From: SPAMLESSforrest@west.net (Forrest Cameranesi) Subject: New Old Units, Artifacts, and the Lost Fallen... Date: 03 Feb 1999 00:00:00 GMT Message-ID: X-Face: %iCy6[Y(|Dde)aKp=K^I{X/Iz0?nCh>/~8u2`W&)4kIaXxQAaF`89Q{(l2B41 m[*bZ@orwvjNs_Y`HucO|hS5B\Wtfn[I;-a7fYVxYNgy^&BAA8V:/PE)ifFiP$Y,n.^E IW*iW:)XcO:j!0sptC34>3492bv9g8xXx[,J+`fYSPIbr8+_9?HpL(5!eY$4_``#GbcR >NN3xw;&u1*2{u3 X-Trace: news2.avtel.net 918095265 205.254.241.165 (Wed, 03 Feb 1999 18:27:45 PDT) Organization: Obsidian NNTP-Posting-Date: Wed, 03 Feb 1999 18:27:45 PDT Newsgroups: alt.games.myth Someone asked in another thread before, what kind of new units would you like to see? Well, I was recently reminded of the old Eidios pre-release Myth page at . There's several unimplemented units mentioned there (Vampyrs, Griffins, Balloons, Dirigibles, etc), as well as a number of artifacts which modify units' capabilities. So, whoever would care to do so, check it out, try to make some of the new units, or modify existing units to have the capabilities given them by those artifacts (or actually implement the artifacts themselves). For example, the re-implement the Myth 1 Forest Giants, but make it so they're only completely destroyable by fire, as originally planned. I assume that this worked by them turning into a tree when near death, and then that tree can only be hurt by fire. Also, the artifact called a "Tathlam" was a sack of severed heads which the Forest Giants were planned to throw, similar to how Myrkridian Giants now do. Dwarf-manned balloons which slowly float around in the air, hence covering any terrain and being harmable only be projectile units, with the kind of satchel artillary that Balin had in Myth 1. The Skrael, fast melee/ranged unit (similar to the bre'Unor) which can only go along wet terrain types, like all levels of water and any "marsh" terrain. The Griffins were like flying lions, and I'd presume they've got roughly the stats of a Maul (there are already sprites for these in Myth 1's artsound.gor and the monolithic tags files for Myth II, but they don't look very good). Bring the Myrmidons from Myth 1 back, but let them have a few shrunked heads to throw. The Trow were means to hurl big explosive barrels called "Rhi Bombs"; this would be an interesting thing to have. The anti-glow of Shades was supposed to suppress all magic but their own; perhaps have this extinguish fire, so a Shade could cross easily over it. The Undead Dirigible was supposed to be like the Dwarven Ballons; perhaps make it drop non-explosive pus packets, just parylizing those below it. Then there's Vampyrs; we don't know much about them. I would presume that they are of average speed, but about two or three times stronger than a human, and attack like a Mahir; bite the neck and drain the life from it's target in a continuous stream. Perhaps they could have a thing like Soulblighter's crows, but with bats instead, and user-controllable. Hit special action, and click somewhere; the Vampyr turns into a hoard of bats, flies to wherever you clicked, then re-materializes. This could use full mana, so they can only do it once at a time. Then you've got artifacts. There's the Fever Stone, which would make it's holder immune to pus-induced paralysis. The Speed Token could double a unit's speed. Aconite could give arrows of spears a parylising poison tip. Deep Fen boots would allow the wearer to walk over water. And the Tarnkappe was an invisibility cloak (perhaps the unit's shadow should still appear, though, so give your opponent some warning or indication). I would like to see some scenario implementing all this; it could go across the Deep Mire and the Drowned Kingdom, where the Skrael are. Very nearby is the northern edge of the Ermine, where you meet the fir'Bolg and their Griffon friends. Go east a ways and meet the new (old) Trow. Southward near the Stair of Grief, the Berserk lands and their former kin the Myrmidons. Take a balloon ride southward to Forest Heart, meet some Dirigibles along the way. Then you'd have the Forest Giants. From there, head on out to the Untamed Lands, with the Vampyrs. Perhaps this could be another prequel to Myth 1, complementing Coming of the Dark (which I'm working on, BTW), where you meet and battle the two unseen Fallen, Bonesplitter and The Faceless Man. It could start with a small troop from the Free Cities of the North, battling The Faceless Man's troops in the Deep Mire. Then, before Alric and ou'Kahn forged the truce, the fir'Bolg and their Griffins would be attacking as we passed near the Ermine. Finally, The Faceless Man is cornered near the edge of Trow lands, but then flees into the sea. Southward, we meet Bonesplitter, leader of the Kithless (Myrmidons). Fight with them for a while, with an NPC army of Berserks coming in from the west near the end of one of those levels. Flee Bonesplitter toward the southeast, meet the Dwarves heading southwest to Bagrada. A few of them help us in our flight by piloting balloons ahead of the main forces (in one level; bombarding any enemies below), and then transporting our main forces south even more (and we'd have to fight against airborn Dirigibles coming to combat the Balloons). Meet Murgen (who is seeking the aid of the Forest Giants) in Forest Heart. Make friends with Giants, Murgen takes some up north to Seven Gates, we head south into the Untamed lands to investigate rumors of blood-sucking Vampyrs. Find them, combat them, meet Soulblighter, have some big climactic showdown where all the Vampyrs are destroyed or something, but then Soulblighter also oblitterates all our own forces. The End. Any takers? I'm gonna talk to Ares from the Creation team about this as well... -- -Forrest Cameranesi forrest [at] west [dot] net "I am Sam. Sam I am. I do not like trolls, flames, or spam."