Gamecenter over at C.net has a brief mention of Myth in an article about the five dying game genres, in this case, real-time strategy:
"With very few exceptions, RTS games are set on a distant planet or postapocalyptic Earth where humans fight for a few scant minerals or against would-be alien overlords. Talk about beating a dead horse until its rib cage collapses; where's the originality, the unique spin? It just isn't there. And though some games, such as Ground Control, follow the lead of games like Myth in terms of how resources are handled, most are simply derivatives of the collect-resources-and-build-factories gameplay model. Borrrring."
It's always nice to see Myth recognized for helping revolutionize the genre, even if it's while being compared to Ground Control. You can check out the entire feature here.