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GONEN'S BRIDGE |
This is level six of Myth II: Soulblighter. |
Go to the Journal for literature and interpretation of the level. |
Gonen's Bridge is the first map in Myth II with clear-cut alternate paths to take, so I will go into a little bit of detail
on the differences between those paths here. The map below shows the two paths you can take. The Dark will follow you either way, so
there's not a whole lot of advantage, but there are some differences.
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The top map is the standard, recommended path. It is lower ground, however, and you will find most of your battles fighting slightly
uphill. It is also a longer path to take, as you can see. The bottom map is higher ground but with a steeper battle at the end, and is
altogether shorter. |
Along both paths you will find signposts like those shown here. All of them point in the right direction to Gonen's Bridge. It seems that
they disappear if you play this level on Legendary. |
At the start of the level your units' conversation encourages you to run from a massive enemy horde behind you, and for new players that is
indeed a wise strategy. But experianced players, such as Ryan "Smasher" Woodward here, can take out the hordes and free themselves from rushing
the rest of the level. |
However, even if you do kill the horde at the beginning, this new horde will spontaneously appear after you cross the bridge at the end.
I guess Bungie took into account that some Mythmasters would try to break the script, and put failsafes in to thwart us. :-) |
Last but not least, a vital part of this level is your Warrior Captain, Garrick. He doesn't seem to kick nearly as much ass as Captains
from TFL, unfortunately. |
Addendum: It seems that there is an alternate version of the overhead map for this level in the tags. Obviously from an older and less
attractive version of the colormap. |
Addendum: Thanks to that mad map fiend Ares of Creation for pointing out that there are two Mahir hidden on this map, who flee when you
approach them. One is selected in Loathing to the right, with their locations shown on Loathing maps to the far right. |
Addendum: Thanks to Rincewind for pointing out that there is a hidden "Eat At Joe's" on this colormap. Shown to left is a screenshot, with
the lower-right corner of the overhead map inset. |
And here is that same shot with the words highlighted, in case you can't make them out in the previous shot. |
Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.
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Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.
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Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic munkies - you know who you are.
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Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
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