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| Secrets |
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Now, mash as many keys as possible while clicking.
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Written by Forrest. |
- To Go To Any Level in the Game
Hold space and click New Game. This also works when selecting "Use Solo Levels" in
multiplayer game setups. In Myth II, hold down shift instead (and it no longer works
in multi).
- To Select Max or Min Values In Options/Setup Boxes
Shift-click the up or down arrows for any such field.
- To Instantly Win or Loose a Single Player Game
Control-plus to win. Control-minus to lose. You must use the keypad
keys, not the ones near the number row.
- To Target Ambient Life in Myth II
Command-shift-click, on a Mac. (How on a PC?)
Setting up a Light vs. Dark game relies on a bug in the Myth interface, and thus is not an
easy thing to do, but by following the guide below and with a little
luck you can do it too.
There is no point in trying this by yourself; there must be two
or more players or the game ends very quickly.
- Set the game options you desire. Max out the game time, and turn planning time off.
- Do something to make the insertion point move in the title field. Hold a key down until the title is full, delete
a full title, or page though it with left and right arrow keys. Do this while repeatedly clicking the "Use Solo
- As you click like a demented wombat you will see the map information
frame switch back and forth between netmaps and solo levels. Somewhere
in there, as the computer is flooded with too many clicks/key
presses, the map information frame will get out of sync and you
will see the name of a single player level with the starting locations
warning.

- Stop clicking!
- Select the single player level you want, adjust the difficulty
level down, and type the name of your game because you probably erased it.
- Double check everything because once you click the OK button you
will have to do the entire thing over again if you want to change something.
- Click OK.
- Start the game.
One team will control the forces of Light and the other team will
control the Dark, but there are exceptions. Some maps, such as Sons
of Myrgard and Seven Gates, have more than two teams, and players
might get stuck as the Target Dummies or some such. If there is no
Light or no Dark team, then the level will end immediately, so on these
maps you must play with three teams to ensure a good game.
Also note that the Dark will have a HUGE advantage here, so play fair. Set up some good-faith
rules for what the Dark team can and can't do, and set the difficulty down so the Light actually
has a chance.
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Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.
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Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.
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Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic munkies - you know who you are.
No portion of this website may be reprinted without explicit permission from Bungie.org, unless it is content created and submitted by you. By submitting content to this site, you grant Bungie.org the right to use it as they see fit, unless otherwise negotiated in writing.
Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
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