Thanks to Jenova of our very own Myth story forum, The Asylum, for pointing this out. Apparently, on the Myth TFL CD, version 1.2 only, there is a hidden Myth beta version (Mac only; sorry Wintel users. But hey, that's payback for the recent Windows-only eager-egg reported on Myther.com). I'm about to get working on permission to post this for those without the 1.2 CD, but here's a bit of text extracted from the resource fork as a teaser...
This is a window on the days before double-clicking or formations or waypoint markers, before the Trow or Fetch or the death of the Skrael, before we had a real user interface and we threw away a bunch of cool reflection code to make the rasterizer faster.
Back when we all thought we'd be able to spend some time outside during the coming summer of 1997.
But we've got physics and blood, and Ghols can still pick up little bits of their enemies and throw them around. The dwarf hasn't changed much, but he moves a lot faster and has these cool things called satchel charges now.
Networking works as well, and it wasn't too long before this build that Ryan and I detonated the first dwarven grenades in anger, during an early Myth netgame. Unfortunately the grenades were all his because the starting locations were unbalanced and I lost. Since then I've buried a thousand dwarves on bungie.net, and my hatred of the little men has waned. Somewhat.
So look around and have fun, but don't dwell too much on what you see.
Now ... where did we leave Durandal?
Jason December 19, 1997
Durandal, eh? What could he have to do with anything? Oh, Hamish...