Well, sort of. An article over at Gamespot about the history of Real Time Strategy games gives good mention of Myth. You can read the excerpt below, or check out the entire article here.
While RTS games were traditionally built on the idea of "harvest, build, destroy," Bungie released Myth (in 1997), which left out all the resource management and concentrated on simple unit tactics. It was a huge success, partially because of its gorgeous 3D graphics, but also because of how well it maintained the strategy and excitement of real-time combat in the absence of buildings or structures. The focus on unit tactics required some improvements to the standard interface of the time and the ability to manage formations (with unit placement being of the utmost importance). Myth also introduced some interesting multiplayer games, like Last Man on the Hill. With its outstanding graphics, smooth multiplayer, and tactical gameplay, Myth and its sequel, Myth II, carved out a niche in the real-time market for those more interested in combat than in resource gathering.