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SEVEN GATES |
This is level thirteen of Myth: The Fallen Lords. |
Go to the Journal for literature and interpretation of the level. |
There's an interesting phenomenon in Myth which is first seen
on this level. In Bungie maps where there are multiple 'teams' of enemy units,
the 'player' who they belong to, as listed in their status bar,
is either nothing at all or "Light".
Odd that a Dark unit would 'belong' to Light, isn't it? Perhaps
an old, unimplemented feature, was computer-controlled Dark units
fighting for the Light, and they would become tagged as such to
help you know. Indeed, Myth advertisements, including on the box
itself, mention treachery in your own ranks (like Shadow of the
Mountain) and turning the Fallen's hatred of each other to your
advantage (like Seven Gates). But neither of these seems to be
really implemented; on Shadow of the Mountain, that grey Dwarf who comes
in from the middle of nowhere was probably meant to turn on you.
And the Fallen in Seven Gates, The Watcher and The Deceiver, perhaps
one of them was meant to aid you against the other. But when this
feature wasn't implemented, the naming scheme stayed, to give
what we now see. |
An interview with Jay Barry was held at Bungie Sightings on February 9th 2003. Jay was a level designer on Myth: The Fallen Lords but left Bungie before Myth II was shipped. Here's what he had to say about Seven Gates:
This was cool. Getting the game to fight itself convincingly took time, but I thought that this level was fun for a player who went right at it and didn't just inch forward waiting to trip the events.
Luring all the groups together, setting up soulless against fetch to destroy legions of thrall, and nailing Scaripant from across the water gives me immense satisfaction on this level. Good job Jay!
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Written and compiled by the Myth Nontoxic crew. |
Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.
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Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.
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Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic munkies - you know who you are.
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Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
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