|
LIMBS, HEADS AND SMOKING CRATERS |
This is level twenty-one of Myth II: Soulblighter. |
Go to the Journal for literature and interpretation of the level. |
This level is the secret level, and doesn't have a lot of secrets of its own, but it's got a lot of cool stuff to blow up!
|
You will face a couple hordes like this at the start. Your archers will say a number of things, like "I'm sorry guys, I... I think
I'm going to cry", "Oh, this is going to be sweet!", or "Gimme gimme gimme!" when they see these hordes. |
If you can tag a wight quick enough you can blow them all up like this. Whee doggy! |
If not, they will scatter and you will have to fight them the old fashioned way. |
After a few Ghols, Fetch, and Soulless, there are three fun things to blow up in one place: a wagon full of satchels, a pile of cannonballs,
and a cave full of more satchels, which the Ghols were loading into the wagon before you came along. |
Next bit is a Wight pen guarded by Soulless. You can pick the Soulless off and then go after the wights, or just try to tag a wight close
to the fence and take the Soulless out with them. |
Once inside the fence, start attacking the remaining wights and they will charge at you like pigs to the slaughter. |
Moving on, head east and some Ghols with various explosive implements will attack you. Take them with arcs or try to use a dodging zerk to
make them blow their load prematurely. |
Keep going east and you'll find a HUGE pile of satchels. Upon detonation one of your Dwarfs may say "Woahoho, wait 'till I tell Balin about
this one!" There's also a cool camera-shaking effect. |
Head back west into the final area. Fight through some Ghols, Mauls, Fetch, and Soulless - the only real difficult opposition on the map,
though those first Fetch can be a bit tricky too - and you'll find an outhouse just begging to be blown up. |
And finally, a shack filled with explosive implements, surrounded by satchels and cannonballs, with some Soulless on top. Toss a molotov in
under the door and watch it go boom. One of your Dwarves may say "They blowed up real good!". Even if not, you've won! |
Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.
|
Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.
|
Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic munkies - you know who you are.
No portion of this website may be reprinted without explicit permission from Bungie.org, unless it is content created and submitted by you. By submitting content to this site, you grant Bungie.org the right to use it as they see fit, unless otherwise negotiated in writing.
Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
|
|
[ 2421052 ] |
|
|