|
|
THE WARRIOR
|
Wild Ones of Ruewood, (hear, understand, believe) the one who is (calling,
summoning, dreaming) you!
Who is (summoning, dreaming, hailing) the wild ones of Ruewood?
The Dream Runner is (dreaming, hailing, warning) you.
Dream Runner, the Wild Ones are (listening, hailing, greeting) you.
I am (bringing, showing, telling) you of danger that (approaches, devours,
destroys)!
The Hive is (coming, attacking, killing) the gentle ones of Ruewood.
Why would the Hive Mother be (ordering, driving, commanding)?
Why does she send the Hive (attacking, killing, betraying) the gentle ones of
Ruewood?
Who is (calling, leading, singing) the hunt for the wild ones of Ruewood?
I am (seeking, finding, hunting) the Hive Mother's will. I am (running,
travelling, scouting) north to the heart of the Hive.
The wounded one of Ruewood is (singing, calling, leading) you.
Will you go (guarding, defending, rescuing) the gentle ones of Ruewood?
We will, Dream Runner. Wild ones of Ruewood come (hunting, fighting, howling)
for the Dream Runner and the gentle ones of Ruewood.
|
|
Go to the Field Guide Entry documenting this level's easter eggs and points of interest with
pictures.
Mission Objective: Meet with the fir'Bolg guide at the west river crossing. Follow the guide to the summit, make sure he arrives safely. You must keep the heroes Four Bear Silent Oak, Fenris and Dream Runner alive.
Notable Quote: "Thank god it's you! The wasps, they're everywhere!"
Notes: Go exploring... there are many reinforcements. |
The following are the pregame pics for this level. |
"Wild Ones of Ruewood, (hear, understand,
believe) the one who is (calling, summoning, dreaming) you!
Who is (summoning, dreaming, hailing) the wild ones of Ruewood?
The Dream Runner is (dreaming, hailing, warning) you.
Dream Runner, the Wild Ones are (listening, hailing, greeting) you. "
|
|
"I am (bringing, showing, telling) you of danger
that (approaches, devours, destroys)!
The Hive is (coming, attacking, killing) the gentle ones of Ruewood."
|
If you win this level you see Four Bear and Fenris.
|
If you lose this level you see Kyrilla.
|
Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.
|
Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.
|
Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic munkies - you know who you are.
No portion of this website may be reprinted without explicit permission from Bungie.org, unless it is content created and submitted by you. By submitting content to this site, you grant Bungie.org the right to use it as they see fit, unless otherwise negotiated in writing.
Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
|
|
[ 2416046 ] |
|
|