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| Timeline, Periods & Events
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| Timeline |
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| Periods |
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Four Ages, The
1570 HC through 2430 AE.
The period in which Mazzarin was the most
powerfull avatara.
Passages From The Game:
Of all the avatara in the Four Ages there is no doubt that Mazzarin
was the most powerful and his death the most salient victory of the
Dark during the Wind Age.
-Avatara Flavor Text, Myth TFL
Overlapping Periods:
Axe Age, The
Age Of Reason / Second Era, The
Wind Age / Third Era, The
Wolf Age / Age of Light / Fourth Era, The
Notable Events:
Second-Era Leveller Killed
Moagim Killed
Mazzarin Dies
Tain Built
Connacht Kills "Moagim Reborn"
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Axe Age, The
Through 570 HC.
The period during which the
Free Cities of the North were settled.
Passages From The Game:
"The wolves of The Ermine have been a menace to the people of the Free Cities of the
North... since the area was settled in the Axe Age."
-Wolf Flavor Text, Myth II
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Age of Reason / Second Era, The
570 HC through 430 AE.
The period in which in a Tireces rose in the East, and
the Leveller was beheaded and burnt at the stake; the
period which was ended by the appearance of Moagim.
Passages From The Game:
"Second Era tradition tells of a hero rising in the East, who loosened the bloodless grip
of the wicked things which had dominated his land for time beyond memory ... "
-Leveller Flavor Text, Myth TFL
The Leveler was never killed. He was immobilized by sorcery, beheaded and burned at
the stake in the Second Era.
-Myth II, Epilogue
And so Tireces returned as Moagim to end the Age of Reason . . .
-Myth II, Epilogue
Notable Events:
Second-Era Leveller Killed
Moagim Ends Age Of Reason
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Wind Age / Third Era, The
431 through 1430 AE. The period
in which Moagim released the
Myrkridia on the world, but was himself drawn and
quartered on the plains before Ileum; the period in
which Mazzarin was killed by the
Watcher; which was ended when
Connacht imprisoned the
Myrkridia within the Tain
and killed "Moagim Reborn".
Passages From The Game:
A thousand years [after the Second Era, The Leveller] was drawn and quartered on the
plains before Ileum, the tireless horses dragging the pieces of his lifeless body to
the four corners of the world.
-Myth II, Epilogue
...and Connacht, the great hero of the Wind Age, returned as Balor to lay waste to the
greatest empire the world had ever known.
-Myth II, Epilogue
Murgen believes us to be trapped inside the Tain, a relic forged by the Smiths of
Muirthemne during the Wind Age. Soon after its construction, the Tain was taken from
Muirthemne by raiding barbarians from the south, and believed to be lost forever.
-Myth II, Epilogue
Of all the avatara in the Four Ages there is no doubt that Mazzarin
was the most powerful and his death the most salient victory of the
Dark during the Wind Age.
-Myth II, Epilogue
I'd always heard that the Myrkridia were hunted to extinction by Connacht,
the great hero of the Wind Age.
[ . . . ]
Alric says Connacht and Balor are two different names for the same person.
I think four months in the desert addled his mind. How could the greatest
hero of the Wind Age, the king of Muirthemne during its Golden Age, become
the greatest evil of our time?
-Myth TFL, Level 24, "The Last Battle"
Notable Events:
Moagim Killed
Mazzarin Dies
Tain Built
Tharsis Erupts
Connacht Kills "Moagim Reborn"
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Wolf Age / Age of Light / Fourth Era, The
1431 through 2430 AE.
The period in which Myrdred was an
Avatara; when Connacht
killed the Leveller, destroying him by fire, mixing his
ashed with salt, and burying him under the Mountains of Kor;
the period at the end of which Muirthemne was
sacked, ushering in the Sword Age.
Passages From The Game:
One hundred ten years ago, during the Wolf Age, Muirthemne was sacked, burned and all
but buried under a mountain of rock and sand by Balor and the Fallen Lords.
-Myth II, Level 16, "The Ibis Crown"
The King has decided to fight fire with fire. He seeks Myrdred, an avatara of the Wolf
Age whom Balor renamed "The Deceiver" after bending him to his will.
-Myth II, Level 11, "Through The Ermine"
Again in the Fourth Era [the Leveller's] body was destroyed by fire, his ashes
mixed with salt and buried under the Mountains of Kor.
-Myth II, Epilogue
Overlapping Periods:
Twenty Years War, The
Notable Events:
Tharsis Erupts
Connacht Kills "Moagim Reborn"
Berserks Buried In Mausoleum Of Clovis
Connacht Assails Shrine Of Smiths
Balor Subborns Myrmidons
Muirthemne Sacked
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Twenty Years War, The
Circa 2330 A.E. A war of succession fought around Covenant.
Passages From The Game:
A war of succession fought in the Province 150 years before present events, in and around Covenant.
-Twenty Years War Description, Glossary, Myth TFL Manual
Overlapping Periods:
Wolf Age / Age of Light / Fourth Era, The
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Sword Age, The
2431 AE through the present.
The period in which the Humans and fir'Bolg
forged their truce, beginning with the Great War,
encompassing the interlude and the
war with Soulblighter, and continuing through
the present.
Passages From The Game:
Long enemies of the civilized nations, the truce which brought the
fir'Bolg and their famed bowmen into the Light was forged by ou'Kahn
the Great King and Caliban during the Sword Age.
