Celtic Myth
Cycles
In August 2001, I went on a 2 week holiday to Ireland. Wet
and cold mostly, but beautiful scenery, wonderful music and
a great mythology. Here we go...
Upon entering the first museum bookshop, I idly lifted a
book from the shelf: a dictionary of Celtic mythology. I
flicked through it and to my disbelief, began to find many
names from that award-winning game, I don't know if you've
heard of it, I think it's called Myth...er, maybe? Or is it
Myst?...aaargh, nooo!
So, I obviously continued searching and found many more. I
bought the book, along with another which recounts the major
tales of the Celtic Myth Cycles. What's that, cycles? Hmmm,
sounds very interesting. This sparked off an obsessive
interest in this wonderful mythology and by the end of this
trip, I had gathered a good collection of references from
which I have based my research for this article.
Now, originally I thought that these four cycles might
correspond to the four ages in "Myth" (with a capital to
denote the game). So, I manically flicked through my books
and found that it sort of fit in, but...not really. So I
more or less discarded that idea and concentrated on finding
the similarities between the character's names and
personalities, and believe me, there are quite a few. I have
posted a number of the main ones which I have found thus far
on the Asylum.
NOTE: Throughout this article, I will only use information
from Myth 3 or GURPS if it fits in well and does not
contradict the first two games. This is because I have been
informed from inside sources that MJ will not be drawing
form Celtic mythology to make up their story or character
names.
The Celtic
Year
One of the volumes shows the importance of the cyclic nature
of the Celtic world and how it influenced their lives. It
started off as a means of farming but developed into the
idea of rebirth of heroes and gods and of the new day and
year.
The Celtic year is divided up into the four seasons, with
each having its own festival: Imbolc/Brigantia, Beltane,
Lughnasa, Samhain. The year was divided into Winter and
Summer, or Light and Dark.
Beltane marked the end of the winter (dark) and the
beginning of the summer (light), while Samhain heralded in
the period of darkness that was winter and ending the light
period of summer.
Notice anything interesting? Well, there's more. At these
two festivals, the hours of light and dark are equal for a
brief moment. Samhain was considered a strange and dangerous
time since it stood on the boundary between the two halves
of the year and was unaffected by the laws of time.
Therefore, the spiritual barriers between the real world and
the supernatural were thin and the spirits of the Otherworld
could move from their resting places the sídhe into
the land of the living and the living could visit the
sídhe. As expected, it was seen as a time of strange
occurrences and several reoccurring and outstanding events
took place:
Every year the High King of Ireland was killed by being
wounded, then burnt and finally being drowned. This made way
for the new ruler and the new year.
The Saviour being killed making way for the new era
Every year, the goblin Aillen burnt down the seat of the
Kingship of Ireland at Tara until he was killed by the hero
Fionn MacCumhaill.
Muirthemne being razed to the ground by the Leveller.
Fire is also closely linked to this festival and also
Beltene. Fires were lit to honour the gods of light and the
ash was used to fertilise their soil for growing crops.
Tharsis erupts every thousand years raining volcanic fire
and ash to signal the rise of the light or the dark.
Using this evidence, it is easy to see a parallel cycle
between Celtic tradition and Myth already forming.
The Cycle
Celtic
Society
|
Period/Age
|
MythWorld
|
Samhain: Fires are lit to plea to the sun and
light gods
|
|
Tharsis erupts
|
The High King is killed
|
|
The previous light hero dies/is killed
|
Aillen sets fire to Tara
|
Dark
|
The Leveller destroys Muirthemne, etc.
|
The period of winter is heralded in and light
gives way to dark
|
|
A period of darkness is heralded in by the
Leveller
|
Half a year passes
|
|
A thousand years pass
|
Beltane: Fires are lit in honour of the sun and
light gods
|
|
Tharsis erupts
|
The period of summer is heralded in and dark
gives way to light
|
Light
|
A period of light is heralded in by the
Saviour
|
Half a year passes
|
|
A Thousand years pass
|
(repeat x2) to get a four era cycle.
This brings me nicely onto my next point.
Celtic mythology is told in a series of Myth Cycles. These
are : The Mythological Cycle, The Ulster Cycle, The Fenian
Cycle and the Kingly/Historical Cycle.
