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THE BARON
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Tuesday September 2, The Keep
Cruniac is more competent in military matters than I had given him credit for.
Enlisting the help of Jari, a dwarven pathfinder, to infiltrate the keep and
lower the drawbridge was inspired. I have a newfound respect for the man.
But our job here has just begun. We must find the Baron. Only then will his
army of the dead be put to rest.
Cruniac is nothing if not full of surprises. No sooner had I touched pen to
paper in praise of the man than he fell upon one of the captured guards, nearly
strangling him to death. I was mortified, but when Cruniac released the fellow
he seemed to awaken as if from a deep slumber. The commander had broken the
enchantment that had bound the guard.
The guard told us that a few years ago the Baron had several secret passages
constructed so that he could make a quick escape if his safety was ever
compromised. Cruniac has sent in a small group of men to hunt down the baron.
He has positioned men at the main entrance to the keep in case the Baron manages
to get past them. If the Baron tries to leave through this entrance he will be
killed where he stands. Should he make it to one of the secret exits though, I
doubt we would be able to find him in this wild land.
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Go to the Field Guide Entry documenting this level's easter eggs and points of interest with
pictures.
Mission Objective: The Baron is cornered, but can still escape. Secure the secret exits in the southern corners of the Keep. Hunt down and kill the traitorous Baron.
Notable Quote: "I hate this old drafty place."
Notes: This level has an impenetrable ceiling, even though you can't see it. Cool, eh?. |
The following are the pregame pics for this level. |
"Cruniac is more competent in military matters than I had given him credit for.
Enlisting the help of Jari, a dwarven pathfinder, to infiltrate the keep and
lower the drawbridge was inspired. I have a newfound respect for the man."
Jari looks like he could play football with a throwing arm like that. |
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"Cruniac is nothing if not full of surprises. No sooner had I touched pen to
paper in praise of the man than he fell upon one of the captured guards, nearly
strangling him to death. I was mortified, but when Cruniac released the fellow
he seemed to awaken as if from a deep slumber. The commander had broken the
enchantment that had bound the guard."
"WHAT DID YOU JUST CALL MY MOMMA?!" |
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"The guard told us that a few years ago the Baron had several secret passages
constructed so that he could make a quick escape if his safety was ever
compromised."
"Hrm... I wonder where I should put the powder room..." |
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"Cruniac has sent in a small group of men to hunt down the baron.
He has positioned men at the main entrance to the keep in case the Baron manages
to get past them. If the Baron tries to leave through this entrance he will be
killed where he stands."
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If you lose this level you see the Baron escaping through a secret passageway.
"Hahaha, you stupid dummies. I am free!"
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If you win this level you see your men standing over his rotten corpse.
Who's the dummy now?
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Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.
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Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.
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