the
pieces of his lifeless body to the four corners of the
world. Again in the Fourth Era his body was destroyed by
fire, his ashes mixed with salt and buried under the
Mountains of Kor. Balor, Moagim and all those before them
wore the Mantle of The Leveler."
-Myth II,
Epilogue
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Meander
River, The
A river
flowing from the Stair
of Grief to
Tandem.
Passages From The
Game:
"We made
haste toward Tandem, our rallying point. Tandem is the
cornerstone of the free cities of the North, and the key
to Tandem is White Falls. So we will sail up the Meander
and secure the fortress there."
-Myth II,
Level 10, "Landing"
Overlapping
regions:
Ermine,
The
Free
Cities of the North
Notable
locations:
Tandem
White
Falls
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Plain
of Scales, The
A plain north
of Scales,
east of the Toven
River, and
south of Bagrada..
Passages From The
Game:
Lowlands
easy of the Toven River, which rise to the Cloudspine
Mountains and Bagrada..
-Plain of
Scales Description, Glossary, Myth TFL Manual
"A vast
lowland east of the Toven River and rising to the
Cloudspine at Bagrada."
-Plain of
Scales Description, Glossary, Myth II Manual
Overlapping
regions:
Cloudspine
Mountains
Toven
River, The
Notable
locations:
Bagrada
Scales
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Province,
The
A large
region in the West,
encompasing such grand cities as Scales,
Covenant,
Tyr,
and Madrigal.
Passages From The
Game:
...since
the end of the Great War the armies of The Province have
served as a kind of policing body... from the Free Cities
of the North to Forest Heart..."
-Warrior
Flavor Text, Myth II
Overlapping
regions:
Chalk
Cliffs, The
Ire
River, The
Plain
of Scales, The
Tovan
River, The
Notable
locations:
Ash
Avon's
Grove
Comfort
Covenant
Madrigal
Scales
Shoal
Silvermines
Tyr
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Scamander
River, The
A prominant
river in the West,
reaching from the Cloudspine
through the Ermine
and the Free
Cities of the North
and on to the ocean.
Passages From The
Game:
Main river
in the southeastern continent, flowing east from the
Clouspine mountains to the sea.
-Scamander
Description, Glossary, Myth TFL Manual
"The main
river in the southwest of the continent, flowing from the
Cloudspine to the ocean."
-Scamander
Description, Glossary, Myth II Manual
Overlapping
regions:
Free
Cities of the North
Notable
locations:
Otter
Ferry
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Scholomance,
The
Home of the
Warlocks.
Passages From The
Game:
"Our
scouts have brought back news of an odd group of men who
have gathered nearby. From their description alone,
Twelve Motion recognized them as Warlocks from the
Scholomance, ancient allies of The Deceiver and
collaborators of the Fallen Lords."
-Myth II,
Level 13, "The Deceiver"
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Taharn
Downs
Some downs
popular with bandit gangs.
Passages From The
Game:
"...[to
the likes of] the highwaymen of the Chalk Hills...
and the bandit gangs of Tarhan Downs...it was business as
usual... it didn't matter who died, as long as their
bellies were full."
-Bowman
(Dark) Flavor Text, Myth II
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Toven
River, The
A river to
the west of the Plain
of Scales,
flowing from the Cloudspine
to the ocean west of Scales.
Passages From The
Game:
"A vast
lowland east of the Toven River and rising to the
Cloudspine at Bagrada."
-Plain of
Scales Description, Glossary, Myth II Manual
Overlapping
regions:
Plain
of Scales, The
Province,
The
Notable
locations:
Scales
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Twelve
Duns, The
Some duns
near the lost Trow
city of Rhi'Ornin
it was here that the Trow
were won to the side of the Light by Legionaires
under The
Deceiver.
Passages From The
Game:
"[The
Deceiver] has brought us here, to The Twelve Duns,
closer to the Trow demesne than any sane man has dared in
two generations. We are a mere four hours march from the
lost city of Rhi'ornin."
-Myth II,
Level 14, "With Friends Like These"
Notable
locations:
Rhi'Ornin
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Untamed
Lands
Lands to the
southeast of the known world of Myth, where
Soulblighter
first studied the black arts, and where the
Tain
was taken when it was stolen from Muirthemne.
Passages From The
Game:
"...failing
to recover the head of Balor at the Great Devoid,
Soulblighter fled to the east into the Untamed Lands...
back to the hidden temple where he first studied the
black arts..."
-Soulblighter
Flavor Text, Myth II
"... but
he has disappeared into the 'Untamed Lands' before, often
for years at a time; always returning with something more
unspeakably evil or singularly malignant than the time
before."
-Twice Born
Flavor Text, Myth TFL
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West,
The
A generic
term reffering to all lands west of the Cloudspine.