In my opinion, these are not representative of the Four Ages
but of four distinctive periods in the history of Myth.
These I shall explain in the following section.
The Celtic Myth
Cycles
The Myth Cycles were four sets of tales, recounting the
stories of the heroes and gods of ancient Celtic Myth.
These, books if you like were overlapping so events and
characters from the end of one, appear in the beginning of
the next.
The Mythological Cycle
This represents the Trow Era and revolves around the
original settlers of Ireland and two major battles for
dominion over the country.
The Invasion Myths
The original invaders were the Partholanians who came from
the paradise in the West. They settled and eventually came
into conflict with the Fomorians, whom crop up frequently in
Irish myth. They were a huge, violent race of giants who
represented evil. The Partholanians were eventually defeated
by the Fomorians and all died. The next group came from the
east and were know as the Nemedians. They too, came into
conflict with the Fomor and were slaughtered. The Fomorians
could then rule Ireland from their stronghold in the north.
The Trow too ruled the world from the north after
obliterating any race coming from East or West. They
continue to conflict with future races but lose their
complete tyranny after the coming of the next race.
The Partholanians are the Callieach and the Nemedians are
the Oghres for they both come into conflict with the
Fomor/Trow and the Partholians all die in one place
simultaneously like the Callieach at The Great Devoid.
The Firbolgs (meaning the bag-men or men of the belly) came
from the West and settled in Ireland. I havent found
any real connection between them and the hot-shots of the
Ermine. Anyway, I think they are like the Myrkridia for the
following reasons. They were defeated by the Tuatha
Dé Danaan (here: Connacht and his army) at the first
battle of Mag Tuiread which means The Plain of the Towers
because of the sepulchral monuments which litter the ground
there and were banished to another area. In Myth, it is
another world, the Tain.
The Tuatha Dé Danaan were a race of supernaturals who
came from paradise. They were known as the sídhe-folk
or fairy people. They ruled Ireland for a long time and when
they were defeated, they lived on in their sídhe
mounds and could visit the earthly world on certain
occasions, much like a divine intervention. So, they could
roughly be seen as the Saviours or Levellers or their
spirits. Thus, Connacht as the Saviour defeats the Myrkridia
in this cycle.
But things get better. The second people to come into
confrontation with the Tuatha Dé Danaan are the
Fomorians led by Balor who had a single eye which killed
anyone it looked at. The decisive battle which ended this
war was the second battle of Mag Tuiread. This is more
evidence to suggest that the Fomor are the Trow since they
are imprisoned in their stronghold in the north.
The Trow were also led by Balor in the Sword Age
Anyway, this cycle is concluded by the Tuatha Dé
Danaan being defeated and driven underground into their
sídhe homes by the Gaelic people as the age of Light
under the Saviour is ended by the Darkness.
This cycle seems to be repetitive. A race fights off
invaders from the east and west, then a second race fights
off the first race and another race of settlers. So the Trow
are the Fomor and the Oghres/Callieach are the
Partholanians/Nemedians with newer races such as the Firbolg
representing the Myrkridia and the Tuatha Dé Danaan
coming into the picture as the newcomers to the age, i.e.
the humans led by Connacht.
Ireland in MythWorld
Before they were defeated, the Fir Bolg split Ireland into
four provinces: Ulster, Leinster, Munster and Connacht. I
see Ireland as the inspiration for the East and France as
the West. Ulster or the North is similar to the Trow Kingdom
since the Fomorians and the Trow were imprisoned and
banished in them respectively; Leinster is The Cath Bruig
Empire since they both contain the seat of the main ruling
power: Tara and Muirthemne (there is also a place called
Muirthemne in Leinster incidentally which features later
on); Connacht is the area of the Great Devoid since this is
where Mag Tuiread and The Valley of the Red Seal (I think)
are (the sites of two major battles). Munster, Im not
sure about, but it could be the Ghôls and/or the
Dwarven Kingdom. These also fit in with their geographical
positions.
The Ulster Cycle
The second myth cycle, along with the third, represents the
Four Ages of Man and concerns King Conchobors warriors
of the Red Branch such as CúChulainn and Fergus. It
includes the most well known of all Celtic tales, the
Taìn Bo Cuailnge - The Cattle Raid of Cooley which
features in the Book of Dun Cow and shows some key
similarities with Homers Iliad... and also Myth.