-Archer Flavor Text, Myth TFL
Overlapping Periods:
Great War, The
War in the West, The
First Battle for Seven Gates, The
Battle for Madrigal, The
Interlude, The
War With Soulblighter, The
Cities Of The Province Fall To Soulblighter
Shiver Crushes West
Notable Events:
Muirthemne Sacked
Herons Become Journeymen
Dwarves At Stoneheim Collapse Barbican
Maeldun Departs For Leix
Priest Asks Forest Giants About Faith
ou'Kahn And Caliban Forge Truce
Soulblighter Levels Covenant; Royal Family Flees
Iri Treks Around Covenant
Armies Of The Province Break
Balh'al Approaches Tyr
Battle For Tyr, The
Deceiver Digs Up Silvermines
Avon's Grove Destroyed
Shiver Begins Attacking Madrigal
Legion Defends Crow's Bridge
Legion Kills Mayor of Otter Ferry
Legion Distracts Shiver's Forces
Shiver Killed
Legion Searches For Total Codex
Legion Flees Covenant
Legion Enters Shoal
Legion Destroys World Knot
Legion Defends Bagrada
Dwarves Ambush Soulless In Bagrada
Five Champions Rescue Alric
Alric And Companions Leave Barrier
Legion Searches Silvermines For Watcher's Arm
Legion Defends Standard
Watcher and Deceiver Clash In Seven Gates
Legion Enlists Forest Giants
Legion Trapped In Tain
Legion Escapes Tain
Head Involved In Civil War; Deceiver Crosses Cloudspine
Dwarves Assault Myrgard
Dwarves Destroy Ghol Godhead
Legion Heads North
Soulblighter Engages Legion's Rearguard
Soulblighter Held At Gjol
Watcher Killed
Legion Secures Bridge In Rhi'Anon
Legion Learns Madrigal Has Fallen
Alric Approaches Fortress
Balor Killed
Balor's Head Thrown Into Great Devoid
Soulblighter Flees To Untamed Lands
Deceiver Defeated
Dwarves Recapture Myrgard
Berserks Return Home
og'Un Questioned
Trow Lands Last Visited
Soulblighter Confronts Trow
Shiver Reincarnated
Legion Begins Patroling Wild River
Legion Rests At Tallow
Legion Saves Willow Creek
Legion Rescues Villagers
Legion Escorts Rurik To Tallow
Legion Assaults Keep Kildaer
Baron Killed
Legion Flees To Gonen
Legion Repairs World Knot
Legion Arrives In Madrigal
Alric Flees Madrigal
Vigilance Lands At White Falls
Legion Crosses The Ermine
Summoner Enters Tain
Deceiver's Scepter Recovered
Deceiver Freed
Trow Recruited
Muirthemne Recaptured
Ibis Crown Retrived
Heron Guard Defends Muirthemne Against Myrkridia
Deceiver Searches For Tain Shard
Deceiver Recovers Tain Shard
Summoner Killed
Deceiver And Legion Escape Soulblighter's Camp
Soulblighter's Munitions Dump Destroyed
Lesotho Dam Threatened
Legion Engages Soulblighter
Deceiver Kills Shiver
Alric Confronts Soulblighter
Soulblighter Killed
Legion Heads Toward Muirthemne
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Great War, The
2431 through 2481 AE.
The period in which Balor attempted, and failed, to
destroy the world.
Overlapping Periods:
Sword Age, The
War in the West, The
First Battle for Seven Gates, The
Battle for Madrigal, The
Notable Events:
Muirthemne Sacked
Herons Become Journeymen
Dwarves At Stoneheim Collapse Barbican
Maeldun Departs For Leix
Priest Asks Forest Giants About Faith
Soulblighter Levels Covenant; Royal Family Flees
Iri Treks Around Covenant
Armies Of The Province Break
Balh'al Approaches Tyr
Battle For Tyr, The
Deceiver Digs Up Silvermines
Avon's Grove Destroyed
Shiver Begins Attacking Madrigal
Legion Defends Crow's Bridge
Legion Kills Mayor of Otter Ferry
Legion Distracts Shiver's Forces
Shiver Killed
Legion Searches For Total Codex
Legion Flees Covenant
Legion Enters Shoal
Legion Destroys World Knot
Legion Defends Bagrada
Dwarves Ambush Soulless In Bagrada
Five Champions Rescue Alric
Alric And Companions Leave Barrier
Legion Searches Silvermines For Watcher's Arm
Legion Defends Standard
Watcher and Deceiver Clash In Seven Gates
Legion Enlists Forest Giants
Legion Trapped In Tain
Legion Escapes Tain
Head Involved In Civil War; Deceiver Crosses Cloudspine
Dwarves Assault Myrgard
Dwarves Destroy Ghol Godhead
Legion Heads North
Soulblighter Engages Legion's Rearguard
Soulblighter Held At Gjol
Watcher Killed
Legion Secures Bridge In Rhi'Anon
Legion Learns Madrigal Has Fallen
Alric Approaches Fortress
Balor Killed
Balor's Head Thrown Into Great Devoid
Soulblighter Flees To Untamed Lands
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War in the West, The
2463 through 2481 AE. The period of the Great War in
which major battles were fought west of the
Cloudspine.
Overlapping Periods:
Sword Age, The
Great War, The
First Battle for Seven Gates, The
Battle for Madrigal, The
Notable Events:
Priest Asks Forest Giants About Faith
Soulblighter Levels Covenant; Royal Family Flees
Iri Treks Around Covenant
Armies Of The Province Break
Balh'al Approaches Tyr
Battle For Tyr, The
Deceiver Digs Up Silvermines
Avon's Grove Destroyed
Shiver Begins Attacking Madrigal
Legion Defends Crow's Bridge
Legion Kills Mayor of Otter Ferry
Legion Distracts Shiver's Forces
Shiver Killed
Legion Searches For Total Codex
Legion Flees Covenant
Legion Enters Shoal
Legion Destroys World Knot
Legion Defends Bagrada
Dwarves Ambush Soulless In Bagrada
Five Champions Rescue Alric
Alric And Companions Leave Barrier
Legion Searches Silvermines For Watcher's Arm
Legion Defends Standard
Watcher and Deceiver Clash In Seven Gates
Legion Enlists Forest Giants
Legion Trapped In Tain
Legion Escapes Tain
Head Involved In Civil War; Deceiver Crosses Cloudspine
Dwarves Assault Myrgard
Dwarves Destroy Ghol Godhead
Legion Heads North
Soulblighter Engages Legion's Rearguard
Soulblighter Held At Gjol
Watcher Killed
Legion Secures Bridge In Rhi'Anon
Legion Learns Madrigal Has Fallen
Alric Approaches Fortress
Balor Killed
Balor's Head Thrown Into Great Devoid
Soulblighter Flees To Untamed Lands
|
First Battle for Seven Gates, The
2465 through 2468 AE.
The Forest Giants help contain the fury of
Balor himself at
Seven Gates.
Passages From The Game:
No man has seen one of the giants since the first battle for Seven Gates thirteen
years ago. They helped contain the fury of Balor himself for three years, but on the
fourth they did not return and the pass was lost.
-Myth TFL, Level 14, "Forest Heart"
Overlapping Periods:
Sword Age, The
War in the West, The
Great War, The
Notable Events:
Priest Asks Forest Giants About Faith
|
Battle for Madrigal, The
Saturday August 9th through Tuesday August 12th, 2480 AE. The
crucial battle which turned the tide of the Great War, including the first
defeat of a Fallen Lord by the Light.
Passages From The Game:
The battle for Madrigal lasted four days without pause. Shiver fell on the
first night in a spectacular dream duel with Rabican, one of the Nine. No
one expected this. We have never before challenged one of The Fallen and
won.
-Myth TFL, Level 4, "Homecoming"
Overlapping Periods:
Great War, The
War in the West, The
Sword Age, The
Notable Events:
Shiver Killed
|
Light Rebuilds, Soulblighter Plots
2481 through 2540 AE. After the
Great War, the
Fallen Lords are hunted down and the Light turns to
rebuilding their world. Meanwhile,
Soulblighter plots their final destruction.
