Myth@Bungie.Org

Monday March 18th 2002

Magma Ports Venice and Plains to TFL! { Gholsbane }

We received this email from Doobie of the Underdogs announcing Project Magama's completion of these Myth 2 ports to TFL. I'll let him tell you all about it.

With the release "Venice" and "Plains" (complete with Myth 2 units and models) Project Magma has completed its original goal of porting all 9 original Myth 2 Bungie netmaps to TFL!  But dont expect this to be the last youll hear from us, now we can move on to our own original maps, and some of the great 3rd party maps that Myth 2 has to offer.

The creation of "Venice" was lead by Losk of Society of the Journeymen, whose ingenious scripting made the complex models, and collapsible walls possible in the Myth TFL engine.  Plains is perhaps the most unique, and creative of all the magma maps made thus-far.  "Raid on the Plains" was skipped, but you will find "Demise on the Plains" and 3 new FFA variants.  Instead of a 5th netmap, ChrisP decided to create his own coop variant, the highly anticipated "Mazzarins Demise" which is played out on the "Plains" mesh.

Historically Mazzarin defeats seven waves of thrall, only to be killed by The Watcher himself.  Think you can change history?  Well were willing to give a "Grounds for Assault 2" map compilation CD to every person on the first team to submit a film of "Mazzarins Demise" being beaten on legendary difficulty (cheaters will be disqualified).  Send your film to us at coggs@hl.udogs.net, and it will be reviewed.  Good luck! ;-)

Both maps, and some 3D quicktime movies of the "Plains" mesh can be found at projectmagma.net along with all the other magma creations.