Since we know little of the goings on in the first few eras,
I will mainly concentrate on the most recent ones though
some stuff on everything may pop up.
Conchobor and CúChulainn
The cycle starts with the birth and coming to power of
Conchobor whose mother, Nes, deceives the present king,
Fergus Mac Roth into giving the young child his kingship in
return for a night of Love.
Now, if we take the recent theory that The Deceiver was
instrumental in bringing Alric his glory, then this fits in
rather nicely. The young prince Alric is soon to have full
power, but Mauriac, like Nes, acts for him. Nes gave Fergus
a promise of love while The Deceiver, through the head,
promised the Avatara victory so that Alric could be the one
true ruler after their inevitable deaths.
In this next story, I consider Conchobor as being purely the
light since it involves his hero CúChulainn whom I
consider to be Connacht (then later Balor) who was not the
hero of Alric.
The similarities in his early life are few, other than the
fact that he is a great warrior who gains much honour and
glory very quickly and kills many of his king and
nations dangerous enemies, much like Connacht did in
ridding the world of the Myrkridia, Moagim, The Watcher, The
Trow, etc. The real similarities arise during the Cattle
Raid of Cooley, where he takes on a more Balor-esque
personality. He has two great weapons given to him by
divinities: his spear and his armour while Balor had divine
armour and his sword is pretty magical in an all-destroying
sort of way.
In the Taìn, the kingdom of Ulster is at war with the
kingdom of Connacht, led by Queen Medb. There is a great
hatred between Medb and CúChulainn and the Queen is
constantly trying to trick him so that she can gain the
upper hand since if he dies, Ulster have lost their main
fighting force. In this way, you can see the Alric in her,
trying to find a way to get at Balor so he can win the war
by trickery and deception.
A trait of CúChulainns is his aptitude in
battle, this is mainly due to his war frenzy which renders
him invulnerable to attack and tireless in
battle, now where have I heard that before?
Balors skill in battle is clear and it seems his
magical armour is like CúChulainns frenzy. It
is also like the frenzy the Myrkridia go into since he
cannot distinguish between friend and foe during this
time.
He also has a destiny that he will die young but gloriously
and is somewhat of a tragic hero like Achilles in the Iliad.
Connacht has the cycle revealed to him (apparently in Myth
3) and that his destiny is to be reborn as the Leveller.
CúChulainn was also reborn before he became the great
hero and whats more, in his final life, he changed his
name from Setanta to its present one.
Interesting facts about him: he has se7en pupils in each eye
and se7en toes on each foot. Seven is a very magical and
important number, along with three in Celtic Mythology and
there are many sevens to be found in almost every story.
Anyway, onto the meaty stuff, his death. This is very much
like the Last Battle in Myth TFL. For a start, Medb throws
all her army at him who he destroys utterly. Then, she lures
him into a trap. She carries it out by sending three
sorcerers at him who taunt him until he throws his spear at
them. They all die, but after the third is killed, a hero
picks up the spear and throws it back at CúChulainn,
fatally wounding him. This I will explain. In the Last
Battle, I think Balor comes at you three times with three
groups of thrall, etc... then on or after the third time, he
thinks hes won and blasts you with fetch but Alric
comes out of the blue with his Eblis Stone. There are
similarities there, if Im correct about the number of
waves.
So, CúChulainn is being surrounded but to die an
honourable death, he must be standing up, so he ties himself
to a stone and is killed. Much like Balor being immobilised
when he dies. They then decapitate him.
His death is symbolised by the battle-crow, Badb an
incarnation of the Morrigú - the trinity of battle
furies. Crows, like with Soulblighter are very symbolic of
death and in general throughout Celtic Myth.
Back to Conchobor, it seems that he is more like
Soulblighter during the Taìn and in Myth, the two
characters of Conchobor and CuChúlainn are swapped in
their role as leader and lieutenant but they keep their
characters. I believe that Soulblighter, being the chief
Fallen Lord, had a certain power over the rest of
Balors lieutenants, this power comes from his origin
as Conchobor, the King.
