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Myth Master Tips & Tricks

Welcome to Myth Master Tips & Tricks. Consider this Boot Camp, but without the mean-ass drill sergeants screaming in your face. Instead, you will brave the army of a commander who has never known defeat, and the piled dead will reach the heavens; but should you succeed, in an age not yet dawned you will be spoken of as a god!

There are several basic ways of playing each level, each with it's own objectives and style. The tips & tricks for each level detail these ways, individually tailored for the subject map. Some of the basic ways include:

  1. The Orthodox Way - As Bungie intended the level to be played.
  2. The Quick Way - The fastest possible way to get through the level.
  3. The Easy Way - For those wimps who have trouble beating the level.
  4. The One True Way - The hardest, most in-your-face method of pounding the unliving pulp out of the level.

In addition to the basic, overall methods, there are variations on each, such as separate paths to take, and the different strategies used on different difficulty levels.

The tips & tricks pages are currently under construction. If you are interested in speeding this process up and writing a walkthrough for a level or three, please contact us. Thank you.


Before we begin, let us discuss some general tips and tricks on Style. Style, as you should know, is the cornerstone of Myth Mastery. Without Style, films are no fun, and what good is a game if it's no fun?

There are three main points to Style: Skill, Entertainment, and Originality. A film must exhibit at least one of these qualities to be considered Stylish.

Skill is an obvious point; take the hard path, be a hero, strive to go above and beyond the level's objectives. Play cooperative with yourself, don't use vets, play on Legendary, kill everything with no casualties (or even better, no damage!), explore everywhere, even play blind! Whatever goal you can think of that is most difficult to accomplish, strive for that.

Entertainment is another important point, perhaps the most important element of true Style. YOU SHOULD NOT BORE THE VIEWER! I cannot stress that enough without using red, bold, italic, underlined blinking capitals. Brief pauses to realign your troops and prepare for the next wave, fine. Preparing traps, fine. But fergodsake, don't play in 16X through the whole map, because when it's viewed in 1x, your three-second pauses will appear as half-minute snack breaks! In other words, keep things moving. You should always be doing SOMETHING, and you shouldn't be doing it for too long.

Originality is what I have called "Stupid Myth Tricks". Found a new trick, something nobody's done before? Great! Show us what it is! Or improve on a known trick, or just sent in the first vid film of an old trick. Easter eggs - not bug or glitches but real easter eggs - are one of my favorite kinds of originality, though I'm always impressed with the new heights of skill someone can go to, too.

And now, on with the show...




Myth: The Fallen Lords


Crow's Bridge
by You?

A Traitor's Grave
by Daniel "Asmodeus" Gentry

Seige of Madrigal
by You?

Homecoming
by You?

Flight From Covenant
by You?

Force Ten From Stoneheim
by You?

Bagrada
by You?

Ambush At Devil's Overlook
by You?

The Five Champions
by You?

Out Of The Barrier
by You?

Silvermines
by You?

Shadow Of The Mountain
by You?

  Seven Gates
by You?

Forest Heart
by You?

Heart Of The Stone
by You?

Smiths Of Muirthemne
by You?

Sons Of Myrgard
by You?

A Long Awaited Party
by You?

The Road North
by You?

Across The Gjol
by You?

The Watcher
by You?

River Of Blood
by You?

Pools Of Iron
by Dan "Face" Rudolph

The Last Battle
by You?

The Great Devoid
by You?



Myth II: Soulblighter


Willow Creek
by You?

Salvation
by You?

Down A Broken Path
by You?

A Long Awaited Drinking Party
by You?

Into The Breach
by You?

The Baron
by You?

Gonen's Bridge
by You?

Across The Cloudspine
by You?

The Great Library
by You?

Gate Of Storms
by You?

White Falls
by You?

Through The Ermine
by You?

Stair Of Grief
by You?

  The Deceiver
by You?

With Friends Like These
by You?

Walls Of Muirthemne
by You?

The Ibis Crown
by You?

Redemption
by You?

Relic
by You?

The Summoner
by You?

A Murder Of Crows
by You?

Limbs, Heads & Smoking Craters
by You?

The Wall
by You?

Shiver
by You?

Twice Born
by You?

The Forge
by You?



Myth II: Chimera


The Healer
by You?

The Warrior
by You?

The Mage
by You?

The Archer
by You?

  The Messenger
by You?

The Baron
by You?

The Chimera
by You?

The Fiend
by You?



HEY U! WTF? U GOT FILMZ!? OMG GIV 2 US MB!


Introduction  |  The Seven Laws  |  Tips & Tricks  |  Profiles  |  Film Archive  |  The Academy


Mythmaster Central is the brainchild of Forrest, but is now maintained by Zandervix. Original design by Joshstar, heavily modified by Forrest. Thanks a ton to Claude for doing all the heavy lifting and writing the scripts that drive this section of B.org, making life that much easier.

Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic™ webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic™ munkies - you know who you are.

No portion of this website may be reprinted without explicit permission from Bungie.org, unless it is content created and submitted by you. By submitting content to this site, you grant Bungie.org the right to use it as they see fit, unless otherwise negotiated in writing.

Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
 
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