Passages From The Game:
After the Great War, the armies of the Dark collapsed and the Fallen
Lords were swallowed up by history. We believed we had entered a
golden age, a new era of peace, and our armies laid down their weapons
to begin the long task of rebuilding the world. For sixty years we
worked our fields and tended our cattle and did all the things that we
had fought to defend, until the war became something that fathers told
their sons and grandfathers their grandchildren.
But sixty years is nothing to the likes of a Fallen Lord. And while
King Alric was restoring the Province to its former glory, Soulblighter
was plotting its infinite ruin.
-Myth II, Level 11, "Through The Ermine"
Overlapping Periods:
Sword Age, The
Notable Events:
Deceiver Defeated
Dwarves Recapture Myrgard
Berserks Return Home
og'Un Questioned
Trow Lands Last Visited
Soulblighter Confronts Trow
Shiver Reincarnated
Legion Begins Patroling Wild River
Legion Rests At Tallow
|
War with Soulblighter, The
2540 through 2541 AE.
The period in which Soulblighter attempted, and
failed, to destroy the world.
Overlapping Periods:
Sword Age, The
Cities Of The Province Fall To Soulblighter
Shiver Crushes West
Notable Events:
Legion Saves Willow Creek
Legion Rescues Villagers
Legion Escorts Rurik To Tallow
Legion Assaults Keep Kildaer
Baron Killed
Legion Flees To Gonen
Legion Repairs World Knot
Legion Arrives In Madrigal
Alric Flees Madrigal
Vigilance Lands At White Falls
Legion Crosses The Ermine
Summoner Enters Tain
Deceiver's Scepter Recovered
Deceiver Freed
Trow Recruited
Muirthemne Recaptured
Ibis Crown Retrived
Heron Guard Defends Muirthemne Against Myrkridia
Deceiver Searches For Tain Shard
Deceiver Recovers Tain Shard
Summoner Killed
Deceiver And Legion Escape Soulblighter's Camp
Soulblighter's Munitions Dump Destroyed
Lesotho Dam Threatened
Legion Engages Soulblighter
Deceiver Kills Shiver
Alric Confronts Soulblighter
Soulblighter Killed
Legion Heads Toward Muirthemne
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Cities Of The Province Fall To Soulblighter
Friday Sept 19th through Friday Oct 10th, 2540 AE. The cities of
Scales,
Covenant and
Tyr fall to
Soulblighter.
Passages From The Game:
The cities of Scales, Covenant and Tyr have all fallen to him in the
last three weeks.
-Myth II, Level 9, "Gate Of Storms"
Overlapping Periods:
Sword Age, The
War With Soulblighter, The
|
Shiver Crushes The West
January, 2541 AE.
Shiver attacks
White Falls and is defeated,
but returns with an army of Myrkridia
and crushes all resistance in the West.
Passages From The Game:
After we settled in, Garrick told us of events in the west. Shiver's
attack on White Falls came as expected, and the battle there raged for
the better part of a month, until Baelden and the seventh legion swept
up from the south and attacked Shiver's flank. Her army was forced to
retreat east toward Willow and the combined forces under Alric and
Baelden fell upon her rear guard, destroying it utterly.
The victory was short-lived, however, as Shiver returned a week later
with an army of Myrkridia. This time we were pushed across the
Meander and now Tandem's fall is inevitable.
-Myth II, Level 11, "Through The Ermine"
Overlapping Periods:
Sword Age, The
War With Soulblighter, The
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| Events |
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Second-Era Leveller Killed
Circa 570 HC.
The Leveller is beheaded and burnt at the stake.
Passages From The Game:
The Leveler was never killed. He was immobilized by sorcery, beheaded and burned at
the stake in the Second Era.
-Myth II, Epilogue
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Moagim Ends Age Of Reason
431 AE.
Tireces returns as
Moagim to end the
Age of Reason.
Passages From The Game:
And so Tireces returned as Moagim to end the Age of Reason...
-Myth II, Epilogue
|
Moagim Killed
431 AE.
The Moagim is drawn and quartered on the plains
before Ileum.
Passages From The Game:
A thousand years [after the Second Era, the Leveller] was drawn and quartered on the
plains before Ileum, the tireless horses dragging the pieces of his lifeless body to
the four corners of the world.
-Myth II, Epilogue
|
Mazzarin Dies
Between 431 and 1430 AE, during the Wind Age.
The Watcher kills
Mazzarin.
Passages From The Game:
Of all the avatara in the Four Ages there is no doubt that Mazzarin
was the most powerful and his death the most salient victory of the
Dark during the Wind Age.
-Avatara Flavor Text, Myth TFL
" ... the seventh wave of Thrall stumbled and climbed over the slippery, piled dead and
Mazzarin saw The Watcher with them and at last knew the number of his days."
-Thrall Flavor Text, Myth TFL
|
Tain Built
Circa 1431 AE, during the Wind Age.
Tain is built by the
Smiths of Muirthemne.
Passages From The Game:
Murgen believes us to be trapped inside the Tain, a relic forged by the Smiths of
Muirthemne during the Wind Age. Soon after its construction, the Tain was taken from
Muirthemne by raiding barbarians from the south, and believed to be lost forever.
-Myth II, Epilogue
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Tharsis Erupts
Circa 1431 AE.
Tharsis erupts for the last time until
Nov 12, 2480 AE.
Passages From The Game:
The enormous volcano overlooking Seven Gates is erupting for the first time in ten
centuries. The tremors started late yesterday and since midnight there has been a
constant rain of hot ash and fire. Even here, thirty miles away, it already feels
like summer.
-Myth TFL, Level 12, "Shadow of the Mountain"
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Connacht Kills "Moagim Reborn"
Circa 1431 AE.
Connacht kills
"Moagim Reborn", destroying him by fire, mixing his
ashes with salt, and burying him under the
Mountains of Kor.
Passages From The Game:
Connacht was the great hero of the Wind Age, who drove the evil Moagim from
the earth...
-Myth TFL, Level 10, "Out of the Barrier"
Again in the Fourth Era his body was destroyed by fire, his ashes mixed with salt and
buried under the Mountains of Kor.
-Myth II, Epilogue
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Berserks Buried in Mausoleum of Clovis
Circa 1431 AE. Connacht
allows Berserks slain defending
Llancarfan to be buried in the
Mausoleum of Clovis.
Passages From The Game:
"In honor of their heroism, Connacht allowed the men of the North who had been slain
defending Llancarfan to be buried in the Mausoleum of Clovis - the Royal Crypt of the
Cath Bruig."