In later life, he is a treacherous man and many turn against
him, such as Ferghus and his own son, Cormac. This bears a
resemblance to Myrdred turning against his boss along with
Phelot (like his son because he created him
again with his binding dream). He later comes into battle
with Ferghus who nearly kills him - Myrdred battling
Soulblighter then stealing his crow.
That kinda sums up this cycle. Now, onto the next...
The Fenian Cycle
This cycle deals with a succession of rulers who become
gradually more human as opposed to god-like during the
cycle. This cycle is seen as more historically accurate and
with a richer store of information about the characters
involved. The four ages also deal with a succession of
rulers of each age who are more human than the older races:
the Trow, the Oghres, the Callieach, etc. It is also the
period in history which MythWorlders know the most about and
so they give it the most consideration.
Fionn Mac Cumhaill
The main tales revolve around the life of Fionn Mac Cumhaill
and his people the Fianna or Fenians who give the cycle its
name. This is the second cycle which corresponds to the
inhabitants and events of Myth during the four ages.
Finns name means white in Irish and he is
often associated with the champion and sun/light-god of the
Túatha Dé Danaan, Lugh who killed his own
grandfather, the Fomorian king, Balor of the Baleful eye.
Finn too kills a one-eyed monster (hehe).
In this cycle, the story of Diarmuid and Gráinne also
features prominently. Gráinnes name means
ugliness, which isnt actually the case for
her but works better for the Myth connection. Gráinne
becomes Finns betrothed but she has no love for the
aged man, so, she runs off with his right hand man and chief
fian, Dermot.
Now, there is a theory that a love interest between
Soulblighter and Shiver is apparent, maybe started when they
were Damas and Ravanna, Connachts lieutenants. I think
that Connacht could have originally fancied the look of her
but she preferred a bare chested man with a long pole
(hehe). Maybe the two had a minor falling out over it but it
wasnt anything serious. This is why Soulblighter
resurrects her first and foremost and Myrdred says something
about strange bedfellows. Anyway, its not
too important (Im just trying too hard to make
everything fit in well).
The, Fianna, an elite war band are carefully selected
through extreme initiation tests for their strength and
valour and were bound to the king, much like the Heron Guard
of the Cath Bruig. They were extremely loyal men, bound by
an intense code of honour as well as being superb fighters
and immortal.
Finn bears a resemblance to many characters from Myth as he
goes through various stages in his life. As a young lad, he
rises to power out of nowhere as a prodigious fighter and
leader much like Connacht emerging from Gower. He was raised
by a druidess and a female warrior in the forrest to be a
great hunter and his skill quickly developed into that of a
great warrior.
The story of Finns upbringing is an interesting one.
When his mother was pregnant with him, his father was slain
by Goll and his brothers. To protect him, his mother
secreted him away since the murderers would attempt to kill
him before he could exact revenge on them. So, like
Connacht, Finn goes into the wilderness to avoid the gaze of
his fathers murderers who can be translated into Myth
as the spirit of the Leveller.
Then, at the end of his rule, Connacht becomes the Leveller
and Finn is attacked by Goll and his clan and finally killed
so both are defeated by their dormant enemies.
The Historical Cycle
This can be seen as the most recent period in Myth history,
i.e., the Alric/Balor/Soulblighter episode. It is the
mythical cycle which is believed to be the most historical
accurate since it is the most recent, much like the Sword
Age.
It deals with the conversion of Ireland to Christianity and
includes the exploits of St. Patrick and the tales told by
the Oìsin and the Ossianic poets and an immortal
fian, Kielta who survived into the time of modern history
(like the Heron Guards who know the stories of Connacht).
These tales were then recorded and became the modern-day
myths. They include stories which should logically be in the
previous cycle, but as I mentioned earlier, these cycles
overlap.
Maeldun
One character who appears in the cycle is Maeldun. Bungie
were a bit lazy on this one, using a precise quote from the
Voyage of Maeldun for one of the warrior flavour
texts which reads as follows:
"Maeldun's only words on returning exhausted to Tyr from a
long campaign in the East to find half the city burning
after a raid by pirates from Leix were 'Show me the way to
Leix.'"
Now, who was this Maeldun and where was he from? Who are the
Leixians?