Overlapping
regions:
Chalk
Cliffs, The
Deep
Mire, The
Drowned
Kingdom, The
Ermine,
The
Free
Cities of the North
Ire
River, The
Meander
River, The
Plain
of Scales, The
Province,
The
Scamander
River, The
Toven
River, The
Notable
locations:
Ash
Avon's
Grove
Comfort
Covenant
Crow's
Bridge
Madrigal
Otter
Ferry
Ox
Head
Scales
Shoal
Silvermines
Strand
Tandem
Tyr
White
Falls
Willow
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Western
Ocean, The
The ocean
west of the known world of Myth.
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Wild
River, The
A river
southwest of Forest
Heart and
northeast of the Cloudspine,
which empties into the Cavan
Bight.
Passages From The
Game:
"Runs
between Forest Heart and the Cloudspine, emptying into
the Cavan Bight."
-Wild River
Description, Glossary, Myth II Manual
Overlapping
regions:
Cloudspine
Forest
Heart
Notable
locations:
Cavan
Bight
Tallow
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Locations
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Ash
A small town
near the mouth of the Ire
River.
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Avon's
Grove
An ill-fated
village south of the Ermine,
where the Shade
Phelot
butchered the population and turned many of them into
Thrall.
Passages From The
Game:
"...those
that Phelot deemed unsuitable for use as thrall... were
given to the ghols, who hacked their limbs and chewed
their flesh... this is how he dealt with the people of
Avon's Grove."
-Shade
Flavor Text, Myth II
"Say,
did'ja hear what happened at Avon's Grove?"
"Yeah, there were no bodies."
"What'd they do with all the bodies?"
-Warriors,
"Crow's Bridge" Cutscene, Level 1, Myth TFL
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Bagrada
One of the
three passes through the Cloudspine,
running from the Plain
of Scales
to Forest
Heart. It
has been the site of countless battles.
Passages From The
Game:
Southernmost
of the three passes across the Cloudspine Mountains. It
connects the Plain of Scales with Forest Heart, and has
been the site of battles from time immemoria;.
-Bagrada
Description, Glossary, Myth TFL Manual
"Southernmost
pass across the Cloudspine range, Bagrada is a network of
dead ends and box canyons that connect the Plain of
Scales with Forest Heart. Countless battles have been
waged here, including several during the Great War."
-Bagrada
Description, Glossary, Myth II Manual
Notable
places:
Devil's
Overlook
Fool's
Traverse
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Brayle
One of the
three main cities just north of Forest
Heart. Near
it is Keep
Kildaer,
home of the evil Baron.
Passages From The
Game:
"When we
reached Tallow, Rurik told the mayor he had overheard the
brigands speaking of taking corpses to a castle near the
town of Brayle."
-Myth II,
Level 4, "Into The Breach"
Notable
places:
Keep
Kildaer
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Cavan
Bight
The place
where the Wild
River
empties into.
Passages From The
Game:
"Runs
between Forest Heart and the Cloudspine, emptying into
the Cavan Bight."
-Wild River
Description, Glossary, Myth II Manual
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Comfort
A small town
north of Madrigal,
where forward elements of the Legion
created a massive distraction to give Rabican
and his forces time to defeat Shiver
and her forces at Madrigal.
Yet another
small town outside of Madrigal.
-Comfort
Description, Glossary, Myth TFL Manual
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Covenant
A major city
in the Province.
It was destroyed by Soulblighter
early in the Great War, and razed again by
The
Watcher
when The
Head sent
the Legion
to recover the Total
Codex.
Sixty years later, in the war with Soulblighter,
the Legion
was again sent to recover the Codex
from the newly rebuilt Library.
Passages From The
Game:
"Iri
trekked for three days through Ghol haunted hills, eating
as he walked, sleeping between footfalls; he ran for the
last 5 hours, traversing the 26 mile wide corpse-filled
morass ringing Covenant..."
-Dwarven
Pathfinder Flavor Text, Myth TFL
"The
Watcher has entered Covenant from the north, and his
tireless undead are raping the old city a second time;
tearing down what few structures stand in their way, and
choking the sky with dust and smoke. That he wants the
book which now rests at the bottom of my pack is clear."
-Myth TFL,
Level 5, "Flight From Covenant"
"Mauriac
was prince regent [of Covenant] during King
Alric's adolescence, and knows of an underground tunnel
just outside the city which leads to Shoal, a village
four miles away down the coast. The King's family used it
to escape Covenant when Soulblighter leveled the city
twelve years ago, and today we hope it will help us elude
The Watcher."
-Myth TFL,
Level 5, "Flight From Covenant"
Once a
major city of the Province, Covenant was sacked and
destroyed fifteen years ago by the Dark.