-Berserk Ghost Flavor Text, Myth II
Nearby Events:
Connacht Kills "Moagim Reborn"
|
Connacht Assails Shrine Of Smiths
Between 1431 and 1462 AE. Connacht assails the
shrines of the Spider-cult, the
Smiths of Muirthemne, but finds no trace of them.
Passages From The Game:
"Connacht could no longer ignore the atrocities committed by the Spider-cult but when he
assailed their shrines, no trace could be found of the Smiths of Muirthemne or their
followers..."
-Spider Flavor Text, Myth II
|
Balor Subborns Myrmidons
Circa 2181 AE. The
Myrmidons are subborned by
Balor with the promise of power and
immortality, so they leave their northern kin and become the
Kithless.
Passages From The Game:
Desirous of power and immortality, the warrior race of the Myrmidons
left their northern kin to join Balor and the Fallen Lords, and so
they became known as The Kithless.
-Myrmidon Flavor Text, Myth TFL
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Muirthemne Sacked
2431 AE.
Muirthemne is sacked, burned,
and buried under a mountain of rock and sand by
Balor and the
Fallen Lords.
Passages From The Game:
Fifty years ago the Fallen overcame the armies of the Cath Bruig, sacked Muirthemne and
turned the empire East of the Cloudspine into desert (now called the Devoid).
-Sack of Muirthemne, Fall of Cath Bruig Description, Glossary, Myth TFL Manual
One hundred ten years ago, during the Wolf Age, Muirthemne was sacked, burned and all
but buried under a mountain of rock and sand by Balor and the Fallen Lords. As I stood
before the ruins of the Mausoleum of the Cath Bruig I could not help but wonder what we
hoped to gain by owning it.
-Myth II, Level 16, "The Ibis Crown"
...and Connacht, the great hero of the Wind Age, returned as Balor to lay waste to the
greatest empire the world had ever known.
-Myth II, Epilogue
Nearby Events:
Herons Become Journeymen
Dwarves At Stoneheim Collapse Barbican
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Herons Become Journeymen
2431 AE. The Heron Guard return to
Muirthemne and, finding it ruined, trade their
armor for a wooly coat plated with heavy gold tiles, and their swords for the
shovels of common laborors.
Passages From The Game:
"Returning to the ruin Muirthemne had become in their absence, the deathless Heron
Guards each tore nine gold tiles from the palace wall, every one the weight of a grown
man ... "
-Journeyman Flavor Text, Myth TFL
Nearby Events:
Muirthemne Sacked
Dwarves At Stoneheim Collapse Barbican
|
Dwarves At Stoneheim Collapse Barbican
2431 AE. The Dwarves defending
Stoneheim collapse the barbican.
Passages From The Game:
"Hours after the fall of Myrgard, the dwarves defending Stoneheim collapsed the
barbican, entombing ten thousand of their number behind as many tons of shattered
rock."
-Dwarf Flavor Text, Myth TFL
Nearby Events:
Muirthemne Sacked
Dwarves At Stoneheim Collapse Barbican
|
Maeldun Departs For Leix
2458 AE. Maeldun returns to
Tyr to find it ravaged by pirates, then
departs to their home in Leix.
Passages From The Game:
"Maeldun's only words on returning exhausted to Tyr from a long
campaign in the East to find half the city burning after a raid by
pirates from Leix were 'Show me the way to Leix.'"
-Warrior Flavor Text, Myth TFL
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ou'Kahn And Caliban Forge Truce
2467 AE. ou'Kahn and
Caliban forge a truce between their
respective peoples, fir'Bolg and
Human.
Passages From The Game:
Long enemies of the civilized nations, the truce which brought the
fir'Bolg and their famed bowmen into the Light was forged by ou'Kahn
the Great King and Caliban during the Sword Age.
-Archer Flavor Text, Myth TFL
Nearby Events:
First Battle for Seven Gates, The
Soulblighter Levels Covenant; Royal Family Flees
Iri Treks Around Covenant
Armies of the Province Break
Bahl'al Approaches Tyr
Battle For Tyr, The
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Priest Asks Forest Giants About Faith
2468 AE. On the last day of the seige at Seven Gates, a
priest inquires of the Forest Giants' faith.
Passages From The Game:
"On the last day of the siege at Seven Gates a priest asked the Giants present of their
faith. A young one showered the man with chips of stone as he struck the ground, 'The
Earth is our Faith.'"
-Forest Giant Flavor Text, Myth TFL
Nearby Events:
ou'Kahn And Caliban Forge Truce
First Battle for Seven Gates, The
Soulblighter Levels Covenant; Royal Family Flees
Iri Treks Around Covenant
Armies of the Province Break
Bahl'al Approaches Tyr
Battle For Tyr, The
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Soulblighter Levels Covenant; Royal Family Flees
2468 AE.
Soulblighter levels
Covenant, and Prince Regent
Mauriac and the royal family, including young
prince Alric, flee through a hidden tunnel to
Shoal.
Passages From The Game:
Mauriac was prince regent here during King Alric's adolescence, and knows of
an underground tunnel just outside the city which leads to Shoal, a village
four miles away down the coast. The King's family used it to escape
Covenant when Soulblighter leveled the city twelve years ago, and today we
hope it will help us elude The Watcher.
-Myth TFL, Level 5, "Flight From Covenant"
Nearby Events:
ou'Kahn And Caliban Forge Truce
First Battle for Seven Gates, The
Iri Treks Around Covenant
Armies of the Province Break
Bahl'al Approaches Tyr
Battle For Tyr, The
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Iri Treks Around Covenant
2468 AE. The Dwarf Iri
treks for three days straight on his way to Covenant.
Passages From The Game:
"Iri trekked for three days through Ghol haunted hills, eating as he walked, sleeping
between footfalls; he ran for the last 5 hours, traversing the 26 mile wide
corpse-filled morass ringing Covenant..."
-Dwarven Pathfinder Flavor Text, Myth TFL
Nearby Events:
ou'Kahn And Caliban Forge Truce
First Battle for Seven Gates, The
Soulblighter Levels Covenant; Royal Family Flees
Armies of the Province Break
Bahl'al Approaches Tyr
Battle For Tyr, The
|
Armies Of The Province Break
2468 AE. The armies of the
Province break at
Covenant, then scatter among the
Free Cities of the North.
Passages From The Game:
After the armies of The Province were finally broken at Covenant, the
survivors scattered among the free cities of the North, taking their
arms with them.
