|FORCE TEN FROM STONEHEIM
|This is level six of
Myth: The Fallen Lords.
|Go to the Journal for literature and interpretation of the level.
This level starts with a humourous exchange between some some villagers and a cynical berserk:
Berserk: "You fools! Where do you think you are you going?"
Villager: "We're going to the shrine to pray for help!"
Berserk: "Then you waste your time, the gods aren't listening."
It's interesting to note that the sound file associated with the first line is reused in level 8: Ambush at Devil's Overlook.
This snowy level was long considered the prime candidate
for containing the entrance to the "secret level" because it
had "many dwarves, even more ghols, and a stone idol" which was
what the rumor said about the secret level. As it turns out there
is no secret level entrance here, and the praying villagers that
need rescuing may look like a side mission, but they are in actuality
a mere distraction.
The villagers who worship at the shrine are a strange lot. They get very friendly with your Dwarves if you kill one of them
at the start of the game. Of course, making friends this way is
subject to the law of diminishing returns.
Here is an amusing film [mac] [win] showing these strange villagers at work. It seems I "accidentally"
hinted about this before a Light vs. Dark game and the Light team
decided to try it. Watch with amusement as the Light team realizes
that popularity has it's drawbacks.
Thanks to Dean A Yeomans for the correction.
Here are the villagers worshiping at the shrine on the hill.
But they do not pray facing toward the shrine, but away.
Look at that face on the stone, ugh. That is probably why. There
are several explanations as to what that face depicts, but we'll
save that for another article.
Ahhh! There's nothing like a fresh dip in icy cold water after you've been on the road from Scales for a week
Here, Tuvgold the Knock-Kneed and his brother Tim, show off the
'Touchless' Barbarian Wash which will open soon after the War
is over. You can find it directly south of the stone idol those
peasants are so fond of.
You can cross the river there as well, which gives you an alternate
route to get to the World Knot.
If you take this 'back door' past the waterfall, you will encounter Thrall and Soulless at the ford. The Thrall on your side of the
river will attack as soon as you are in range, while the other
units stay put.
After you have dealt with the Thrall, you might want to check
you map display. If you look carefully you will notice that the
Soulless directly over the ford do not show up as red dots on
In fact, you can walk your units right up to the edge of the ford
without harm. Your units will ignore those Soulless and they won't
jab at you. If you step in the ford they will attack and you units
will suddenly start recognizing them as enemies, but they still
do not appear in the display.
An interview with Jay Barry was held at Bungie Sightings on February 9th 2003. Jay was a level designer on Myth: The Fallen Lords but left Bungie before Myth II was shipped. Here's what he had to say about Force Ten from Stoneheim:
This was one of the levels I had the most fun with. Something that had way too much time spent on it was the vignette of the ghols slaughtering villagers on the hill, near the shrine. It's a nice touch though if you go in for that sort of thing.
Maybe I'll think twice about blowing those villagers up at the start now. Maybe, but probably not.
Written and compiled by the Myth Nontoxic crew.
Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.
Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.
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