I have the answer right here:
Aillill of the Edge-of-Battle was one of se7en Owen brothers
living on the Aran Islands of Ireland. He was on an
expedition with his king when he happened to just rape a nun
(by accident of course). Anyway, he payed for this
disrespect and was soon slain by reavers (I think another
name for pirates) from...yep, you guessed it, Leix. They
then burned down his city, Doocloone.
Anyway, this nun gave birth to a boy and named him Maeldun.
She gave him to a queen to rear up to be a good warrior, and
she succeeded. Anyway, one day, he had beaten a friend in
practice when he was taunted because of his ignorance of his
family.
So he pestered his foster-mother and eventually found out
who his real family were. So he returned to them and they
welcomed him back...happy happy joy joy.
So one day, he's having a stone-pitching contest with his
mates at Doocloone and a monk tells him that instead of
throwing stones over his father's grave he should avenge his
death. Maeldun asks for an explanation. When the monk tells
him that the Leixians killed him, he exclaims something
along the lines of "Show me the way to Leix".
He then proceeds to go on an adventure to find these pirates
which takes him to many islands along the way. In the end,
he eventually just feasts with them and forgives them. What
a disappointment.
Murgen
I have already mentioned the Taìn Bo Cuailnge as the
most well-known and loved tales of Irish myth since it tells
the story of their most honoured hero, CúChulainn. It
seems appropriate then that this relic forms the basis of
the Tain of Myth. This integral part of Irish mythology is
surrounded by mystery and legend as is the Tain of Myth. The
main focus of origin comes from the Irish legend, "The
Recovery of the Taìn" which involves a group of
heroes setting out to recover the long lost tale from its
original author, Fergus Mac Roy.
The chief bard of Ireland, Seanchan Torpest along with his
sons Murgen and Eimena were the brave souls who undertook
this task. Murgen finds the grave of Fergus Mac Roy and
summons him from the dead. Fergus then takes him back and
recites the epic poem to him so that he may commit it to
memory. The following morning, Murgen returns to pass on his
tale to Seanchan who writes the recital down word for word.
When Fergus finds out that his life work has been committed
to paper and has thus lost its power, he exacts vengeance on
Murgen, killing him and destroying the manuscript.
The relevance of this story is apparent as Murgen was one of
the Nine who was first trapped in the Tain by Soulblighter.
He then discovers the secret of escaping from it but does
not survive its destruction. The importance of the bard
Seanchan is less obvious but ties in with a further section
below about Warlocks.
In Myth 2, the Deceiver, a long ally and some say leader of
the Warlocks is sent by Alric to retrieve the Tain shard. I
believe the Celtic bards are the equivalent of the Warlocks
of Myth. This is shown most prominently in the Warlock hero
Seanchaidh. The ancient Irish name for bard was just that,
seanchaidh. Seanchan is based off this word and here I see
him as our old friend Myrdred.
St. Patrick and the Druids
In Celtic Ireland, around the time of the Roman Empire, a
group of religious gurus known as druids acted as the local
priests and prophets. They were said to be the followers of
Crom Cruach.
Crom Cruach. Now where have heard that name before? Oh,
yeah, he's that dude the Ghôls worship.
Well, it turns out that he was a fertility god who was
recognized by a king ruling around 1000BC called Tiernmas.
He was the last king to control this cult of followers
before they were wiped out by St. Patrick along with a stone
idol to Crom Cruach. This reminds us of Balins victory
in Myrgard and the destruction of the Ghôl godhead of
Crom Cruach.
They were the advisers to the High King Laoghaire and they
warned him of St. Patricks coming. This was a bad
thing because they were pagans and Patrick came and
converted Ireland.
This could be seen as similar to Alric coming and defeating
Balor or a similar situation in a previous age. In which
case, maybe the Ghôls of Myth played a bigger part in
advising the Levellers and Forces of the Dark than we may
have originally thought. After all, they know the names of
all the dark gods.
I picked out Alric in particular because he came and
supposedly broke the Cycle bringing light into the land
forever. When Patrick came, he brought Christianity into
Ireland forever. Alric beat Balor, converted the world and
then killed Soulblighter and maybe the Ghôls
afterwards just like Patrick converted Ireland, killed their
last pagan king and got rid of the druids.