-Warrior Flavor Text, Myth TFL
Nearby Events:
ou'Kahn And Caliban Forge Truce
First Battle for Seven Gates, The
Soulblighter Levels Covenant; Royal Family Flees
Iri Treks Around Covenant
Bahl'al Approaches Tyr
Battle For Tyr, The
|
Bahl'al Approaches Tyr
2468 AE, three days before
Bahl'al's army reaches Tyr.
An army of Thrall approaches
Tyr.
Passages From The Game:
"...Bahl'al spurred his army onward with a blistering wind. Three full days before his
army arrived... the citizens of Tyr knew their doom lumbered nearer with each passing
hour..."
-Thrall Flavor Text, Myth II
Nearby Events:
ou'Kahn And Caliban Forge Truce
First Battle for Seven Gates, The
Soulblighter Levels Covenant; Royal Family Flees
Iri Treks Around Covenant
Armies of the Province Break
Battle For Tyr, The
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Battle for Tyr, The
2468 AE.
The Watcher and the Deceiver
both enter Tyr and begin to sack the old city, but then
they encounter eachother and clash. The Deceiver
bests the Watcher, who barely survives.
Passages From The Game:
I don't know why [The Watcher] attacked The Deceiver, unless somehow he found out what
was going on in Silvermines. One of the veterans said that these two had it out after
the battle for Tyr, twelve years ago, and that The Watcher barely survived. I have a
feeling the real reasons for what happened today go back even farther than that.
-Myth TFL, Level 13, "Seven Gates"
Nearby Events:
ou'Kahn And Caliban Forge Truce
First Battle for Seven Gates, The
Soulblighter Levels Covenant; Royal Family Flees
Iri Treks Around Covenant
Armies of the Province Break
Bahl'al Approaches Tyr
|
Deceiver Digs Up Silvermines
Summer, 2479 AE.
The Deceiver begins digging up
Silvermines, looking for
the Watcher's
arm.
Passages From The Game:
We know The Deceiver is looking for the arm too, and has been digging up
Silvermines since last summer.
-Myth TFL, Level 11, "Silvermines"
|
Avon's Grove Destroyed
Circa 2480 AE.
Phelot, a Shade, decimates
Avon's Grove, turning its inhabitants into
Thrall.
Passages From The Game:
"...those that Phelot deemed unsuitable for use as thrall... were given to the ghols,
who hacked their limbs and chewed their flesh... this is how he dealt with the people
of Avon's Grove."
-Shade Flavor Text, Myth II
I have yet to mention our jailor. It is the devil Phelot, the shade who decimated
Avon's Grove during the Great War. It is a wonder he has not yet sought vengeance upon
us, as he was sorely injured by The Deceiver upon our arrival.
-Myth II, Level 20, "A Murder Of Crows"
Nearby Events:
Shiver Begins Attacking Madrigal
Legion Defends Crow's Bridge
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Shiver Begins Attacking Madrigal
Monday August 1st, 2480 AE.
Shiver begins attacking
Madrigal.
Passages From The Game:
Shiver, one of the Fallen Lords, has been attacking the city for two days,
but so far has been held back by its defenders. We all know the battle for
Madrigal will decide the fate of all the Northern lands, and that if it
falls we will soon have nowhere to retreat but the ocean.
-Myth TFL, Level 1, "Crow's Bridge"
Nearby Events:
Avon's Grove Destroyed
Legion Defends Crow's Bridge
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Legion Defends Crow's Bridge
Wednesday August 3, 2480 AE. Fifteen men from the
Legion stay and defend
Crow's Bridge.
Passages From The Game:
Fearing for their safety, the villagers here pleaded with us to remain when we broke
camp this morning. None of them understand yet what is happening, but they have all
seen the refugees from the south, and they are frightened.
Our officers seemed unsympathetic until the people returned with nine young pigs and
ten dozen loaves of bread. Fifteen of us are to stay now, perhaps to fight boredom
instead of the Fallen Lords, and watch the bridge here for two days.
-Myth TFL, Level 1, "Crow's Bridge"
Nearby Events:
Shiver Begins Attacking Madrigal
Avon's Grove Destroyed
Legion Kills Mayor of Otter Ferry
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Legion Kills Mayor of Otter Ferry
Tuesday August 5, 2480 AE. The Mayor of
Otter Ferry plans a secret meeting with the Dark,
but forward elements of the Legion asassinate him first.
Passages From The Game:
Having turned back the attack on Crow's Bridge, we headed south to rejoin the Legion in
another small town called Otter Ferry. On our way we met a force of our own men
hurrying in the opposite direction, who gave us ill news.
The vanguard of our army, twenty thousand men, has been camped near Otter Ferry for two
days now. The mayor of that village must have guessed our plan to cross the Scamander
River behind the main enemy force, and to attack them by surprise.
Perhaps in the cowardly hope that he would be spared when the Dark sacked Madrigal, the
mayor intends to betray us to the enemy. A quick death will be too good for him, but
we will have time for nothing else.
One of the locals knows of the clearing where the mayor arranged his meeting with the
Dark, and will lead us there.
-Myth TFL, Level 2, "A Traitor's Grave"
Nearby Events:
Legion Defends Crow's Bridge
Legion Distracts Shiver's Forces
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Legion Distracts Shiver's Forces
Friday August 8, 2480 AE. The
Legion stages a diversion for
Shiver's forces in the small village of
Comfort, while the rest of Madrigal's army fights off
Shiver herself.
Passages From The Game:
Our vanguard has crossed the Scamander unchallenged and remains hidden on the southern
bank of the river. Their assault will begin two hours after midnight against Shiver's
right flank, at the same time the Madrigal garrison throws open the Gate of Storms and
attacks her from the front.
But I won't be anywhere near Madrigal when this happens. An hour before the main
attack a small group of men and I will head in the opposite direction and strike at the
enemy camp alone, hoping to divert forces and attention from the city before the real
battle begins.
The plan is to fight our way across a bridge and into the captured village of Comfort.
From there we'll locate the enemy camp and create as much of a diversion as possible.
Every thrall that remains in the camp to deal with us is one less that our main force
must hack to pieces at Madrigal.
-Myth TFL, Level 3, "The Seige of Madrigal"
Nearby Events:
Legion Kills Mayor of Otter Ferry
Shiver Killed
Legion Searches For Total Codex
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Shiver Killed
Thursday Sept 11, 2480 AE.
Shiver dies in a spectacular Dream Duel
with Rabican.
Passages From The Game:
I believe I have read of this in the journal. Shiver was defeated at
Madrigal by her own vanity, thanks to advice given by the still living
head of one of the Fallen Lords' old enemies. I wonder where the head
is now; we could certainly use the help.
-Myth II, Level 10, "Landing At White Falls"
The battle for Madrigal lasted four days without pause. Shiver fell on the
first night in a spectacular dream duel with Rabican, one of the Nine. No
one expected this. We have never before challenged one of The Fallen and
won.
