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BAGRADA
THE DECEIVER APPROACHES THE MOUNTAINS; RABICAN AND MAELDUN MOVE TO COUNTER HIM. |
Wednesday November 12, Fool's Traverse, Bagrada
Damn I hate the cold. A few months of warm weather and you forget
what it's like to have your eyes frost shut and the snot freeze
in your nose. And it doesn't bother the undead one bit either,
I'm sure.
We're up here in the mountains to stop The Deceiver from crossing
into the west before winter closes the high passes. Its already
started to snow pretty hard, so we shouldn't have to be here longer
than a few more days.
Bagrada is a maze of tiny canyons criss-crossing the mountains
between the Plain of Scales and Forest Heart. There are thirty
small groups of men like mine waiting at key junctions inside
the pass, but the main body of our force is camped in the valley
below. With hot meals and dry beds.
I guess the worst thing about having a reputation for being a
bunch of hardasses is that the Legion always finds itself where
the fighting will be ugliest. So we're up here as the first line
of defense against an attack by The Deceiver.
Tyrfing just came running into camp bellowing that our scout's
signal fire has gone out. That means trouble. |
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Go to the Field Guide Entry documenting this level's easter eggs and points of interest with
pictures.
Mission Objective: Discover the fate of your scouting party.
Interesting Scenery: The two big statues you see at the start may be monuments to the
Journeymen.
The passes are rife with marker stones, which we have seen before.
Notes: This was the second level playable in the Myth demo. |
Before the level starts there is a cutscene that merely sets the stage for this particular level. |
Here the scout party is huddled around their campfire telling
blonde zerk jokes and singing about ninety-three packs of satchels
on the wall.
Then... |
Along comes Mr. Trow to say HI!
And....
Shaft, we don't gain anything of scholarly use, beside the remains
of a scoutcamp to salvage and forshadowing of an encounter with
the trow at the end. |
The following images are actual pregame pics cut from the final release. |
"Damn I hate the cold. A few months of warm weather and you forget
what its like to have your eyes frost shut and the snot freeze
in your nose. And it doesnt bother the undead one bit either,
Im sure."
Nice picture, but it offers us nothing. |
"Bagrada is a maze of tiny canyons criss-crossing the mountains
between the Plain of Scales and Forest Heart. There are thirty
small groups of men like mine waiting at key junctions inside
the pass, but the main body of our force is camped in the valley
below. With hot meals and dry beds."
And there the rest of the force is, I'd wan't to strangle them,
heh. |
If you win this level you see one of your zerks standing over the shattered trow that you had
to defeat. He is looking quite heroic and conan'ish if I do say
so myself.
When you lose you see a myrmidon rounding up the heads of all your dead zerks.
Nothing from the cutscene or pictures offers us anything usefull
beyond background for the actual level itself, however...their
is plenty of dirt to muse over in the field guide for this level. |
Written and compiled by the Myth Nontoxic crew. |
Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.
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Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.
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Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic munkies - you know who you are.
No portion of this website may be reprinted without explicit permission from Bungie.org, unless it is content created and submitted by you. By submitting content to this site, you grant Bungie.org the right to use it as they see fit, unless otherwise negotiated in writing.
Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
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