Myth@Bungie.Org

Thursday August 1th 2002

Something New For Myth III? { Zandervix }

Here's the skinny from MythMaps:

At last! We have some news on the Myth 3 front to report. I'll attempt to explain everything that has gone on so you understand the delays and the other things we're trying to do to make life good for Myth 3 players.

When we received the M3 source from Take 2, it was build 150. What this means, is the source we got was the pre-patched PC version. Which means it was not Mac ready, nor did it have any of the fixes in the PC Patch. This simply was not usable. It would have taken too long to do things with this and make all of the fixes that had been made in the first patch PLUS all of the multiplayer changes.

The current version of the source is build 159. This is three builds beyond the PC and Mac versions. Last night, I learned we'd been cleared to get this updated source. We should have the updated source this week. This means there are new fixes for at least Macintosh users. (Not sure about the code currency with PC, but hope to know soon). This also means we will have the latest version of the source by which to make updates to the code.

Our plan is to completely elimiate the GameSpy UI and replace with the M2 interface and internet protocols. Once we have this done and have the game working with our existing server software, we'll begin working to make the modifications to the M3 UI to take advantage of the M3 engine. We'll also be working on bug fixes.

Here is the extra-special good news. The Myth 3 for Macintosh developer, Bill Heineman, will be working with us as his schedule permits - fixing bugs and assisting in getting this game where it needs to be.

This is a good day. When it's all said and done, everyone in this community should thank four main people for making this happen: SL (for getting the ball rolling), Mark Dotchermann from United Developers, Bill Heineman, and Andrew Meggs. Without these guys, we wouldn't have nearly the tools we need to make a decent go of this.