-Myth TFL, Level 5, "Flight From Covenant"
Nearby Events:
Legion Kills Mayor of Otter Ferry
Legion Distracts Shiver's Forces
Legion Searches For Total Codex
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Legion Searches For Total Codex
Monday September 15, 2480 AE. The
Legion enters
Covenant in search of the
Total Codex, and runs into the
Watcher's forces.
Passages From The Game:
The Head appears to know something about everything, and now it has us looking for an
artifact called the Total Codex. Its been located in the ruined city of Covenant, but
the first group sent to retrieve it has not returned.
In a few minutes Rabican himself is going to send a few of us through a World Knot to
Covenant, to bring back the Codex.
-Myth TFL, Level 4, "Homecoming"
Nearby Events:
Legion Distracts Shiver's Forces
Shiver Killed
Legion Flees Covenant
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Legion Flees Covenant
Monday September 15, 2480 AE. The
Legion, after retrieving the
Total Codex, meets up with
Maurican and his men, who then flee
Covenant, the
Watcher tailing them all the way.
Passages From The Game:
Mauriac is on his feet now, talking to the men. We met him and a few other survivors
of the first expedition hiding in a collapsed cellar a few hundred feet away from the
outer wall, and joined them for a brief rest until dawn.
Mauriac was prince regent here during King Alric's adolescence, and knows of an
underground tunnel just outside the city which leads to Shoal, a village four miles
away down the coast. The King's family used it to escape Covenant when Soulblighter
leveled the city twelve years ago, and today we hope it will help us elude The Watcher.
-Myth TFL, Level 5, "Flight From Covenant"
Nearby Events:
Legion Searches For Total Codex
Legion Enters Shoal
Legion Destroys World Knot
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Legion Enters Shoal
September 17, 2480 AE.
The Legion exits the secret tunnel from
Covenant into
Shoal.
Passages From The Game:
We were two days in that tunnel out of Covenant, The Watcher crossing above
us every few hours, shaking the ground in his fury and twice nearly burying
us alive. Sometime on the second day the tremors grew less distinct, and we
were relieved to find nothing but rats and mosquitoes waiting for us when we
reached Shoal.
-Myth TFL, Level 6, "Force Ten From Stoneheim"
Nearby Events:
Legion Flees Covenant
Legion Destroys World Knot
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Legion Destroys World Knot
Friday November 7, 2480 AE. The
Legion destroys a
World Knot just west of the
Cloudspine, as the forces of the Dark have learned
to use them.
Passages From The Game:
There is a World Knot west of the Cloudspine and The Head insists that the enemy has
learned to travel through the Knots. If we don't destroy this portal we might hold the
mountains only to be outflanked by forces emerging from the Knot behind us.
-Myth TFL, Level 6, "Force Ten From Stoneheim"
Nearby Events:
Legion Flees Covenant
Legion Enters Shoal
Legion Defends Bagrada
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Legion Defends Bagrada
Wednesday November 12, 2480 AE. The
Legion defends
Fool's Traverse in
Bagrada from the forces of the
Deceiver.
Passages From The Game:
We're up here in the mountains to stop The Deceiver from crossing into the west before
winter closes the high passes. Its already started to snow pretty hard, so we
shouldn't have to be here longer than a few more days.
-Myth TFL, Level 7, "Bagrada"
Nearby Events:
Legion Destroys World Knot
Dwarves Ambush Soulless In Bagrada
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Dwarves Ambush Soulless In Bagrada
Friday November 14, 2480 AE. The
Dwarves among the
Legion ambush a column of a hundred
Soulless in
Devil's Overlook,
Bagrada.
Passages From The Game:
But not all of the enemy retired ahead of the snow. For the last two hours we've
watched a column of a hundred soulless, separated from their masters and obviously
lost, wandering the canyons below. The dwarves are running about like delirious
children. It should be a spectacular ambush.
-Myth TFL, Level 8, "Ambush At Devil's Overlook"
Nearby Events:
Legion Defends Bagrada
Five Champions Rescue Alric
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Five Champions Rescue Alric
Wednesday November 19, 2480 AE. The
Five Champions rescue
Alric from the Deceiver's
camp in the Barrier.
Passages From The Game:
It all started when The Nine learned that Alric had been captured by The Deceiver, and
his army decimated. I'm not certain how they figured this out, but I'll bet The Head
told them (and this was back when the Head could do no wrong).
At the behest of the Nine, our officers chose five champions from among the Legion.
They were carried over the mountains by balloon and dropped at night in the rough
desert twenty miles from The Deceiver's camp.
Their instructions were to rescue Alric by any means available, and to return him to
the west. I believe that The Nine were suspicious of the circumstances surrounding
Alric's capture, and wished to discover why The Head had sent him over the mountains.
-Myth TFL, Level 9, "The Five Champions"
Alric was interrogated by Balor during his captivity, and he learned by chance that
Balor had bound each of The Fallen to himself, to ensure their obedience to his will.
The Fallen draw their power through these links, and were Balor to be killed they
would all be powerless. The armies of the Dark would collapse.
-Myth TFL, Level 19, "The Road North"
Nearby Events:
Dwarves Ambush Soulless In Bagrada
Alric And Companions Leave Barrier
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Alric And Companions Leave The Barrier
Wednesday November 19, 2480 AE. The
Five Champions help
Alric escape from the
Barrier and learn of many odd things along the way.
Passages From The Game:
Alric babbled about a suit of armor so powerful that its wearer was invulnerable to
attack and tireless in battle. He claimed that it was buried somewhere in the eastern
desert, and that he had been sent by The Head to retrieve it.
They say Alric talked about The Head often, ridiculing The Nine's belief that it was
one of the avatara of Connacht. Connacht was the great hero of the Wind Age, who drove
the evil Moagim from the earth, and The Head claims to have been one of Connacht's
closest advisors during this time.
Once Alric even spoke of The Head's defeat by Balor, where it lost its body. But I've
begun to wonder how one of the avatara of the Wind Age outlived Connacht himself by
hundreds of years, to fight Balor in a battle long before the West had even heard of
The Fallen Lords.
-Myth TFL, Level 10, "Out Of The Barrier"
Nearby Events:
Five Champions Rescue Alric
Legion Searches Silvermines For Watcher's Arm
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Legion Searches Silvermines For Watcher's Arm
Wednesday November 19, 2480 AE. The
Legion searches
Silvermines for the
Watcher's
arm, as the
Deceiver has been searching for it
there for over a year and may have just uncovered it.
Passages From The Game:
The old stories all tell that when Balor freed The Watcher from his prison under the
Cloudspine, one arm was left trapped in his prison of solid rock. Bound by a powerful
confinement dream, it should have remained there forever. But it didn't.