-Covenant
Description, Glossary, Myth TFL Manual
"...the
farmland surrounding Covenant was choked with the
shattered remains of two armies and pregnant with
diseases of the blood... It is from this fortress that he
issued his commands."
-The
Deceiver Flavor Text, Myth II
"...they
attacked the city of Covenant... reinforced not only by
the slaughtered town folk and farmers... but also by the
plunder of catacombs, crypts and cemeteries of a thousand
years."
-Thrall
Flavor Text, Myth II
"...preceding
the assault on Covenant... two score and nine wights were
herded into the Tiber an hours march from the city, there
to stand until they burst, rendering the water
undrinkable."
-Wight
Flavor Text, Myth II
"...he had
sacrificed much in pursuit of the Ultimate Truth... a
permanent chair at the University of Covenant... a seat
in the King's court... and, there was no denying it, his
soul."
-Warlock
Flavor Text, Myth II
"A great
city of the Province, Covenant was sacked by the Dark in
the Great War."
-Covenant
Descrption, Glossary, Myth II Manual
Notable
places:
Great
Library, The Shepherd's
Gate
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Crow's
Bridge
A city near
Madrigal.
Passages From The
Game:
"Yesterday
our legion entered the village of Crow's Bridge and
halted there for the night. We are just four days march
from the besieged city of Madrigal now, and with a little
luck should arrive there in time to prevent its capture
by the enemy."
-Myth TFL,
Level 1, "Crow's Bridge"
A small
town outside the major city of Madrigal.
-Crow's
Bridge Description, Glossary, Myth TFL Manual
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Deep,
The
A large bay
in the ancient Trow
lands.
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Gonen
A city west
of Brayle.
Passages From The
Game:
"Leave it
for the torches, lads, and make haste for Gonen!"
-Myth II,
Level 6, "Gonen's Bridge"
Notable
places:
Gonen's
Bridge
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Great
Devoid, The
A bottomless
pit. It was created when the extinct race of the
Callieach
destroyed themselves, rather than be hunted to extinction
by the Trow.
At the end of the Great War, Balor's
head was thrown into the Devoid, to rid the world of him
forever.
Passages From The
Game:
"Balor has
been killed before," Alric told us after we raised the
Myrkridian standard, "and each time it has only made him
more powerful. Our best hope is to cut off his head, and
hurl it into the Great Devoid. Only in this way will the
world be rid of him forever."
-Myth TFL,
Level 25, "The Great Devoid"
A
bottomless chasm near Myrgard, created by the Callieach
during their final days. Rather than be hunted to
extinction by the Trow, the Callieach destroyed
themselves and many Trow, leaving behind only the Devoid.
-Great
Devoid Description, Glossary, Myth TFL Manual
"The Great
Devoid is a chasm near Myrgard that is said to have no
bottom. It was created when the Callieach destroyed
themselves rather than be hunted to extinction by the
Trow. Following his defeat at Rhi'anon, Balor's severed
head was brought here and cast into the Devoid."
-Great
Devoid Description, Glossary, Myth II Manual
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Ileum
A place near
some plains.
Passages From The
Game:
"The
Leveler was never killed. He was immobilized by sorcery,
beheaded and burned at the stake in the Second Era. A
thousand years later he was drawn and quartered on the
plains before Ileum, the tireless horses dragging the
pieces of his lifeless body to the four corners of the
world. Again in the Fourth Era his body was destroyed by
fire, his ashes mixed with salt and buried under the
Mountains of Kor. Balor, Moagim and all those before them
wore the Mantle of The Leveler."
-Myth II,
Epilogue
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Leix
Home to some
pirates.
Passages From The
Game:
"Maeldun's
only words on returning exhausted to Tyr from a long
campaign in the East to find half the city burning after
a raid by pirates from Leix were 'Show me the way to
Leix.'"
-Warrior
Flavor Text, Myth TFL
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Llancarfan
The seat of
the Cath
Bruig Empire.
Perhaps another name for Muirthemne,
or a location within Muirthemne.
Passages From The
Game:
"One
hundred ten years ago, during the Wolf Age, Muirthemne
was sacked, burned and all but buried under a mountain of
rock and sand by Balor and the Fallen Lords. As I stood
before the ruins of the Mausoleum of the Cath Bruig I
could not help but wonder what we hoped to gain by owning
it."
-Myth II,
Level 16, "The Ibis Crown"
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Madrigal
One of the
Free
Cities of the North.
It was here that Shiver
was defeated by Rabican,
thanks to advice from The
Head. It
was also the home of Alric,
and thus the seat of civilization after the Great War.
Passages >From The
Game:
One of the
Free Cities of the North.
-Madrigal
Description, Glossary, Myth TFL Manual
"A city in
the northwest of the Province, Madrigal was the site of a
great battle between Rabican and Shiver during the Great
War. Though it was successfully defended by the Light for
most of the war, internal strife and the crushing weight
of the Dark armies caused its downfall only weeks before
the war finally ended."
