It doesn't take much to realize if you send 8 archers up against
8 opposing archers they will eliminate each other. Archers should never engage their own kind without clearly being
able to win. In fact there are only two proper uses for archers
and far too many people have not discovered them. -- Archer should
supplement your melee units and they should give you a definite
command over a situation. They are certainly not the best unit
in your army, and rarely will you win with them, but they are
still incredibly important.
Archers supplement the melee units by:
- Taking out incoming dwarves, wights, and other undesirable units
that could cause great damage if allowed within proximity of your
troops.
- Scattering arrows into opposing infantry forces before they clash
with your own.
- Concentrating fire on "open" targets caught in mid-battle with
your melee forces after the initial clash.
Archers give definite command over a situation by:
- Harassing other players until they are forced to commit to an
attack
- Letting you set up your defense under your own conditions in the
location of your choosing.
- Giving you infinite potential damage without you taking any in
return.
The trick is learning to apply both of these guidelines in the
same game. You must value your archers prior to the melee clash
but once it starts it is ok to sacrifice them for a greater purpose.
You must realize that if you have archers but no infantry you
are screwed, however if you lose your archers but still have a
handful of infantry you can contest flags and have a chance at
winning. The units that are the most damaging to your infantry
are dwarves, wights, and enemy infantry. The arrows of your opponent
do only minor damage to your troops' armor thus making archers
the least of your worries. When you engage in a battle your archers
should begin taking out the most damaging units as fast as they
can -- in other words: kill wights and dwarves above all, then
start firing at the backs of opposing infantry while they are
busy fighting your own. Just make sure you move to where you can
get a clear shot off so you avoid killing your own troops <g>.
Meanwhile if your enemy targets your archers with their own they
will only be damaging the weakest attackers while your archers
will be damaging the strongest of the enemies. Sounds like a good
deal to me. After your infantry slaughters the opposing forces
you can have fun watching the warriors chase down the foolish
archers that spent the battle attacking your own and not the very
units that are about to cut them down.
But if you only use your archers to sacrifice for your warriors
you are still wasting them. Think of the huge advantage having
archers gives you over a player who has none. It gives you the
ability to set up a perfect pincer and chase your enemy around the map weakening their troops until
they have no choice but to charge into your trap.
Now think of being on the higher ground when facing someone with
an equal archer force. Your opponent must either go around (in
a 10 min game?), try to win the archer battle (against your height
advantage?), or just charge (up the hill into your pincer?). If
he runs follow and start picking away at him with archers until
he stops and tries to fight you, then run back up the hill and
repeat. Either way as long as you have the archers and can get
to the better terrain you are in control. In this case you would
be giving up your control of the battle if you just went straight
for the battle and did the usual archer sacrifice.
Once you can master both uses of archers and stop wasting them
you will have much more success. After all they cost 3 points
each so you damn well better make the most of them.