We're a hundred miles from Bagrada and two days ahead of the rest of the Legion today,
outside a town called Silvermines, looking for The Watcher's arm.
-Myth TFL, Level 11, "Silvermines"
Nearby Events:
Alric And Companions Leave Barrier
Legion Defends Standard
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Legion Defends Standard
Sunday November 30, 2480 AE.
The Watcher and the
Deceiver clash in
Seven Gates, and the Legion sweeps in to clean up
the survivors.
Passages From The Game:
But none of this concerns us. What remains of the Silvermines garrison is less than
ten minutes behind us now, determined to claim the arm. We are all too exhausted to
continue running, and our scouts have chosen a hill up ahead where we can make a
stand.
-Myth TFL, Level 12, "Shadow of the Mountain"
Nearby Events:
Legion Searches Silvermines For Watcher's Arm
Watcher and Deceiver Clash In Seven Gates
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Watcher and Deceiver Clash In Seven Gates
Sunday December 7, 2480 AE.
The Watcher and the
Deceiver clash in
Seven Gates, and the Legion sweeps in to clean up
the survivors.
Passages From The Game:
The Watcher drove his army without rest through the fleeing remnants of Rabican's
forces and into Seven Gates. We are there now, inside the pass, where he then clashed
with The Deceiver on his way east. The bodies of the undead are everywhere, melted
and broken. It seems inconceivable that anything could have survived.
I don't know why he attacked The Deceiver, unless somehow he found out what was going
on in Silvermines. One of the veterans said that these two had it out after the
battle for Tyr, twelve years ago, and that The Watcher barely survived. I have a
feeling the real reasons for what happened today go back even farther than that.
Whatever the case, while the battle raged only a few miles away and we thought The
Watcher was coming for us next, I was glad nobody had asked me to carry his damned
arm.
It looks like the volcano will keep Seven Gates open through the winter, so Maeldun is
sending out patrols to retake the pass. The Legion's growing fame seems to draw
danger like a bright candle attracts moths, and if any of the enemy survived the
floods and fighting I'm sure we'll be the ones to find them.
-Myth TFL, Level 13, "Seven Gates"
Nearby Events:
Legion Defends Standard
Legion Enlists Forest Giants
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Legion Enlists Forest Giants
Tuesday May 19, 2481 AE.
The Legion, with
Murgen and Cu Roi,
travel to Forest Heart to enlist the
aid of the Forest Giants.
Passages From The Game:
The Legion is here alone, camped on the edge of Forest Heart and dangerously
far into the territory of the enemy. Two of the Nine are with us, Cu Roi
and Murgen, trying to make contact with the forest giants who live in this
place, to beg their help against the Dark.
-Myth TFL, Level 14, "Forest Heart"
Nearby Events:
Watcher and Deceiver Clash In Seven Gates
Legion Trapped In Tain
|
Legion Trapped In Tain
Tuesday May 19, 2481 AE.
Soulblighter traps the
Legion in the Tain.
Passages From The Game:
I do not understand what has happened.
Falling back before two myrmidons in Forest Heart, I was enveloped by a greenish haze
which tore me from the earth. Now I find myself here, in a vast underground cavern
with many of my comrades. We have been unable to find any way to the surface.
Murgen believes us to be trapped inside the Tain, a relic forged by the Smiths of
Muirthemne during the Wind Age. Soon after its construction, the Tain was taken from
Muirthemne by raiding barbarians from the south, and believed to be lost forever.
But they say that the darkest artifacts have the ability to bend men to their will. . .
-Myth TFL, Level 15, "Heart of the Stone"
Nearby Events:
Legion Enlists Forest Giants
Legion Escapes Tain
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Legion Escapes Tain
Tuesday May 19, 2481 AE.
The Legion finds a secret exit from
the Tain.
Passages From The Game:
Murgen believes that we are close to finding a backdoor. A secret
exit from the Tain added by its creators so they could escape the
thing if it were ever used against them. It will be hidden, of
course, and almost certainly protected by traps, but it is our only
chance of escape.
These caves are so vast that we've been able to locate less than
fifty of the four thousand men we suspect are imprisoned with us.
Murgen hopes that he can release the others after we have escaped,
by destroying the Tain at the exit.
-Myth TFL, Level 16, "Smiths Of Muirthemne"
Nearby Events:
Legion Trapped In Tain
Head Involved In Civil War; Deceiver Crosses Cloudspine
Dwarves Assault Myrgard
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Head Involved In Civil War; Deceiver Crosses Cloudspine
May 23, 2481 AE.
The Legion learns that The Head
and The Nine have become involved in a civil war in
Magridal, Maeldun has
lost , and The Deceiver
crossed the Cloudspine at the
Stair of Grief.
Passages From The Game:
Messengers reached us today saying that Maeldun has lost Bagrada and that The Deceiver
crossed the mountains at the Stair of Grief. Worst of all, what's left of the Nine had
it out with The Head, which had apparently been double-crossing them ever since they
pulled it out of the ground last summer.
Something like a civil war erupted back west, too, as thousands of our own men
unexpectedly rose to defend The Head. Two of The Nine were killed, which makes them
something like The Three now, if you also subtract Murgen and Cu Roi, who did not
escape the destruction of the Tain, and the others who have died this year.
-Myth TFL, Level 17, "Sons of Myrgard"
Nearby Events:
Legion Trapped In Tain
Legion Escapes Tain
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Dwarves Assault Myrgard
Sunday May 23, 2481 AE.
After escaping the Tain and fleeing
east, the Dwarves among the
Legion head into their
Ghol-occupied capital of
Myrgard
Passages From The Game:
This far east, the dwarves with us are closer to their occupied
homelands than any of their race has been in fifty years. Not
expecting to return, many of them have decided to give up their
lives rather than abandon their country once again to the Ghols who
have overrun it.
-Myth TFL, Level 17, "Sons Of Myrgards"
Nearby Events:
Legion Escapes Tain
Dwarves Destroy Ghol Godhead
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Dwarves Destroy Ghol Godhead
Tuesday May 24, 2481 AE.
Within Myrgard, the
Dwarves led by
Balin seek out and destroy the
godhead of their ancient enemies,
the Ghols.
Passages From The Game:
Led by their pathfinder, Balin, the dwarves landed in the midst of a
sea of Ghols and laid waste to them with grenades and satchel
charges. But the enemy boiled like ants from their burrows in the
mountain, and each one that was killed seemed to be replaced by two
others.
Yet at last the attacks ceased, and the dwarves found themselves
masters of the bloody patch of ground where they had taken their
stand. Bodies and pieces of bodies lay everywhere.