-Madrigal
Description, Glossary, Myth II Manual
Notable
places:
Gate
of Storms
|
|
Muirthemne
The ancient
capital of the Cath
Bruig Empire.
It was sacked by Balor
and his Fallen
Lords
during the Wolf Age, but recaptured 110 years later by
Alric
and the Legion
in their war against Soulblighter.
Passages From The
Game:
Fifty
years ago the Fallen overcame the armies of the Cath
Bruig, sacked Muirthemne and turned the empire East of
the Cloudspine into desert (now called the Devoid).
-Sack of
Muirthemne, Fall of Cath Bruig Description, Glossary, Myth
TFL Manual
"[Many
of them] were slain when they attacked Muirthemne,
and their cursed blood seeped into the ground... not
every mysterious disappearance could be traced back to
the Spider-cults."
-Myrkridian
Ghost Flavor Text, Myth II
"One
hundred ten years ago, during the Wolf Age, Muirthemne
was sacked, burned and all but buried under a mountain of
rock and sand by Balor and the Fallen Lords. As I stood
before the ruins of the Mausoleum of the Cath Bruig I
could not help but wonder what we hoped to gain by owning
it."
-Myth II,
Level 16, "The Ibis Crown"
"He told
me about old Muirthemne, describing it with words that
seemed out of place coming from such a grizzled warrior.
He spoke of its many spired palaces and monuments and the
grand bazaar during each year's harvest."
-Myth II,
Epilogue
"Returning
to the ruin Muirthemne had become in their absence, the
deathless Heron Guards each tore nine gold tiles from the
palace wall, every one the weight of a grown man ... "
-Journeyman
Flavor Text, Myth TFL
"When
Alric sent word that a man was needed to pierce the
corpse-city of Muirthemne to its dead heart, and obtain
from it what might be the only hope for victory, Truan
volunteered without hesitation."
-Berserk
Hero Flavor Text, Myth TFL
"On the
day Muirthemne was razed, the sun rose to reveal an army
that seemed to stretch across the horizon, and at its
center stood Balor with his standard silhouetted against
the morning sun."
-The Leveler
Flavor Text, Myth TFL
Ancient
capital of the Empire of the Cath Bruig, home to the
mighty sorcerers and seat of a great empire. It was
completely shattered and destroyed by the Dark. This is
the place that the Tain was made.
-Muirthemne
Description, Glossary, Myth TFL Manual
"The
ancient capital of the Cath Bruig empire, Muirthemne was
home to many great sorcerers and craftsmen, whose works
included the Tain. Ruled by Connacht during the Wind Age,
it was sacked and utterly razed when he returned as Balor
during the Great War."
-Muirthemne
Description, Glossary, Myth II Manual Notable
places:
Llancarfan
(?)
|
|
Myrgard
One of the
two major Dwarven
cities. It was captured by the Ghols
shortly before the Great War, and again liberated by the
Dwarves
near the end of the War.
Passages From The
Game:
"...with
the destruction of their most sacred shrine at Myrgard
and driven out of the Dwarven lands, the Ghols have only
redoubled their efforts to '... devour the dwarves from
existence'."
-Ghol Flavor
Text, Myth II
"...they
celebrate the capture of the Dwarven capital at Myrgard
with feasts under the full moon... re-enacting its
spoliation, so they will never forget their moment of
triumph."
-Ghol Flavor
Text, Myth II
"Within a
year of Balor's defeat, the dwarves had reclaimed Myrgard
and its provinces. Most dwarves chose to return to their
homeland and rebuild, but some built new lives in the
West."
-Dwarf
Flavor Text, Myth II
"...turning
the godhead of the ghols into a monument to Balin's
victory. Nothing else has done more to sustain the mutual
hatred since the ghols raided the crypt at Myrgard for
'victuals'."
-Dwarf
Flavor Text, Myth II
"The Ghols
have forever been at war with the dwarves around Myrgard
and Stoneheim, and the rape of the dwarves' ancestral
home there has been the Ghol's rabid dream for
centuries."
-Ghol Flavor
Text, Myth TFL
"Hours
after the fall of Myrgard, the dwarves defending
Stoneheim collapsed the barbican, entombing ten thousand
of their number behind as many tons of shattered rock."
-Dwarf
Flavor Text, Myth TFL
" ...
though the dwarves before Myrgard were unshaken by the
wights opposite them, each knew the slow, bleeding
death-fever which awaited those who survived the battle."
-Wight
Flavor Text, Myth TFL
Ancestral
home of the Dwarves. Along with the other major Dwarven
city of Stoneheim, it was seized and occupied by the
Ghols fifty years ago.
