Training Map Subtitles Welcome to the Myth tutorial! The camera is your point of view. The Q and E keys make the camera orbit. Try it! The W and S keys move forward and backward. Try it! The A and D keys turn the camera left and right. Try it! The Z and X keys pan left and right. Try it! The C and V keys zoom in and out. Try it! Hit Tab to bring up the overhead map. The green dot on the overhead map is your warrior. Select the warrior and hit the space bar to stop him. No, hit the space bar to stop him. You may quickly select units by double clicking on them. Select the archers and click on the targets to attack. No, click on the targets to attack. Nice going! Way to stick it to 'em! Now make the dwarf attack the targets. No, click on your dwarf and click on the targets. The dwarf can lay down satchel charges. Select the dwarf and hit T to place a satchel charge. No, hit T to place a satchel charge. Now you can blow stuff up! The journeyman's special ability is healing. Select the journeyman, hit T and click on the warrior to heal him. No, hit T and click on the injured warrior to heal him. Way to help your fellow man! Now go kill the thrall by healing them. And it's back to their graves for those two! Formations are essential to the advanced player. Move the warriors across the river in a loose line. (Formation 3) No, hit 3, and click across the river. Now hit B to scatter those warriors. No, hit B to scatter them. Look at 'em run! Organize your warriors into a vanguard. (Formation 9) No, hit 9, and click on the ground Well done! Now make the warriors attack the targets. No, click on your warriors and click on the targets. Congratulations, you've finished the tutorial! Crow's Bridge Mission Objectives Guard the town of Crow's Bridge from enemy forces coming across the river. Don't forget you have reinforcements in the town! A Traitor's Grave Mission Objectives Find the traitorous mayor and kill him. A villager will lead you most of the way, but be sure to keep an eye out for the mayor. Subtitles Have you seen the mayor of Otter Ferry? Sure! I passed him near the stone monument. He's a traitor to his town. Will you lead us to him? A traitor? Then let's move before he gets away! Follow me! The monument is this way! Quickly! Move this way! What are you waiting for? Follow me! Yikes! Guards! Enemies! Protect me! Whoops... looks like we're on our own now. Let's get out of here! There he is! Kill him! The Siege of Madrigal Mission Objectives Defeat the enemy force guarding the bridge and cross the river into the town of Comfort. Then create a diversion by attacking the first large enemy force you find and allowing it to chase you back over the river. Homecoming Mission Objectives The Total Codex (a large book) is close by, near the site of a recent battle. Find it and escape off the south east edge of the map. Subtitles Ambush! Clear the Knot! The Codex is in the Cathedral. Let's go! It's over here! I got it! Let's get out of here! Get 'em! This way! Flight From Covenant Mission Objectives Escape Covenant by fleeing through the ruined city wall. Once outside the city, locate the hidden tunnel and escape through it with the Total Codex. Force Ten From Stoneheim Mission Objectives Find the World Knot and destroy one of its pylons with satchel charges. Subtitles You fools! Flee, there will be fighting shortly! We will not! We're going to the shrine! Aiiiiiiiieeeeeeeeeeeee!!!!!! Save us! Save us! Ahhhhhh!!!!!! Run for it! Run away! Run away! Bagrada Mission Objectives Lead your forces east to the narrowest and most easily defensible part of the pass. Be sure not to leave any enemy forces behind you. Subtitles They are heading up the pass! Challenging Stage Mission Objectives Ambush and kill as many of the one hundred Soulless as you can. The Five Mission Objectives Find Alric and release him! Out of the Barrier Mission Objectives Lead Alric away from The Deceiver's minions and escape. Silvermines Mission Objectives Your Journeyman will lead you to The Watcher's severed arm, but beware of enemy patrols. Recover the arm and escape through the pass in the northwest. Subtitles Come this way quickly! We must keep moving towards the arm! Follow me to the arm! The enemy! Protect me! There it is! Now we just need to leave through the pass in the northwest. Shadow of the Mountain Mission Objectives Defend the hill, protecting the legion's standard and baggage. Keep scouts posted near the three points the hill can be scaled, to prevent the enemy from attacking by surprise. Seven Gates Mission Objectives Eliminate any enemy forces which remain in the pass. Forest Heart Mission Objectives