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LANDING AT WHITE FALLS |
This is level ten of Myth II: Soulblighter. |
Go to the Journal for literature and interpretation of the level. |
This level has two easter eggs as well as a few interesting models and scripted actions, an enigma, and a
tricky little strategy that could save you some trouble.
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As this level begins we see Alric standing aboard the Vigilance. I'll save you another set of screenshots of it. |
As you play, these huge cannons will fire across the map. |
Most of the time they will hit the shore, or land in the water with a great splash like this. |
But occasionally they will strike the ship, and one of your Berserks will cry out "The ship's been hit, we must hurry!" or various other
phrases. Hidden in the tags with these subtitle phrases is the line, I really prefer, "The ship canna' take much more of this, captain!".
Go Scotty! |
Now those cannons are controlled by Ghols like these. When you enter the fort and attack them, they will throw things at you. |
But with a little luck, you can position a Berserk like so and make the Ghols throw some explosive implement against the wall, which will
bounce back and kill them, leaving one cannon unmanned. Do this twice and you can win with very little difficulty. |
But should you lose, Alric will eventually meet his doom with a cannonball at his feet. |
Poor Alric. |
Now, on to the real easter eggs. (Thanks to Ares for reminding me of these). See that ledge near the waterfall? Notice how there is nothing
standing on it. (Also notice the beachball down below it - that's our first easter egg). |
But just seconds later, there appears a Dwarf! What's that he's throwing? |
Gasp! He pushes another Dwarf over the falls! |
...and then vanishes! |
But wait! From a better angle down below, this apparent victim can be seen heading nicely down into the water! Oh! It's the Dwarven Diving
Championship! |
Perfect landing! Almost no splash! |
And last but not least, that enigma. Visible in Loathing is this zerk standing on the bow of the Vigilance. He never appears in the game,
and does nothing as far as I can tell. What's he there for? |
Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.
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Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.
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Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic munkies - you know who you are.
No portion of this website may be reprinted without explicit permission from Bungie.org, unless it is content created and submitted by you. By submitting content to this site, you grant Bungie.org the right to use it as they see fit, unless otherwise negotiated in writing.
Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
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