-Myrgard
Description, Glossary, Myth TFL Manual
"The
ancestral home of the Dwarves. Along with the other major
Dwarven city of Stoneheim, Myrgard was seized by the
Ghols over a century ago. Occupied for more than fifty
years, Myrgard was finally liberated after the defeat of
the Dark in the Great War. With the Ghols driven out, the
Dwarves returned, with a deeper hatred of their mortal
enemies than ever before."
-Myrgard
Description, Glossary, Myth II Manual
|
|
Otter
Ferry
A small town
between Tandem
and Madrigal,
where the Legion
camped before their attack on Comfort
during the Great War. Here the traitorous mayor of Otter
Ferry was killed before he could reveal the
Legion's
plans to cross the Scamander
River.
Another small
town outside of Madrigal.
-Otter's
Ferry Description, Glossary, Myth TFL Manual
|
|
Ox
Head
The
westernmost point of coastline, located in the
Free
Cities of the North.
|
|
Red
Seal, Valley of the
The site of
the climactic final battle between the Trow
and the Oghres.
Passages From The
Game:
"It all
culminated in a single battle - the Battle at the Valley
of the Red Seal was a solid month of fighting and it
resulted in the extinction of their race."
-"Antero's
Bestiary", Tales From Myth The Fallen Lords
|
|
Rhi'Anon
The ancient
Trow
capital. When Balor
returned as The
Leveler, he
chose Rhi'Anon as his fortress. It was here that he was
defeated at the end of the Great War.
Passages From The
Game:
"Alric
left at dusk, alone. The old maps, he says, all show a
World Knot in Rhi'anon, though it has never been used in
our time."
-Myth TFL,
Level 23, "Pools Of Iron"
"We are
outside the old Trow city of Rhi'anon, abandoned
centuries ago in the war which nearly exterminated their
race."
-Myth TFL,
Level 22, "River Of Blood"
Ancient
capital of the Trow, melted into the ice by Connacht
during the Wind Age.
-Rhi'Anon
Description, Glossary, Myth TFL Manual
"The
ancient capital of the Trow. When Balor returned as the
Leveller, it was in Rhi'anon that he raised his fortress,
and led the Fallen. This was also his last battleground,
where he fell to Alric in the final battle of the Great
War."
-Rhi'Anon
Description, Glossary, Myth II Manual
Connacht
and his lieutenants fell on us in our moment of weakeness
but showed us mercy, instead of returning us to the One
Dream, he entomded us in the vaults beneath Rhi'Anon.
-"Antero's
Bestiary", Tales From Myth The Fallen Lords
|
|
Rhi'Ornin
A lost
Trow
city near the Twelve
Duns.
Passages From The
Game:
"[The
Deceiver] has brought us here, to The Twelve Duns,
closer to the Trow demesne than any sane man has dared in
two generations. We are a mere four hours march from the
lost city of Rhi'ornin."
-Myth II,
Level 14, "With Friends Like These"
"The lost
city of the Trow. It was the first city to fall during
the Trow-Oghre wars."
-Rhi'Ornin
Description, Glossary, Myth II Manual
|
|
Seven
Gates
One of the
three passages through the Cloudspine,
running from the wastelands south of Silvermines,
around the southern edge of Tharsis,
and into the Barrier.
Passages From The
Game:
Central of
the three passes across the Cloudspine Mountains, so
named for its seven chokepoints.
-Stair of
Grief Description, Glossary, Myth TFL Manual
"One of
the three passes across the Cloudspine, named for its
seven chokepoints, and overshadowed by an ancient
volcano. Here, in the last year of the Great War, the
Legion fought their way through the forces of The Watcher
and The Deceiver and entered the Barrier."
-Stair of
Grief Description, Glossary, Myth II Manual
|
|
Shoal
A city near
Covenant.
Passages From The
Game:
"Mauriac
was prince regent [of Covenant] during King
Alric's adolescence, and knows of an underground tunnel
just outside the city which leads to Shoal, a village
four miles away down the coast. The King's family used it
to escape Covenant when Soulblighter leveled the city
twelve years ago, and today we hope it will help us elude
The Watcher."
-Myth TFL,
Level 5, "Flight From Covenant"
Town where
the player escaped from Covenant.
-Shoal
Description, Glossary, Myth TFL Manual
|
|
Si'Anwon
A sunken
Trow
city where Bahl'al
searched for the Dream of Unlife.
Passages From The
Game:
"Bahl'al
descended to the flooded, rusting halls of Si'anwon and
under the sea there took no breath for nine days,
searching the ruined palaces and temples of the Trow for
the dream of unlife."
-Thrall
Flavor Text, Myth TFL
|
|
Silvermines
A city near
Tharsis,
where The
Watcher's
arm
was exumed by The
Deceiver,
then stolen by the Legion.
