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REDEMPTION
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Monday March 2, Muirthemne
The events I am about to relate occurred just a few days after my departure to Forest
Heart. In the interest of historical accuracy, I have inserted these pages in my journal to
acknowledge this important moment in time.
After the Ibis Crown was recovered from the ancient tomb below Muirthemne, a
ceremony was held to coronate Alric as the new Emperor of the Cath Bruig Empire.
The journeymen, after a hundred years of self-imposed penance for being absent
during the fall of the city, threw down the gold tiles that hung around their
necks and swore fealty to the new Emperor.
The journeymen were no more; the Heron Guard were reborn.
Hours later Muirthemne was overrun by Myrkridia and the Heron Guard were given
their chance at redemption.
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Go to the Field Guide Entry documenting this level's easter eggs and points of interest with
pictures.
Mission Objective: Defend the walls of Muirthemne from the enemy. Don't let any of the enemy get past you and move deep into the city.
Notable Quote: DWARF: "I'm tellin' ya... those were standard charges for twenty-five pound mortars!"BERSERK: "But they were cannons!" DWARF: "Well what were they set up like mortars for then?"
Notes: The sacks of severed heads, called "Talthams", which the Myrkridian Giants throw in this level, were originally meant to be thrown by the Forest Giants in Myth:TFL. |
The following are the pregame pics for this level. |
"The journeymen were no more; ... "
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" ... the Heron Guard were reborn."
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If you win this level you see a Heron finishing off a Myrkridian Giant.
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If you lose this level you see A Myrkridian Giant standing over the shattered remains of a Trow.
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Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.
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Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.
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Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic munkies - you know who you are.
No portion of this website may be reprinted without explicit permission from Bungie.org, unless it is content created and submitted by you. By submitting content to this site, you grant Bungie.org the right to use it as they see fit, unless otherwise negotiated in writing.
Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
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