||This is level nine of
Myth: The Fallen Lords.
|Go to the
Journal for literature and interpretation of the level.
This is perhaps one of the most secretive levels in the
game. From the inaccurate cutscene to the unexplainable drawings in the
sand, this level just screams secrets from the moment it starts. Bungie is
definately to blame.
Conspiracy! Deceit! Deception in the ranks!
Keen eyed informant SyberSmoke
alerts us of a strange rock in the Barrier. A rock that may be familiar to
those who follow the UFO circuit.
High resolution satellite photos, taken by NASA's
Orbiter, and stolen by Nontoxic, reveal this shocking image:
Our own image enhancing techniques make the truth even more obvious....
Indeed, this is the controversial
on Mars photographed by the Viking Orbiter in the seventies.
Not content with a disputable satellite image, Nontoxic launched an expedition
to the Barrier, in search of this mystery rock. The journey was arduous,
but we finally spotted it near a column of wandering thrall. Ladies and
gentlemen, there can be no doubt...
...Bungie is in on the conspiracy.
Next, we have an ad Bungie ran in 1997 on the left.
This is the same image that you will find on the back of the box and
in the Myth demo
On the right is our favorite bridge as we see it today.
Some readers have pointed out that the screenshot from the ad was doctored.
I vigorously dispute that claim. Well, somewhat vigorously. Look at the
size ad and decide for yourself.
Here we see Calamity, the Myth Clue Rat, showing us a peculiarity
of the cutscene before Five Champions.
It appears that the Five in the cutscene are two Dwarves, a Journeyman, a
Berserk, and an Archer. Now Bungie is playing with our minds...
|Sometimes I think I am seeing things. Someone is pretty sure I
have lost it. In fact, I just received an email which said:
Is that part of your conspiracy theory about (deleted) being the (deleted)
for (deleted)? You know, the one where you can see Elvis if you stare at
the minimap cross eyed?
Well, I ain't the only one! Take for example what
has found in Five Champions. As he explains:
...below the slope where 2 hordes of thrall march up. From the south it looks
like a programmer (Einstein even) bent over something as if to type. Could
Well, I don't think this is his imagination at all. However, it looks to
me like somebody warming his hands by a campfire (the smoke hole). Or maybe
I'm thinking that because I just got back from a winter camping trip where
my f****** n**** froze right off!
Perhaps the key to unlocking the conspiracy lies beneath our feet
the whole time. It all comes down to how you view the universe -- in detail,
or as a big picture.
After you crawl your way out of the canyon where you start the level in,
if you go a bit north and east, you may notice some white lines on the ground.
Zooming back as far as possible, you may notice that the lines begin to suggest
a large drawing on the ground. The drawing is larger than what can seen in
one screen, but it should become quickly apparent that there is a crow attacking
a stag. Hmmm, where have we seen crows before?
Many thanks to Paul B. for extracting this image from the texturemap so that
we can enjoy this undistorted view!
Now, we have a genuine bug-ish easter egg:
It wasn't until they turned to escape, leading the barely conscious and
unresponsive Alric, that the rescue became a thing of legend.
At the very end
of this level you face two groups of Soulless and then can free Alric. However,
Mad Hatter of the Knights Who Say Ni, knows a new way to get Alric hopping!
Instead of engaging the Soulless, run your two Berserk Heroes straight to
the containment field which holds Alric and destroy all the field generators
except for the east one. Move your Berserks behind Alric so that Alric will
be in the line of fire from the pursing Soulless.
All it takes is one hit on Alric and he will hop right out of the containment
field and make dust out of the Soulless with his pocket knife!
You still have to destroy the remaining field generator for the game to end.
Check out the film of this bug:
Angelus, AWOL Myth Tournament Director,
points out that it is also possible to kill Alric in the containment field
and not lose the game.
Finally some good old speculation and beta knowledge. What follows
is a screenshot taken from Myth Beta 4:
This was in
the southwest corner of the map but it was taken out after Beta 4. This star
would rotate and blink and served no real purpose. In the tags.gor file there
is a "Ball Captured" a "Flag Captured" and a "Token Captured."
Maybe this is the token that we never actually see and was originally
designed as a solo level flag; for example, Bungie might have planned the
objective to be, "Capture the Tokens and Rescue Alric."
I don't know about you but that would seem like a lame Mario 64 cliche.to
me. That is one lame element I don't mind having left out...
Written and compiled by the Myth Nontoxic crew.
Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.
Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.
Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic munkies - you know who you are.
No portion of this website may be reprinted without explicit permission from Bungie.org, unless it is content created and submitted by you. By submitting content to this site, you grant Bungie.org the right to use it as they see fit, unless otherwise negotiated in writing.
Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
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