Passages From The
Game:
"We're a
hundred miles from Bagrada and two days ahead of the rest
of the Legion today, outside a town called Silvermines,
looking for The Watcher's arm."
-Myth TFL,
Level 11, "Silvermines"
A small
mining town near Seven Gates.
-Silvermines
Description, Glossary, Myth TFL Manual
|
|
Stoneheim
One of the
two major Dwarven
cities. After Myrgard
fell, the Dwarves
defending Stoneheim collapsed the barbican "entombing
tens of thousands of their number behind as many tons of
shattered rock."
Passages From The
Game:
"...then
Cruniac called for the Dwarves... foremost amongst them
was Jari, son of Balin and Uni, daughter of the Archon of
Stoneheim; strong and wise... unsurpassed in bravery or
daring..."
-Dwarven
Pathfinder Flavor Text, Myth II
"He had
been a mathematician and engineer before the Great War...
when Stoneheim fell to the Ghols and the university was
destroyed... these skills served him well in the years to
come..."
-Dwarf Hero
Flavor Text, Myth II
"The Ghols
have forever been at war with the dwarves around Myrgard
and Stoneheim, and the rape of the dwarves' ancestral
home there has been the Ghol's rabid dream for
centuries."
-Ghol Flavor
Text, Myth TFL
"Hours
after the fall of Myrgard, the dwarves defending
Stoneheim collapsed the barbican, entombing ten thousand
of their number behind as many tons of shattered rock."
-Dwarf
Flavor Text, Myth TFL
|
|
Stong
A city,
presumably destroyed by Soulblighter.
Passages From The
Game:
"...it is
arguable that Soulblighter was Balor's most brutal
General... frequently killing those who begged him for
mercy... he is the reason that Stong no longer appears on
any map..."
-Soulblighter
Flavor Text, Myth II
|
|
Strand
A small town
in the south.
|
|
Tandem
The
cornerstone city of the Free
Cities of the North,
on the north bank of the mouth of the Meander
River.
Passages From The
Game:
"A berserk
at Tandem, having been told of the extraordinary taste of
roast pig, is said to have replied 'and Ghol may taste
like haggis, but I will never know, as they are filthy
beasts.'"
-Pig Flavor
Text, Myth II
"We made
haste toward Tandem, our rallying point. Tandem is the
cornerstone of the free cities of the North, and the key
to Tandem is White Falls. So we will sail up the Meander
and secure the fortress there."
-Myth II,
Level 10, "Landing"
|
|
Tharsis
An ancient
volcano overlooking Seven
Gates. It
erupted during the Great War for the first time in a
thousand years, then again after Soulblighter's
death sixty years later.
Passages From The
Game:
"We have
Soulblighter's army caught between the Cloudspine, the
Ire River, and Tharsis - the legendary forge of the
Trow."
-Myth II,
Level 24, "Twice Born"
"Today the
Dramus River is frozen solid, but back then it was a
muddy torrent of melted snow and ice brought on by the
eruption of Tharsis."
-Myth II,
Level 12, "The Stair of Grief"
"Soulblighter
has done the unthinkable. With his army scattered in
disarray, he fled up through the Eye of Tharsis and into
the very bowels of the earth. I can hardly blame him. The
sight of Alric hacking his way through the enemy, Balmung
flashing in his hand, caused many of our own men to stand
aside in awe."
-Myth II,
Level 25, "The Forge"
"The
enormous volcano overlooking Seven Gates is erupting for
the first time in ten centuries."
-Myth TFL,
Level 12, "Shadow of the Mountain"
|
|
Tyr
A major city
of the Province.
Passages From The
Game:
"...Bahl'al
spurred his army onward with a blistering wind. Three
full days before his army arrived... the citizens of Tyr
knew their doom lumbered nearer with each passing
hour..."
-Thrall
Flavor Text, Myth II
"Maeldun's
only words on returning exhausted to Tyr from a long
campaign in the East to find half the city burning after
a raid by pirates from Leix were 'Show me the way to
Leix.'"
-Warrior
Flavor Text, Myth TFL
A large
city of The Province that was sacked by the Dark ten
years before current events.
-Tyr
Description, Glossary, Myth TFL Manual
|
|
White
Falls
A city
upriver from Tandem
Passages From The
Game:
"We made
haste toward Tandem, our rallying point. Tandem is the
cornerstone of the free cities of the North, and the key
to Tandem is White Falls. So we will sail up the Meander
and secure the fortress there."
-Myth II,
Level 10, "Landing"
"A name
referring to a town, a fortress, and the White Falls
themselves. Located on the Meander River southeast of
Tandem, they are the highest falls west of the Ermine."
-White Falls
Description, Glossary, Myth II Manual
|
|
Willow
A city east
of White
Falls. Note
that while it appears along the coastline west of
White
Falls on
the map, it is reffered to as east of White
Falls.
