Bungie.org Loading, Please Wait... HOME
L e g e n d s   &   L o r e
Myth WA:
Defense of Yursgrad
Index Myth WA:
Journey to Llancarfan

THE NEST

Map


Go to the Field Guide Entry documenting this level's easter eggs and points of interest with pictures.

Mission Objective: Find the Myrkridian lair and exterminate the beasts within.

Notable Quote: "Be wary, lads. We approach the devils' home. Keep yer eyes sharp."

"Get out of here, fast as your feet can carry!"

Notes: If you look around the nest you'll find some caged villagers.

May 23rd, 1430 A.E., At the edge of the Dire Marsh

The story of Yursgrad spread throughout the Gower townships, and the bells of victory were sounded. Yursgrad became a rallying cry for the townships. The young warrior who led his clansmen to victory was heralded as the Savior of Gower. The elders of Yursgrad bestowed upon him the name Connacht-meaning 'deliverance'.

In the years that followed, other battles were fought and won against the Myrkridia. The name of Connacht the Devil Slayer spread throughout the lands, bringing hope with it. With this dream, the isolated clans of Gower began to unite for the common defense, and a unified Nation of Gower was born.

The clansmen, led by Connacht, decided to do the unthinkable. More than defending their villages from the Myrkridian horde, they would bring the battle to the Myrkridia themselves. Using daytime assaults, the men of Gower began a counter-attack that did eventually push the nightmarish devils back into the Dire Marsh from whence they came.

All of Gower rejoiced at their army's victories. But, the Myrkridian threat was far from over. The murky lands of the Dire Marsh were dangerous enough to travel through, let alone wage battle in. The perpetual gloom of that cursed swamp meant that the regularly nocturnal devils were constantly active. The Myrkridia made their warren-like nests from the very rock and muck of that vile swamp. If left unmolested, they would repopulate their losses with terrible speed.

While marching along the outskirts of the marsh, a scout returned bearing news. He had laid eyes on a large cave, piled high with skulls, and adorned with pendants of rotting skin. The army had found their first Myrkridian nest. With great trepidation, a small force was dispatched to exterminate the devils from their lair. It would be the first time that the eyes of a living man were to look upon the horror of a Myrkridian lair.

The following are the pregame pics for this level.
Pregame Pic
"The young warrior who led his clansmen to victory was heralded as the Savior of Gower. The elders of Yursgrad bestowed upon him the name Connacht-meaning 'deliverance'."
 
Pregame Pic
"In the years that followed, other battles were fought and won against the Myrkridia. The name of Connacht the Devil Slayer spread throughout the lands, bringing hope with it."
 
Pregame Pic
"...a large cave, piled high with skulls, and adorned with pendants of rotting skin. The army had found their first Myrkridian nest."
If you win this level you see

Victory Screen

    The Myrkridian nest was put to the torch. A triumphant cry bellowed from the Gower army as they marched deeper into the murky swamps, searching for other nests to raze.

When you lose you see

Loss Screen

    The Myrkridia fought like devils defending their nest. The army of Gower was torn apart by their bestial ferocity and their remains fed to the Myrkridian young.

Myth WA:
Defense of Yursgrad
Index Myth WA:
Journey to Llancarfan


Written and compiled by Gholsbane and transcribed by zeph.



Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.


| Index | Journal | Field Guide | Relics | Delusions | Encyclopedia | The Asylum |

Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.

Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic™ webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic™ munkies - you know who you are.

No portion of this website may be reprinted without explicit permission from Bungie.org, unless it is content created and submitted by you. By submitting content to this site, you grant Bungie.org the right to use it as they see fit, unless otherwise negotiated in writing.

Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
 
[ 2415310 ]
[ 271071 ]