Find and engage the forces of Soulblighter. Heart of the Stone Mission Objectives Find an exit from the cave. The Smiths of Muirthemne Mission Objectives Find an exit from the cave. Sons of Myrgard Mission Objectives Find a suitable place to call for the airborne assault, then kill as many Gh™ls as possible. Don't forget to use satchel charges! A Long Awaited Party Mission Objectives Find the Gh™l godhead and blast it to fragments. That's going to take a lot of satchel charges. The Road North Mission Objectives You have been ambushed. Flee south with as many of your forces as you can. Across the Gjol Mission Objectives As controller of the rearguard, you must hold the enemy at the river. Retreating is not an option; you must hold the bluff overlooking the river. Subtitles Sir! There are too many of them! We must retreat! No! There is no retreating. We must hold our ground. A Thousand Shallow Graves Mission Objectives Find The Watcher, who has been turned to stone, and shatter him before help can arrive. River of Blood Mission Objectives Fight your way into the city and across the river. Watch out for friendly artillery. Pools of Iron Mission Objectives Find the World Knot and bring through the rest of your force, then move your force west, across the lake and off the edge of the map. The Last Battle Mission Objectives Wait for Balor to arrive, and then kill him. The Great Devoid Mission Objectives Find The Great Devoid (a giant hole in the ground) and throw in Balor's head to destroy him forever. The Desert Between Your Ears I'll Dance On Your Grave Mudpit Massacre If I had a TrowÉ Ground Zero Ground Zero (Dark) I'll Dance On Your Spiderweb Mudpit Massacre (Dark) ---------------- Avatara (Avatara) Flavor Texts " ... the seventh wave of Thrall stumbled and climbed over the slippery, piled dead and Mazzarin saw The Watcher with them and at last knew the number of his days." Of all the avatara in the Four Ages there is no doubt that Mazzarin was the most powerful and his death the most salient victory of the Dark during the Wind Age. Names Caliban Malagigi Cu Roi Forgall Manach Hreidmar Enkidu Tfear Fei Llawn Cu Chulain Diarmuid Maeldun Gilgamesh Roland Beowulf Berserk (Berserks) Flavor Texts A berserk at the Stair of Grief, having been told that the hosts of the Soulless were so many that when they cast their barbed shafts the sun would be hidden from sight, is said to have replied 'Then we shall fight them in the shade.' Names Bran of the Iron Skin Hrungnir Bereft of Fear Bram with Screaming Iron Hervard of the Bloody Stump Angtyr the Sword Lover Tyrfing Slaughter's Son Baugi Widow's Husband Tyrvard of the Silver Hand Thyrm of the Mighty Blows Thrend atop the Piled Dead Brantyr of the Whistling Steel Skrymir of Brawn Renown Luh of the Long Arm Thrudnir Shield Sunderer Tyr of the Singing Sword Surt with One Eye Suttung Ironheart Surtnir of the Shadowless Hands Angnir of Fire and Iron Thiazi Widow Maker Thrymnir Coward's Master Hjonvard who Vultures Follow Reifnir Always Wounded Gymir Battle Seeker Thewyn Splinter Grip Angvard who Feeds the Worms Leifnir with Seven Fists Rudnir Filler of Graves Bramtyr Piler of Corpses Glaynir Chooser of the Slain Hervard of the Iron Gale Hjonfing with Arms Soaked Red Jarlnir who's Gaze Freezes Thorgeisl who's Laugh Stinks of Killing Ingvar Death's Favored Son Tyrgeis with a Shirt of Scars Thorolf Impaled Three Times Eirik who Jams the Gates of the Underworld Tyrggve of the Nine Wounds Tyrolf Flame of Battle Dwarf (Dwarves) Flavor Texts "The early dwarvish eddas always speak of heroes 'having gone north into the mountains to slay Gh™ls', but most repeated is tale of Dvalin son of Alfrigg, third ephor of Stoneheim ..." "Hours after the fall of Stoneheim, the dwarves defending Myrgard collapsed the barbican, entombing ten thousand of their number behind as many tons of shattered rock." Names Bui Brami Hrani Barri Durin Alfrigg Dvalin Berling Grerr Solblindi Uni Iri Bari Jari Var Vegdrasil Dori Ori Delling Ivaldi Brokk Eitri Baugi Tind Haddings Soli Dari Nori Jar Oni Vnarin Ari Eri Uri Telling Felling Gilling Dari Deri Duri Trakk Ivoldi Norling Jarling Solling Varling Jvalin Forest Giant (Forest Giants) Flavor Texts "On the last day of the siege at Seven Gates a priest asked the Giants present of their faith. A young one showered the man with chips of stone as he struck the ground, 'The Earth is our Faith.'" Names Grayleaves Graybark Oldbark Deeproots Longbranches Hardwood Wisebark Oldgrowth Highbranches Ironwood Stoneroots Millionleaves Yellowleaves Stonebranches Evergreen Wintergreen Greatwood Ironroot Morningwood Archer (Archers) Flavor