Passages From The
Game:
"After we
settled in, Garrick told us of events in the west.
Shiver's attack on White Falls came as expected, and the
battle there raged for the better part of a month, until
Baelden and the seventh legion swept up from the south
and attacked Shiver's flank. Her army was forced to
retreat east toward Willow and the combined forces under
Alric and Baelden fell upon her rear guard, destroying it
utterly."
-Myth II,
Level 15, "Walls of Muirthemne"
"A single
berserk reached us yesterday, after having come all the
way over the mountains from the city of Willow, fourteen
hundred miles away."
-Myth TFL,
Level 22, "River Of Blood"
|
|
Willow
Creek
A village
northwest of Forest
Heart, the
first to be destroyed when Soulblighter
returned.
Passages From The
Game:
"...well
respected by his peers and admired by the townsfolk... he
is the head of the town council... many think he will be
the next mayor of Willow Creek."
-Rurik
Flavor Text, Myth II
"A small
town on the western edge of Forest Heart. Built on the
site of a razed village, it is once again a flourishing
farming community."
-Willow
Creek Description, Glossary, Myth II Manual
|
|
|
|
Places
|
|
|
|
ai'Kijin-Tak
One of the
three fir'Bolg
war colleges.
Passages From The
Game:
" ... on
occasion an archer of promise is sent to the Ermine, the
homeland of the fir'Bolg, to study his craft at one of
the three war colleges: jo'Za-Thatal, wa'Ama-Tchal, or
ai'Kijin-Tak."
-Bowman
Flavor Text, Myth II
|
|
Angurvadal
Glacier
A glacier in
the Cloudspine,
where the Deceiver
wound up buried after his near-death at the end of the
Great War.
|
|
Devil's
Overlook
A pass in
Bagrada.
|
|
Fool's
Traverse
A pass in
Bagrada.
|
|
Gate
of Storms, The
Somewhere in
Madrigal.
Passages >From The
Game:
"Your
Majesty! The Gate of Storms has fallen."
-Warrior to
Alric, Myth II, Level 9, "Gate of Storms"
"Our
vanguard has crossed the Scamander unchallenged and
remains hidden on the southern bank of the river. Their
assault will begin two hours after midnight against
Shiver's right flank, at the same time the Madrigal
garrison throws open the Gate of Storms and attacks her
from the front."
-Myth TFL,
Level 3, "Siege of Madrigal"
|
|
Gonen's
Bridge
A bridge
leading into Gonen.
Passages From The
Game:
"The
commander has sent me and a group of Dwarves ahead of our
main force to "stuff Gonen like a turkey." I was unsure
of his meaning until we reached Gonen's Bridge and the
Dwarves began to load the bridge with satchel charges.
Apparently he plans to destroy the bridge behind us once
we are all across, to make pursuit more difficult."
-Bowman
Flavor Text, Myth II
|
|
Great
Library, The
A massive
library in Covenant,
where the Total
Codex was
kept.
Passages From The
Game:
"King
Alric says we must travel through the World Knot to
Covenant and retrieve the Total Codex from the newly
rebuilt library. He says that with the Codex we may be
able to find The Summoner before Soulblighter can."
-Myth II,
Level 8, "The Great Library"
|
|
Great
University, The
A university
in Covenant,
which was home to the last surviving copy of
Forgall's
Bestiary
until it was burned during the Great War.
Passages From The
Game:
"When
Covenant fell and the Great University burned, we lost
countless generations of accumulated knowledge - chief
amongst the loss was the last surviving copy of Forgall's
Bestiary.
-"Antero's
Bestiary", Tales From Myth The Fallen Lords
|
|
Grimace
Point
The place
where Mauriac's
comrades were slain by Fang-Grinder.
Passages From The
Game:
"It was a
moonlit autumn night at the Battle of Grimace Point that
Mauriac of Madrigal saw his fellow perish, fallen by
Fang-Grinder. His warrior's vows forgotten, he fled in
terror, such was his guilt and shame!"
-"Fang
Grinder", Tales From Myth The Fallen Lords
|
|
jo'Za-Thatal
One of the
three fir'Bolg
war colleges.
Passages From The
Game:
" ... on
occasion an archer of promise is sent to the Ermine, the
homeland of the fir'Bolg, to study his craft at one of
the three war colleges: jo'Za-Thatal, wa'Ama-Tchal, or
ai'Kijin-Tak."
-Bowman
Flavor Text, Myth II
|
|
Keep
Kildaer
The castle of
the Kildaer
family, near Brayle.
Home of the Baron.
Passages From The
Game:
"The guard
told us that a few years ago the Baron had several secret
passages constructed so that he could make a quick escape
if his safety was ever compromised."
