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Control Basics
By Joshstar

Don't underestimate the importance of customizing your controls. The orbiting camera in Myth gives it strong ties to games like Doom, Quake, and Marathon. The standard deathmatching configuration for those types of games use the mouse to aim with one hand, while the other rests on the keyboard to move forward/backward, strafe left and right, and perform all the other actions. The idea is to put all your vital controls in one compact area where you wont ever have to move your hand from.

The Myth adaptation of these controls could look like this:

Example Configuration

Camera Movement:

The camera will be controlled by both mouse and keyboard. The hardest part about learning this setup is using both hands at the same time, on two different mediums, in order to manipulate the camera. Once you can master this part the rest should be easy.

First the mouse needs to be set to orbit the camera when you move the cursor to the far edges of the screen. Orbiting is much more effective then turning in myth and should always be used to change camera direction. Unlike turning, orbiting will keep the view centered on your targets -- so you can turn without losing sight of the action.

The WASD keys form an inverted-t to control the rest of the camera. You simply rest your middle finger on the W key and that will move the camera forward. From there you can simply move down a key to S when you need to move the camera backwards. The fingers on either side of your middle finger rest on the A and D keys. These are used to sidestep the camera left and right without changing direction. As for turning keys, just stick them somewhere far away because again, you should never use them.

Now you should be able to do anything with the camera. Try following some berserks with W and then pan around them by sidestepping with A or D while orbiting at the same time with the mouse in the opposite direction. Now you can circle around things while keeping them centered in your view and keep up with them if they are moving. Neat (?).

Troop Selection:

Now comes the part most players, even very experienced ones, never bother to get into -- the use of presets. It is true that taking your eye away from the action to look down and press command-# to select a group is cumbersome and unpractical in battle, but there is an alternative far too many players overlook...

Set the F key to toggle presets and now you are set. With your pointer finger resting on D you should have no trouble reaching over and hitting F as needed. At the beginning of every game select all of your melee units of one type and then press and hold command-1 until it says your preset is set. Then take all melee units of another type and stick them in command-2. Put your archers in command-3, your dwarves in command-4, and so on.

Note: You may want to leave wights and other lesser used units out of presets because the more groups you have the more bogged down you can get (read below).

Now as you press F it goes from one preset to the next in a loop and each time it both selects and centers the screen on the units in that group. The beauty of this is that with just a few taps of the F key in succession you can instantly have your units selected and in view -- every time. Try to limit yourself to 3 or 4 groups usually thrall, warriors, archers, and ghols or dwarves in that order for light maps. Always put the same units in the same number and do it in the order that you like to move your units in formation one at a time by. After a few games you will "know" how many taps of the F key it takes to get to whichever units you want to command. It is insanely quick, and much faster then finding the units with the camera and band selecting or double clicking (which sometimes doesn't work on your first try).

Issuing Commands:

Right my son, now you can move your camera around and select your units, but from there you need quick and easy ways to issue the commands at your fingertips.

Keep the spacebar for stopping your units on the dime. It can easily be hit with your thumb when necessary and it will stop the selected units dead in their tracks no matter what the condition. You can spacebar stand some thrall on your home flag in a flag rally and they will never get lured away no matter what. You do have to watch them though because each thrall will only fight back if they are attacked directly by another melee unit in their range. This means that if you are attacked by a large group all but the one thrall being attacked at the time will sit their not doing anything until their turn comes up. Not a very effective way to fight.

(If anyone uses the Guard command instead of spacebar standing please let me know how it differs because I never use it.)

Now set the Q and E keys for Scatter and Retreat your troops. You can easily hit those keys with your ring and pointer fingers. When you push scatter and retreat your units move a fractional amount faster then normal. Not much, but it makes a huge difference when that dwarven cocktail is about to go off and every millisecond closer to the blast you are the more splash damage you'll take. There are also several other less obvious uses for the scatter key you may not have pictured....

Quickly tapping the retreat key for instance, when you have a long line of archers selected will cause them to break down the middle and start running in opposite directions. If you spacebar stop them right away you will give your archers space while maintaining the long line. Now they can all get good shoots off and when the enemy archers miss one of yours, the arrow will hit the ground and not another of your archers right next to it.

Finally you need a special ability key to detonate wights and heal with journeyman. Use R because it is easily reachable with the pointer finger. Now you are set, heh.

Using Formations:

The first step in jumping from a total newbie to a basic player is learning how formations work and becoming accustomed to using them constantly.

There are only two formations you really ever need and only one that you will use on a regular basis. The Long Line (key 2) and the Loose Line (key 3) formations. The Loose Line will only be used on occasion when you need to get one group of units past another group with no space to go around. All other times you should have every preset group fanned out in a Long Line facing the enemy by gesture clicking (explained at end). This is easy to accomplish because from the default resting spot of your middle finger on the W key you can reach up and hit 2 or 3 each time you move somewhere.

Finishing Touches:

Good work, you've got everything you need, but there are a few more keys to set for completeness.

I don't know about you but I hate using the Y key to talk in multiplayer. You will certainly agree if you take a break and play a week of Diablo or Warcraft (which both use return to type messages) and then return to Myth. Thus I set return to yell and set / to select all units on the screen because that is what return originally does. Then, because you can't leave any controls blank I make < and > by the turning keys, cause they look like little arrows pointing to turn, heh. I then make [ and ] be the camera zoom keys. Obviously I don't use either in the game, but it's just a nice place for them. =)

Frequently Asked Questions:

1) What is "gesture-clicking" and how is it done?

Gesture clicking lets you specify the direction a formation is oriented when you are moving your troops. After you have selected a group of units, first press the number for the formation you want them to use. Then instead of regular-clicking where you want to go, option-click (right-click on a pc) where you want the center of the formation, then while keeping the mouse down, drag your mouse and you will see a translucent arrow following the cursor. Once it is pointing the direction you want release the mouse button and your troops will move to where you first click and their formation will be oriented in the direction of the arrow.

Note: In Myth versions prior to 1.1 you will not "see" the translucent arrow but the effect of dragging the mouse is the same.

Note: Many players claim that regular clicking will orient the formation in the direction you drag as well but this is not true. When you regular click the formation is oriented (correct me if i am wrong) in the direction the cursor was moving before your first click. To get 100% accurate directions, every time, without hasty flicks of the mouse and a degree of luck, hold down that option key!

A screenshot of the above configuration as it looks in the Myth prefs window is available.
A printable version of the keys are also available for quick reference.

 

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