|
A LONG AWAITED PARTY |
This is level eighteen of Myth: The Fallen Lords. |
Go to the Journal for literature and interpretation of the level. |
To make it this far in the secret level you must have a great deal of patience with game restorations...
You win by destroying this stone idol. Cram a bunch of satchel
charges under the 'nose' of the idol or have Balin toss in a Dwarven
air-strike signal flare. Then you can say you beat the secret
level, hurray!
In case you can't beat it, you can download a film showing Joshstar's
victory [mac] [win]. Enjoy. For further enjoyment, try this film [mac] [win] sent in by Jeremy Hildebrand where not only does he win, but he kills every single baddie
on the entire level! |
Deep in the depths of the tags.gor file, in the script code which handles the monsters in A Long Awaited Party, can be found this mysterious message:
name and it's getting a little of the cut and paste treatment :name like
you'd expect. mark and i really brought it together .nameon 25,
though, so don't judge us by this one. < name ew name ew nameblam
ti 2nameColony Ship after All Roads Lead to Sol and, now, :namebalanced
skill and time just about right, so can i forget name ew 9name18
(this one, mocking Tolkien) is my last level for myth 2nameThe
Great Devoid? the guilt has been pursuing me 5namelike a cloud
a angry hornets for, ah, how many years nameis that now? three?
four? name ew
Let me straighten that out for you:
and it's getting a little of the cut and paste treatment like
you'd expect. Mark and I really brought it together on 25, though,
so don't judge us by this one.
Colony Ship after All Roads Lead to Sol and, now, balanced skill
and time just about right, so can I forget 18 (this one, mocking
Tolkien) is my last level for myth
The Great Devoid? the guilt has been pursuing me like a cloud
a angry hornets for, ah, how many years is that now? three? four?
Better? Yes, but it still seems to be rather fragmented. But wait!
If you reorder the text, it makes much more sense:
Colony Ship after All Roads Lead to Sol and, now, balanced skill
and time just about right, so can i forget 18 (this one, mocking
Tolkien) is my last level for myth and it's getting a little of the cut and paste treatment like
you'd expect. mark and i really brought it together on 25, though,
so don't judge us by this one.
The Great Devoid? the guilt has been pursuing me like a cloud
a angry hornets for, ah, how many years is that now? three? four?
Mark refers to Mark Bernal, who worked on the texturing and art
for Myth. 25 refers to the Great Devoid. 18 refers to A Long Awaited Party. Colony Ship [for Sale, Cheap] and All Roads Lead to Sol are levels in Marathon and Marathon 2, respectively. Both were
designed by Jason Jones, whom presumably was the author of the
hidden message.
Thanks to Artic Ape, via Case and the Myth Codex for pointing this out, and Brian Kendig for suggesting the reordering of the text. |
Watch out, Pacman is on the loose! Durandal found this little patch of dirt somewhere on the texturemap.
For the 80's impaired we have outlined the general shape in red
so you can see what we are getting at.
Chances are this is just a coincidence, but how many times have
you looked up at a cloud and seen a white sheep, a dragon, or
a fluffy thrall? It's only as wonderful as your imagination makes
it (?).
Another interesting thing, just a bug really. You know the second cave you pass, where
you would expect that little guard Ghol to call a bunch of his
buddies from? But he doesn't, right? Wrong. As you walk past it,
that Ghol will start running away. Leave him alone. Don't touch
him. Send one Dwarf, probably Balin, to follow him and keep an
eye on him. He'll run back to the first cave, cheer/taunt as if
to call out the other Ghols (as happens a lot in Sons of Myrgard
and happens once on this level, at the very cave he's now cheering
at, but by another Ghol). Then the other Ghols will come out of
the cave he was guarding, where your Dwarfs are now standing,
waiting with a pile of satchel charges. So a Ghol guards one cave,
runs to another, call his buddies, who come running out of the
cave that first Ghol was guarding. Strange indeed. |
Written and compiled by the Myth Nontoxic crew. |
Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.
|
Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.
|
Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic munkies - you know who you are.
No portion of this website may be reprinted without explicit permission from Bungie.org, unless it is content created and submitted by you. By submitting content to this site, you grant Bungie.org the right to use it as they see fit, unless otherwise negotiated in writing.
Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
|
|
[ 2415453 ] |
|
|