Bungie.org Loading, Please Wait... HOME
L e g e n d s   &   L o r e
Myth WA:
Siege of Llancarfan
Index Myth WA:
Bonds of the Oghre

ROD OF THE CALLIEACH

Map


Go to the Field Guide Entry documenting this level's easter eggs and points of interest with pictures.

Mission Objective: Quietly reach Moagim's Encampment and destroy the Rod of the Callieach with your Avatara.

Notable Quotes: "The Rod is in that Pavilion. I can feel it."

"NOOOOOOOO!!!"

Notes:According to pre-release screenshots, Barbarian Connacht was supposed to be leading the force. Though he may have just been a place holder.

July 21st, 1435 A.E., 5 miles north of Llancarfan

Llancarfan's victory over Moagim's forces was short lived. The army of the Dark had indeed retreated, but it was only a matter of time before they would return again...

During the battle, Moagim himself appeared to command his forces at the besieged gates. Several times, a lone Heron Guard fought his way to face Moagim one on one. Each time the swordsman was cut down by the fiend. Many sharp-eyed Archers targeted the dark one from their high perches, sending barrages of arrows into his armored form. Moagim plucked the arrows from his body as if they were mere annoyances, and continued rallying his troops.

This invincibility did not escape Connacht's keen perception. From the topmost battlement, Connacht used a spyglass to observe Moagim's sinister form. Clutched in the fiend's hand was a small gilded scepter which contained large gems on either of its ends. Connacht was suddenly overcome with a vision of the past-a history far before his birth-when a race of power incarnate walked the lands. The device held by Moagim was none other than a Rod of the Callieach.

As Llancarfan worked into the night to repair its defenses and give aid to the wounded, Connacht, Myrdred, and Damas spoke upon the battlements. When Connacht told Myrdred of his finding, the Avatara was stunned. The Rod of the Callieach was a legendary device, one that was thought to be mere fantasy. An elaborate ritual of great power was needed to attune the device to the user. But, once so focused, the Rod's power would render the user immune to all harm. No blade would cut him, no arrow pierce him, no spell affect him. With the Rod in Moagim's possession, he was literally immortal.

The Rod would have to be destroyed.

Damas' scouts reported spotting Moagim's camp five miles to the North of the walls. The Avatara knew of a thing called a 'World Knot', a magical device that allowed one to move without actually moving. The knot was located less than a mile from Moagim's encampment, and odds are that he was unaware of its existence. Another knot was located inside the Avatara's Citadel, under the heaviest of magical guard.

The plan was a simple one-but one from which none would likely return. Sardonac, one of the oldest Avatara in the Citadel, chose to lead the mission. And with him, a group of the Empire's most elite forces were assembled at the World Knot under the Avatara's Citadel. They knew that they would not be returning to Llancarfan, but they carried no remorse. Only honor shone in their eyes as they stepped through the World Knot.

The following are the pregame pics for this level.
Pregame Pic
"During the battle, Moagim himself appeared to command his forces at the besieged gates. Several times, a lone Heron Guard fought his way to face Moagim one on one. Each time the swordsman was cut down by the fiend. Many sharp-eyed Archers targeted the dark one from their high perches, sending barrages of arrows into his armored form. Moagim plucked the arrows from his body as if they were mere annoyances, and continued rallying his troops."
 
Pregame Pic
"The Rod of the Callieach was a legendary device, one that was thought to be mere fantasy...the Rod's power would render the user immune to all harm. No blade would cut him, no arrow pierce him, no spell affect him. With the Rod in Moagim's possession, he was literally immortal."
 
Pregame Pic
"Sardonac, one of the oldest Avatara in the Citadel, chose to lead the mission. And with him, a group of the Empire's most elite forces were assembled at the World Knot under the Avatara's Citadel."
If you win this level you see

Victory Screen

    Sardonac gave his life to destroy the Rod. But his sacrifice was not in vain. Moagim, fearing for his mortal life, fled with his troops into the Downs.

When you lose you see

Loss Screen

    The Rod of Callieach was not destroyed. Only two days later, Moagim and his newly risen force of undead, assaulted Llancarfan once again... and this time its gilded walls were broken asunder by the might of Moagim's army.

Myth WA:
Siege of Llancarfan
Index Myth WA:
Bonds of the Oghre


Written and compiled by Gholsbane and transcribed by zeph.



Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.


| Index | Journal | Field Guide | Relics | Delusions | Encyclopedia | The Asylum |

Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.

Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic™ webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic™ munkies - you know who you are.

No portion of this website may be reprinted without explicit permission from Bungie.org, unless it is content created and submitted by you. By submitting content to this site, you grant Bungie.org the right to use it as they see fit, unless otherwise negotiated in writing.

Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
 
[ 2444594 ]
[ 273025 ]