A swift council followed their unexpected victory, and the survivors
resolved to locate the Ghol's ancestral stone godhead and blast it
to fragments. The Ghols have worshipped this enormous piece of
unworked stone since the birth of their race, rolling its hundred
tons wherever their migrations have taken them.
The continued presence of the Ghol's idol at Myrgard is a blasphemy,
and to destroy it would be to spit in the face of their entire race.
-Myth TFL, Level 18, "A Long Awaited Party"
"...turning the godhead of the ghols into a monument to Balin's victory. Nothing else
has done more to sustain the mutual hatred since the ghols raided the crypt at Myrgard
for 'victuals'."
-Dwarf Flavor Text, Myth II
Nearby Events:
Dwarves Assault Myrgard
Legion Heads North
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Legion Heads North
Monday June 15, 2481 AE.
Alric convinces the
Legion that the west is lost, and the
only hope of saving humanity is to head north to the
Trow city of
Rhi'Anon, to kill
Balor.
Passages From The Game:
Back in Forest Heart, Alric convinced our officers that the west was
lost. That our small force could contribute nothing to the hopeless
battles that would soon be fought around Madrigal, Willow and
Tandem. These cities would fall, he said, and all their people
would die, whether we sacrificed ourselves or not.
Then he told us what we could do instead.
Alric was interrogated by Balor during his captivity, and he learned
by chance that Balor had bound each of The Fallen to himself, to
ensure their obedience to his will. The Fallen draw their power
through these links, and were Balor to be killed they would all be
powerless. The armies of the Dark would collapse.
So Balor must fall. But today we are only at the edge of the Dire
Marsh, nearly five hundred miles from his fortress, with The Watcher
waiting in ambush ahead and Soulblighter shadowing us from behind.
We have a long road before us.
-Myth TFL, Level 19, "The Road North"
Nearby Events:
Dwarves Destroy Ghol Godhead
Soulblighter Engages Legion's Rearguard
Soulblighter Held At Gjol
|
Soulblighter Engages Legion's Rearguard
June 22, eighteen years into the War in the West.
Soulblighter begins attacking the
Legion's rearguard.
Passages From The Game:
The Legion has reached the Gjol, the poisoned river which feeds the Dire Marsh.
Soulblighter has been continuously engaging our rearguard for the last two days.
Between this and The Watcher's many ambushes along the way, it seems as if the two
Fallen are racing to see which can destroy us first.
-Myth TFL, Level 20, "Across the Gjol"
Nearby Events:
Dwarves Destroy Ghol Godhead
Soulblighter Held At Gjol
|
Soulblighter Held At Gjol
Wednesday June 24, 2481 AE.
The Legion springs their trap on
the Watcher, turning him to
stone by arrows made with
bone from his own arm. Meanwhile, their
rearguard holds off
Soulblighter's persuing forces
at the Gjol.
Passages From The Game:
The Legion has reached the Gjol, the poisoned river which feeds the
Dire Marsh. Soulblighter has been continuously engaging our
rearguard for the last two days. Between this and The Watcher's
many ambushes along the way, it seems as if the two Fallen are
racing to see which can destroy us first.
We will cross the river at midnight, but leave a number of men in
ambush for Soulblighter when he tries to follow. Alric intends to
hit The Watcher while Soulblighter is delayed, and then flee north
before either can force a decisive battle.
-Myth TFL, Level 20, "Across The Gjol"
After weeks of shadowing us, Soulblighter's army vanished after the battle on the Gjol.
He's certain to show up again soon, but meanwhile its given us a welcome rest from
fighting.
-Myth TFL, Level 22, "River of Blood"
Nearby Events:
Legion Heads North
Soulblighter Engages Legion's Rearguard
Watcher Killed
|
Watcher Killed
Thursday June 25, 2481 AE.
The Watcher, having been turned to
stone by arrows made with
bone from his own arm, is shattered into
fragments in his camp in the
Dire Marsh by one hundred
Berserks from the
Legion.
Passages From The Game:
We held Soulblighter at the Gjol long enough to let Alric spring his
trap on The Watcher. Turned out I was right about those arrows:
Alric had been working on them since we entered the marsh two weeks
ago, and they were tipped with fragments of bone from The Watcher's
arm.
I sure wouldn't have wanted to get stuck with one, but apparently
they turned The Watcher into stone, leaving him paralyzed and
helpless.
But he didn't die. Thirty berserks chosen to accompany the archers
tore through the enemy and piled the bodies of the dead at The
Watcher's feet, but all were killed before they could deliver the
final blow.
Rather than leave such a dangerous enemy behind us to be rescued, a
hundred men have volunteered to return and smash him to fragments
before help can arrive.
-Myth TFL, Level 21, "The Watcher"
Nearby Events:
Soulblighter Held At Gjol
Legion Secures Bridge In Rhi'Anon
|
Legion Secures Bridge In Rhi'Anon
Monday July 20, 2481 AE.
The Legion enters
Rhi'Anon and therein secures
an important bridge. Alric recieves
an Eblis Stone through a
Berserk courier from
Willow.
Passages From The Game:
Alric has been busy again, hardly sleeping I'm told, planning for the
coming battle. A single berserk reached us yesterday, after having
come all the way over the mountains from the city of Willow, fourteen
hundred miles away. He delivered to Alric a single package the size
of a man's fist, wrapped in rags, and refuses to talk with anyone
about events in the west.
A small group of us are going into the city ahead of the main force
tomorrow, to secure a bridge which Alric fears the enemy would destroy
if we attacked in force. Once it has been secured, the Legion will
follow.
-Myth TFL, Level 22, "River Of Blood"
Nearby Events:
Watcher Killed
Legion Learns Madrigal Has Fallen
Alric Approaches Fortress
|
Legion Learns Madrigal Has Fallen
July 21, 2481 AE.
Alric informs the Legion
that Madrigal has fallen.
Passages From The Game:
Before he left, Alric told us that Madrigal had fallen.
-Myth TFL, Level 23, "Pools of Iron"
Nearby Events:
Watcher Killed
Alric Approaches Fortress
|
Alric Approaches Fortress
Tuesday July 21, 2481 AE.
Alric opens a
World Knot into
Rhi'Anon and brings through a force
to kill Balor, while the rest of the
Legion prepares to assault the front
of the fortress in an effort to distract
Balor's army. The
Journal Writer learns that
Madrigal has fallen.
Passages From The Game:
In four hours, just after sunrise, the twenty-two hundred survivors of
the Legion will attack Balor's fortress. Those men will surely die.
There are perhaps half a million of the enemy between here and the
stronghold.
Alric left at dusk, alone. The old maps, he says, all show a World
Knot in R | |