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Myth TFL:
Force Ten from Stoneheim
Index Myth TFL:
Ambush at Devil's Overlook

BAGRADA
Bagrada

THE DECEIVER APPROACHES THE MOUNTAINS; RABICAN AND MAELDUN MOVE TO COUNTER HIM.

Wednesday November 12, Fool's Traverse, Bagrada

Damn I hate the cold. A few months of warm weather and you forget what it's like to have your eyes frost shut and the snot freeze in your nose. And it doesn't bother the undead one bit either, I'm sure.

We're up here in the mountains to stop The Deceiver from crossing into the west before winter closes the high passes. Its already started to snow pretty hard, so we shouldn't have to be here longer than a few more days.

Bagrada is a maze of tiny canyons criss-crossing the mountains between the Plain of Scales and Forest Heart. There are thirty small groups of men like mine waiting at key junctions inside the pass, but the main body of our force is camped in the valley below. With hot meals and dry beds.

I guess the worst thing about having a reputation for being a bunch of hardasses is that the Legion always finds itself where the fighting will be ugliest. So we're up here as the first line of defense against an attack by The Deceiver.

Tyrfing just came running into camp bellowing that our scout's signal fire has gone out. That means trouble.

 

Go to the Field Guide Entry documenting this level's easter eggs and points of interest with pictures.

Mission Objective: Discover the fate of your scouting party.

Interesting Scenery: The two big statues you see at the start may be monuments to the Journeymen.

The passes are rife with marker stones, which we have seen before.

Notes: This was the second level playable in the Myth demo.

Before the level starts there is a cutscene that merely sets the stage for this particular level.

Scene 1
Here the scout party is huddled around their campfire telling blonde zerk jokes and singing about ninety-three packs of satchels on the wall.

Then...

Scene 2
Along comes Mr. Trow to say HI!

And....

Shaft, we don't gain anything of scholarly use, beside the remains of a scoutcamp to salvage and forshadowing of an encounter with the trow at the end.

The following images are actual pregame pics cut from the final release.

Beta Pic
"Damn I hate the cold. A few months of warm weather and you forget what it’s like to have your eyes frost shut and the snot freeze in your nose. And it doesn’t bother the undead one bit either, I’m sure."

Nice picture, but it offers us nothing.

Beta Pic
"Bagrada is a maze of tiny canyons criss-crossing the mountains between the Plain of Scales and Forest Heart. There are thirty small groups of men like mine waiting at key junctions inside the pass, but the main body of our force is camped in the valley below. With hot meals and dry beds."

And there the rest of the force is, I'd wan't to strangle them, heh.

If you win this level you see one of your zerks standing over the shattered trow that you had to defeat. He is looking quite heroic and conan'ish if I do say so myself.

Victory Screen

When you lose you see a myrmidon rounding up the heads of all your dead zerks.

Loss Screen

Nothing from the cutscene or pictures offers us anything usefull beyond background for the actual level itself, however...their is plenty of dirt to muse over in the field guide for this level.

Myth TFL:
Force Ten from Stoneheim
Index Myth TFL:
Ambush at Devil's Overlook


Written and compiled by the Myth Nontoxic crew.


Found anything we've missed? Got a theory that fits? Have a correction to make?
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