Alric's breaking of the cycle could be likened to the Celtic
cycle of rebirth and regeneration being forgotten after
Christianity. Although, in fact the Christians just absorbed
it into their own religion which allows for the theory that
Alric has not broken the cycle but just changed its
principles a bit.
The druids were known to carry sickles to cut their
mistletoe (you've all read Asterix, right?). And what is the
Ghôls favourite weapon? It is called a cleaver, but
it's obvious that it is in fact a sickle, all be it a very
large one. A cleaver is more rectangular.
Druids were also present in Britain, Wales and France. The
name for France during the Age of the Roman Empire was Gaul.
This and the name of the Irish people at the time, the Gaels
are both very close to Ghôl though some argue
this.
The Journal Writer
In the first two Myth games, we are told the story by the
Journal writer of the Legion who documents his travels and
events but most importantly, he copies down the stories he
hears. This is similar to the way in which the Christian
scribes copied down the ancient Irish Myths as they heard
them. Just as our Journal Writer fails to understand many of
the stories he hears from wizened Heron Guards in his
company, the scrtibes also failed to see the true meanings
as told to them by surviving fianna such as Kielta and
Oísin. The bards of the ancient world believed that
if they wrote down the tales they told, the stories would
lose their power. This is why no documents date from before
the christian period and possibly the reason in Myth why no
one seems to know about the history of their world and no
documents predating the Sword Age really exist otherwhise
MythWorlders would know more about the Myrkridia and the
dark.
Mythological Name
Origins
Here is a list of the names from Myth which correspond to
Celtic mythological either exactly, by name only or by
similarities of character, position.
Myth Names
|
Irish Names
|
Alric
|
St. Patrick/Queen Medb
|
Balor
|
CùChulainn/Balor
|
Bards (The Seanchaidh)
|
Warlocks
|
Callieach
|
The Firbolgs/Nemedians
|
Cath Bruig Empire
|
Leinster
|
Connacht
|
Fionn Mac Cumhaill
|
Crom Cruach
|
Crom Cruach
|
Damas
|
Diarmuid
|
Dwarven Kingdom/Ghôl Lands
|
Munster
|
Fir Bolg
|
The Fir Bolg
|
Ghôls
|
Druids
|
Great Devoid
|
Connacht
|
Heron Guard
|
The Fianna
|
Humans
|
The Gaels
|
Journal Writer
|
The Christian Scribes
|
Leixians
|
The Leixians
|
Leveller
|
The Goblin Aillen/Goll and Clan Morna
|
Maeldun
|
Maeldun
|
Muirthemne
|
Tara/Muirthemne
|
Murgen
|
Murgen
|
Myrdred
|
Seanchan Torpest/The White Cow/Ferghus
|
Myrkridia
|
The Firbolgs
|
Oghres
|
Partholanians
|
Ravanna
|
Gráinne
|
Saviour
|
The High King of Ireland / Tuatha Dé
|
Soulblighter
|
King Conchobor
|
Sword Age
|
The Kingly Cycle/The Ulster Cycle
|
Tain
|
The Taìn Bo Cuailgne
|
Trow
|
The Fomorians/Tuatha Dé Danaan
|
Trow Empire
|
Ulster
|
Trow Golden Age
|
The Mythological Cycle
|
Watcher / Bahlal
|
The Brown Cow
|
Wolf Age
|
The Fenian Cycle
|
Prononciation Guide
Here is a list of Celtic names which may be difficult to
pronounce.
Name
|
Prononciation
|
Badb
|
Bibe
|
Conchobor
|
Conahoor
|
CùChulainn
|
Cuhoolin
|
Diarmuid
|
Dermot
|
Fianna
|
Feena
|
Fionn Mac Cumhaill
|
Finn MacCuall
|
Gráinne
|
Grannia
|
Lughnasa
|
Luffnasah
|
Mag Tuiread
|
Moyturra
|
Medb
|
Maeve
|
Samhain
|
Samwin
|
Sídhe
|
Shee
|
Taìn Bo Cuailgne
|
Toyne Bo Coolney
|
Tuatha Dé Danaan
|
Tooatha Dje Donnun
|
|