Bungie.org Loading, Please Wait... HOME
L e g e n d s   &   L o r e
Myth TFL:
Silvermines
Index Myth TFL:
Seven Gates

SHADOW OF THE MOUNTAIN This is level twelve of
   Myth: The Fallen Lords.
Go to the Journal for literature and interpretation of the level.
In this level victory is determined by how many of the enemy you kill. The harder the difficulty level, the more waves you face, the more you have to kill.

So it is not necessary for you to protect your baggage at the top of the hill at all. You can wander the map at will. (And get butchered in the process.)

It is interesting to note that even if you evacuate the hill, you can still see all the enemy units on it. Who is keeping an eye on the enemy even though you aren't there?

Your Invisible Observers are!

In this level Bungie put this special unit type on your side. These units are probably just under the mesh of the map so that they don't show up as friendly dots on the display. Somewhat like Thrall not showing up when they are in water.

Because the units are on your side, you see everything around them. So in this map, when the forces of Dark storm the hill, you see them no mater how far away you get.

And what do these units look like? Very tiny Warriors!

Here are a few Archers and a friend standing behind a line of Invisible Observers. They come in random sizes, but always pretty small. They are not very good units; they hardly do any damage at all. On the other hand, the real tiny ones are nearly impossible to hit and the enemy has to swat at them all day before they croak.

Remember that arm you had to find in Silvermines? Well, in Shadow of the Mountain it is still with you, in the box with the rest of the Legion's baggage.

If you want to take a look at the arm, have a Dwarf drop a satchel charge near the standard and blow up your baggage. The arm will pop out and you can have the Journeyman pick it up.

Thanks to Knuckles for pointing this one out.

Myth TFL:
Silvermines
Index Myth TFL:
Seven Gates


Written and compiled by the Myth Nontoxic crew.


Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.


| Index | Journal | Field Guide | Relics | Delusions | Encyclopedia | The Asylum |

Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.

Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic™ webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic™ munkies - you know who you are.

No portion of this website may be reprinted without explicit permission from Bungie.org, unless it is content created and submitted by you. By submitting content to this site, you grant Bungie.org the right to use it as they see fit, unless otherwise negotiated in writing.

Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
 
[ 2241702 ]
[ 260026 ]