Bungie.org Loading, Please Wait... HOME
L e g e n d s   &   L o r e
Myth WA:
The Pack-Mage
Index Myth WA:
The Forgotten Lands

FLIGHT FROM THE DARK

Map


Go to the Field Guide Entry documenting this level's easter eggs and points of interest with pictures.

Mission Objective: Protect your fleeing army from Moagim's pursuit. You must get your Warlocks to the southern arch and demolish it, buying time for Connacht's forces to escape.

Notable Quotes: "Listen up men! We guard the main force's retreat! We will stand our ground and give our lives for the glory of Cath Bruig!"

"Wh... what is that?"

Notes: We see the new Trow Iron Warriors here. Though your not supposed to attack them. It appears that the one bunch of reinforcements you get were there just to die.

Prerelease pics show light units fighting this battle. Archers are shown on a ledge with warriors facing armies of Thrall below in a map with similar terrain to that of Flight from the Dark.

April 10th, 1433 A.E., South-east of the Twelve Duns

The tome found within the Pack-mages den was horrid to gaze upon. It was as if the malign knowledge it contained was somehow tangible, and that the mere act of thinking upon it allowed the soul to be tainted. The precise writing contained within could not be read by anyone save Myrdred-and he would require his library to translate it fully.

The return to Llancarfan was one of celebration. Connacht and his Devil-Slayers had lived up to their name, and the entire city rejoiced at their return. On the steps of the Imperial Palace, Emperor Leitrim presented Connacht with the "Sigil Virtus"- a medal of valor few had ever received. All of Llancarfan knew the name of Connacht and praised their new hero. Even Mjarin was silently complacent.

As the city held its festivities, Myrdred locked himself away in his dark study, and poured over the Pack-Mage's tome. So intense was his research, he refused to be disturbed or even eat. After several days, Myrdred emerged from his study, with a dead pallor about him-but bearing an exhausted smile. Immediately, Connacht, the Emperor, and the War Council were gathered in the Imperial War Room. Myrdred feverously told them about his translation of the tome.

The book was written by none other than Moagim himself. Its pages told of the blackest of necromantic sorceries-and it was intended to teach the Myrkridia these magics. It seemed that Moagim, the one responsible for bringing the Myrkridia into this world a thousand years previous, still held some sway over them. And he planned to use them to attack Llancarfan.

As the commanders began preparations for defense, Myrdred spoke of one other piece of information the book provided-the location of Moagim's main encampment, along the shores of the Deep. Connacht, realizing the potential for that information, boldly addressed the Emperor. An army of Llancarfan soldiers could march on Moagim's encampment and attack him by surprise before he or his army could reach the city walls.

After long hours of discussion and planning, the Emperor finally agreed to give Connacht charge of a regiment of the empire's finest soldiers. They would march north along the Dire Marsh, to the shores of the Deep, and attack Moagim by surprise. They hoped that a strike to Moagim's heart would stop his evil plans before they could be started.

 
The following are the pregame pics for this level.
Pregame Pic
"The tome found within the Pack-mages den was horrid to gaze upon. It was as if the malign knowledge it contained was somehow tangible, and that the mere act of thinking upon it allowed the soul to be tainted."
 
Pregame Pic
"The return to Llancarfan was one of celebration. Connacht and his Devil-Slayers had lived up to their name, and the entire city rejoiced at their return."
 
Pregame Pic
"As the city held its festivities, Myrdred locked himself away in his dark study, and poured over the Pack-Mage's tome. So intense was his research, he refused to be disturbed or even eat."
 
Pregame Pic
"It seemed that Moagim, the one responsible for bringing the Myrkridia into this world a thousand years previous, still held some sway over them. And he planned to use them to attack Llancarfan."
If you win this level you see

Victory Screen

    Moagim's trap was masterful. Much of the army of Llancarfan was decimated. If not for the sacrifices of a few heroes, none of the army would have survived.

When you lose you see

Loss Screen

    Moagim and his Trow allies were unstoppable. After catching Connacht's retreating forces, the army of Llancarfan was slain to the last.

Myth WA:
The Pack-Mage
Index Myth WA:
The Forgotten Lands


Written and compiled by Gholsbane and transcribed by zeph.



Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.


| Index | Journal | Field Guide | Relics | Delusions | Encyclopedia | The Asylum |

Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.

Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic™ webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic™ munkies - you know who you are.

No portion of this website may be reprinted without explicit permission from Bungie.org, unless it is content created and submitted by you. By submitting content to this site, you grant Bungie.org the right to use it as they see fit, unless otherwise negotiated in writing.

Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
 
[ 2230047 ]
[ 259002 ]