-Myth II,
Level 5, "The Baron"
"When we
reached Tallow, Rurik told the mayor he had overheard the
brigands speaking of taking corpses to a castle near the
town of Brayle. Indeed, the locals we encountered on the
way said they had seen many wagons filled with bodies
being hauled into the keep.
The master of this castle is Baron Kildaer. We were
joined at Tallow by reinforcements to attack the Baron's
stronghold and put an end to his unwholesome trade in
human remains."
-Myth II,
Level 4, "Into The Breach"
"Unoccupied
since the Great War, it was thought that every member of
the Kildaer family had been slain when the Fallen Lords
crossed over the Cloudspine, destroying everything in
their path."
-Keep
Kildaer Description, Glossary, Myth II Manual
|
|
King's
Highway
Somewhere
between Crow's
Bridge and
Otter
Ferry.
|
|
Lesotho
Dam
A dam on the
Ire
River, near
Silvermines.
Soulblighter
attempted to destroy it near the end of his war against
Alric,
to wash both Alric
and Shiver's
forces, who were battling down river, out to sea.
Passages From The
Game:
"The
scouts told us that Alric and nearly three thousand men
from the Legion have come from Muirthemne to face
Soulblighter. Unfortunately, they were met by Shiver and
her army in the valley about two hours downstream from
the dam. If the dam were destroyed, the resulting deluge
would kill everything in its path for miles."
-Myth II,
Level 22, "The Wall"
|
|
Mausoleum
of Clovis, The
The mausoleum
of Clovis,
the first emperor of the Cath
Bruig.
Ceiscoran,
a later emperor, hid the Ibis
Crown in
the crypt, to hide it from Balor's
forces.
Passages From The
Game:
"In honor
of their heroism, Connacht allowed the men of the North
who had been slain defending Llancarfan to be buried in
the Mausoleum of Clovis - the Royal Crypt of the Cath
Bruig."
-Berserk
Ghost Flavor Text, Myth II
"...the
masons who built the mausoleum for Clovis, the first
Emperor of the Cath Bruig, still haunt these ancient
corridors, eager to destroy those who would plunder its
sacred vaults..."
-Dwarf Ghost
Flavor Text, Myth II
"One
hundred ten years ago, during the Wolf Age, Muirthemne
was sacked, burned and all but buried under a mountain of
rock and sand by Balor and the Fallen Lords. As I stood
before the ruins of the Mausoleum of the Cath Bruig I
could not help but wonder what we hoped to gain by owning
it."
-Myth II,
Level 16, "The Ibis Crown"
|
|
Nyx,
Shrine of
A shrine to
the god Nyx,
creator of the Trow.
Passages >From The
Game:
"Ah,
Sinis! I thought you died when Mazzarin collapsed the
Shrine of Nyx upon you."
-Alric to
Sinis, Myth TFL, Level 10, "Out of the Barrier"
|
|
Shepherd's
Gate
Somewhere in
Covenant.
|
|
Thyrmir's
Gorge
A gorge in
the Stair
of Grief,
where the Deceiver
was killed at the end of the Great War.
|
|
wa'Ama-Tchal
One of the
three fir'Bolg
war colleges.
Passages From The
Game:
" ... on
occasion an archer of promise is sent to the Ermine, the
homeland of the fir'Bolg, to study his craft at one of
the three war colleges: jo'Za-Thatal, wa'Ama-Tchal, or
ai'Kijin-Tak."
-Bowman
Flavor Text, Myth II
|
|
Wehrfaktorie,
The
A famed
Dwarven
structure, presumably a factory or workshop. It was here
that the guns used by the Poachers
were forged.
Passages From The
Game:
"Albrecht,
the King of the Dwarves, having been presented with the
latest invention of the famed Wehrfaktorie, is said to
have replied "Such a thing would make war too terrible to
wage.""
-Poacher
Flavor Text, Myth II
|
|
|
|
Maps
|
|
|
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The map of
Myth: The Fallen Lords

(click image to
enlarge)
|
|
A map of the
world of Myth: The Fallen Lords

(click image to
enlarge)
|
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The map of
Myth II: Soulblighter

(click image to
enlarge)
|
|
A map of the
world of Myth during the Wolf Age

(click image to
enlarge WARNING: VERY LARGE - 1.9MB)
|
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A map from the Myth III: The Wolf Age manual

(click image to
enlarge)
|
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An early Myth III map

(click image to
enlarge)
|
|
A map of the
world of Myth

(click image to
enlarge)
|
Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.
|
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Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.
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Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic munkies - you know who you are.
No portion of this website may be reprinted without explicit permission from Bungie.org, unless it is content created and submitted by you. By submitting content to this site, you grant Bungie.org the right to use it as they see fit, unless otherwise negotiated in writing.
Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
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