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WITH FRIENDS LIKE THESE |
This is level fourteen of Myth II: Soulblighter. |
Go to the Journal for literature and interpretation of the level. |
This level has an easter egg in the colormap, some funny lines from the Deceiver, and there's an
interesting bit with a fourth Trow.
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Normally, the level begins with three Trow. (And normally sticks to only three Trow). These are controlled by scripts named "Myth",
"Oni", and "Blam". (Blam was the codename for Halo). |
But on Legendary, the level begins with four Trow, the fourth being controlled by the Blam script. And if start killin the Trow,
a whole army of them will come to KIK U 2 DETH, so you actually have to play fair this time. |
If you stand around and slack off by the Deceiver, he will deliver a couple of interesting lines:
Please don't make me look foolish in front of my friends.
I don't see a flag on this hill.
You do remember what a flag is, don't you?
I think he went that way.
No. The other way. |
Asmodeus writes, "If you damage the Deceiver enough, by control clicking with your archers, you can get the big mob of trow to come out
and smash you to paste." |
"This sort of makes sense since the trow hold him in high regard. It also gets all those trow out on the board fast so you can kill 'em!" |
"Seriously, if anyone can come up with a way to kill all those trow, I'll give you my first born child. " |
Addendum: Quite a lot of people on the Asylum pointed out that killing all four initial Trow will win the game, always. So if you can spot
and take out those four Trow, even after triggering the big horde, you can still win the game, though everyone will die immediately afterwards. |
Pyro brings an interesing tidbit to our attention. He says the colormap of this level contains a hidden secret. If you look closely at the enclosed box to the right of the map, you will see an interesting pattern within. |
This is in fact the colormap from the TFL level, Pools of Iron which you can see in a larger size here. Pyro himself supplied these images. |
Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.
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Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.
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Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic munkies - you know who you are.
No portion of this website may be reprinted without explicit permission from Bungie.org, unless it is content created and submitted by you. By submitting content to this site, you grant Bungie.org the right to use it as they see fit, unless otherwise negotiated in writing.
Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
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