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INTO THE BREACH |
This is level four of Myth II: Soulblighter. |
Go to the Journal for literature and interpretation of the level. |
Into The Breach doesn't have a whole lot of noteworthy sights and sounds to it. It's a fairly straight-forward siege mission.
But there is one interesting easter egg, and a variant strategy you can play.
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Two of these guards will engage in a rather interesting discussion when you send Jari through the gates. I'm told by a number of
sources that it is an almost verbatim transcript from an old "Cheech and Chong" skit. It involves giant turnips, of all things, and it goes something like this: |
LEFT GUARD: You must have saved up a bundle by now, huh?
RIGHT GUARD: That I have, mate. That I have.
LEFT GUARD: Well you must be savin' up for a reason, eh?
RIGHT GUARD: Yup, yup. I've had my eye on a turnip for quite a while now.
LEFT GUARD: A TURNIP!?
RIGHT GUARD: Well not just any turnip! The world's biggest turnip!
LEFT GUARD: So then what? Turnip soup for everyone?
RIGHT GUARD: No! You don't just EAT the biggest turnip in the world!
LEFT GUARD: Uh, so... do you make a wish on in?
RIGHT GUARD: [pause] Now that's just plain silly.
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(Update: Rincewind MoG informs me that it may actually be
from an episode of "Blackadder". Perhaps this is like the "claptrap verboso nomnom" line from "The Deceiver", which is a incorrect recital of
"klaatu verata niktu" from both The Day The Earth Stood Still AND Army Of Darkness, the latter mocking the former and Myth in turn mocking the
latter).
(Second update: William Wallace has clarified that giant turnips are a running gag on the Blackadder series, but that no such conversation ever
took place verbatim. Whether it was actually a Cheech and Chong skit too, we still don't know).
(Third update: Ryan Nope says that it actually IS a verbatim conversation from Black Adder, between Rowan Atkinson [best known as Mr. Bean
in America] and Baldrick, his servant).
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Now, that interesting strategy I mentioned. It seems Dwarven Pathfinders have a knack for taking out whole levels on their own. Just like
in the last level with a pathfinder, "Sons of Mygard", Into The Breach features a mission where a cloaked pathfinder must infiltrate an enemy
compound and clear the way for reinforcements. If you send Jari up to the walls where he is supposed to blow the winch, but instead you simply
kill the archers, you can take out pretty much everyone else inside the compound with no other help, most of them from your advantageous
position on the walls.
It takes some dodging skills to take out the archers, and all but the most experianced players should blow the winch
and bring their archers through to kill the second set of enemy arcs on the opposite wall, but if you're moderately skilled with Dwarves you
should be able to take out all the enemies with nothing but Jari. You will eventually have to blow the winch to trigger the last wave of Stygian
Knights and win the level, however, and if Jari dies before you blow it you will lose the level. Good luck, and have fun!
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Found anything we've missed? Got a theory that fits? Have a correction to make?
Please post it in The Asylum so others can add their ideas and thoughts.
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Legends and Lore is really Forrest's baby, though Gholsbane probably does more work on it nowadays. It also contains a lot of work from the Myth Nontoxic days whose exact authors have been lost or forgotten. Some of these lemurs include Joshstar, Orange, Lacrymosa, and poena.dare. Original "Journal of the Legion" concept by poena.dare and Hamish Sinclair. Other authors are credited as appropriate in their individual articles.
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Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic munkies - you know who you are.
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Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
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