Texts Long enemies of the civilized nations, the truce which brought the fir'Bolg and their famed bowmen into the Light was forged by ou'Kahn the Great King and Caliban during the Sword Age. " ... though the Gh™ls were afraid to kill him after his capture at Myrgard they dislocated his arms at the shoulder 'with a chisel' to prevent him from ever drawing a bow again." Names he'Rero il'Edi ka'Fou ka'Lemba ka'Tanga ke'Nyatta ki'Ntampo ku'Bhasah kwe'Si ma'Pungu mho'Ndoro nwa'Nga ndo'Ro nkru'Mah nsi'Ah nyo'Ro ou'Ngan og'Un ob'Atala os'Hun tsho'Fan ya'Nalo ya'Nvalou ye'Boah yu'Rugu iu'Shee yn'Jouyll yn'Drogh ny'Anmey ry'Ghunver ny'Marro Gh™l (Gh™ls) Flavor Texts The Gh™ls have forever been at war with the dwarves around Myrgard and Stoneheim, and the rape of the dwarves' ancestral home there has been the Gh™l's rabid dream for centuries. The Gh™ls worship enormous pieces of unworked stone, moved in antiquity to the open meadows far below their mountain dwellings. They alone remember the names of the dark gods. Names Crusher Masher Breaker Snapper Killer Grinder Gnasher Screamer Splitter Eviscerator Destroyer Crasher Dasher Wounder Ruiner Tamer Gentler Butcher Slaughterer Extinguisher Pulper Crusher Flattener Squasher Squisher Pounder Bruiser Hasher Pulverizer Harasser Tormentor Shrieker Squealer Screecher Howler Severer Mangler Eradicator Lascerator Disabler Crippler Lamer Mutilator Journeyman (Journeymen) Flavor Texts "Not a palm's breadth free of wounds on his body, Five Motion Bloody Jaguar knelt to kiss the earth and drawing strength from her rose to charge the thickest gathering of the enemy." "Returning to the ruin Muirthemne had become in their absence, the deathless Heron Guards each tore nine gold tiles from the palace wall, every one the weight of a grown man ... " Names Eight Flint Deer Twelve Eagle Falling Sun Six Motion Bloody Jaguar Five Heron Waiting Cactus Eight Pride Stalking Rabbit Three Vulture Drum Ten Stone Reed Four Serpent Seeking Shadow Seven Lizard Tongue Nine Eagle Red Skull One Flint Puma Twelve Serpent Falling Eagle Seven Wind Lizard Nine Serpent Rising Puma Seven Crocodile Rain Six Coyote Flower Thirteen Bloody Crocodile Five Rabbit Fleeing Jaguar Three Moon Jeweled Fan Seven Jaguar White Flower Five Obsidion Heron One Serpent Green Talon Seven Devil Puma Four Motion Skull Fan Five Monkey Bloody Stone Six Vulture Dog Star One Deer Burning Skull Nine Serpent Bloody Sun Elevent Vulture Fire Serpent Ten Eagle Burning Stone Seven Eagle Jaguar Claw Twelve Flint Sun Collar Twelve Devil Burning Wind Thirteen Rain Jeweled Fan Thirteen Wind Moon Stone Fourteen Flint Moon Eagle Mahir (Mahir) Flavor Texts " ... an obsidion knife screamed in a tongue he understood not, it's words violent, clear and distinct, tearing his breast and pulling him toward the dark thing which had risen from the shadows." Names Keeper of the Dismal Paths Thief of the Silent Fate Darker Shadow on a Waning Moon Quiet Student of Untaught Knowledge The Goassamer Fate Awaiting all Fools A Cheerless Gathering of Dreams Pride at Dusk Joyless Messanger of Still Places Deemer of Suffering Weilder of Dim Shapes Serene Death Stalking Silent Sacrifice in Vain Ill Omens and Destiny Seven Shadows Crossing Broken Chains of Smoke and Night Cloudless Night Without End Waning Moon Over Lifeless Moor Night Lost in Fog Vile Oaths and Scorned Supplication Solitary Walker of Darkened Lands Hushed Whispers from Opened Graves Whispers in the Ears of Evil Men Faded Memories of Forgotten Nightmares Misery's Wet Nurse Broken Oaths and Unspoken Regrets Myrmidon (Myrmidons) Flavor Texts Desirous of power and immortality, the warrior race of the Myrmidons left their northern kin to join Balor and the Fallen Lords, and so they became known as The Kithless. While still flesh and blood, the Myrmidons were most vain about their long hair and body paint, spending the eve of battle before a mirror rather than in a bedroll. Names Gorerage Lifelust Swordslaughter Bloodhunger Battleslaughter Warwilling Angerflame Greedhunger Swordbite Ironhammer Lifethirst Soulthirst Souldeath Skinhunger Bloodflame Soulthirst Bloodlove Goreflame Soulrage Warrage Lifestifle Ironfate Bloodfate Soulfate Lifedoom Hearttear Skinpeel Doomrage Deathcaress Gorecaress Frothinghunger Bonepowder Bonesplinter Bonehunger Boneflame Bonehammer Boneslaughter Bonerage Hearthammer Heartflame Hearthunger Fleshbite Fleshthirst Fleshhunger Fleshrage Fleshdoom Fleshtear Ironheart Shade (Shades) Flavor Texts: "A house gutted by fire, a well poisoned with carrion, what had been sheep in the morning spread like a thick jam against the long wall of the barn. So was the trail left by Sacripant on the road to Covenant." Names Gullveig Falerina Morgana Medea Circe Amalthaea Sycorax Allison Gross Grimhild Louhi Mazzarin Nym Morante Andred Damas Phelot Turquine Herod Cormorant Sciron Sinis Sacripant Galar Black Annis Cailleac Bheur SkrÏl (SkrÏl) Flavor Texts "Every SkrÏl believes that he who dies in battle is reborn seven times to revenge himself upon his destroyers, and that each of these seven incarnations may itself give rise to seven more ..." Names He Who Gathers Cattails He Who Swims Deeply He Who Speaks Slowly He Who Hunts Longest He Who Throws Farthest He Who Laughs Last Soulless (Soulless) Flavor Texts Called 'Hollow Men' in the West, the Soulless are most feared for the sticky venom with which they anoint their javelins before battle, for wounds contaminated by the toxin never heal..Soulless Cave Spider (Cave Spiders) Flavor Texts Mothers would tell their sons to go to bed, or the eight-eyed cave spiders would take them into their dens and feast upon themÉ After scoffing at the ease at which he killed one, Hrungnir was told "what they lack in strength, they make up for in numberÉ" Cave Spore (Cave Spores) Flavor Texts The Spore, though immobile, are feared for their deadly vapor.... Thrall (Thrall) Flavor Texts "Bahl'al descended to the flooded, rusting halls of Si'anwon and under the sea there took no breath for nine days, searching the ruined palaces and temples of the Trow for the dream of unlife." " ... the seventh wave of Thrall stumbled and climbed over the slippery, piled dead and Mazzarin saw The Watcher with them and at last knew the number of his days." Trow (Trow) Flavor Texts "' ... or we will cut down your people like a pine forest.' But the Gh™ls laughed and gibbered at the Trow emmisary in answer, licking their long knives and hurling at him pieces of rotting meat. One Gh™l asked above the clamor why the Trow had singled out pines. 'Once cut, pines never regrow.' spoke the emmisary, to which the Gh™ls had no answer save to be silent." Names Igne Ferroque Villager (Villagers) Flavor Texts The humble farmers who feed the western nations, suffering the worst in any conflict, conscripted before age 15 to block the passes of Bagrada and Seven gates with their bodies. Names Jean Thomas Edward Henry Eadwine Gregory Geoffory Albert John Phillip Bernard Paul Arnold Fulburt Edmund Matthew Richard Francis Leo Walter Charles Louis Guy Warrior (Warriors) Flavor Texts After the armies of The Province were finally broken at Covenant, the survivors scattered among the free cities of the North, taking their arms with them. Names Malory Moore Montago Moliere Mauriac Mather Malthus Macaualy Strephon Tarquin Alisander Berel the Unworthy Balin Clairemonde Darras Floridas Gahalatine Hector Kay Lucan Melias Naram Pelleas Tristram Bors Gareth Kaherdin Gaheris Accolon Sansloy Wight (Wights) Flavor Texts ... though the dwarves before Myrgard were unshaken by the wights opposite them, each knew the slow, bleeding death-fever which awaited those who survived the battle." ----------------UNKNOWN---------------- Sunday May 23, Near Myrgard The Legion heads south; Shiver reaches Madrigal. The Watcher has entered Covenant from the north, and his tireless undead are raping the old city a second time; tearing down what few structures stand in their way, and choking the sky with dust and smoke. That he wants the book which now rests at the bottom of my pack is clear. Against my better judgment, I opened the Codex last night to a random page and read about the life of a man not yet born, who would resurrect the Myrkridia and visit horrors on the world without equal in history or myth. I believed every word. I have resolved to destroy the thing before allowing it to become an instrument of the Dark. Mauriac is on his feet now, talking to the men. We met him and a few other survivors of the first expedition hiding in a collapsing cellar a few hundred feet away from the outer wall, and joined them for a brief rest until dawn. Mauriac was prince regent here during King Alric's adolescence, and knows of an underground tunnel just outside the city which leads to Shoal, a village four miles away down the coast. The King's family used it to escape Covenant when Soulblighter leveled the city twenty years ago, and today we hope it will help us elude The Watcher. !!!!LOOK AT ME!!!! Rumored to be the tomb of the first Myrkridian king, this barrow has seen constant warfare since it's discovery during the Wolf Age. No victor has been able to enjoy the spoils of war for long before the next band of brigands and thieves arrives to depose him.